What Do Design Reviewers Really Do

What Do Design Reviewers Really Do PDF

Author: Joongsub Kim

Publisher:

Published: 2019

Total Pages: 196

ISBN-13: 9783030056438

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This book provides an original contribution to the planning and design literature. Not only does it provide a fresh and finely grained examination of the daily challenges and opportunities of design review practice, but it does so in an ethnographically compelling way--through extensive references that convey and show what a distanced researcher could never adequately summarize and paraphrase. Architects, urban designers, and developers will learn about how they might work with design reviewers on the basis of the four significant roles that a design review staff plays frequently in the design review process. Faculty and students in architecture, urban design, and urban planning will learn about design governance, design regulations, design culture, participants, processes, and micropolitics in design and design reviews. There are possibly tens of thousands of design review boards in the United States that review proposals for building designs and site designs submitted by practitioners in architecture, landscape architecture, urban design, urban planning, and urban development. Given this considerable professional context, the target audience of this book includes design reviewers, practitioners, scholars, educators, and students in the fields of architecture, urban design, landscape architecture, urban planning, and urban development.

What Do Design Reviewers Really Do? Understanding Roles Played by Design Reviewers in Daily Practice

What Do Design Reviewers Really Do? Understanding Roles Played by Design Reviewers in Daily Practice PDF

Author: Joongsub Kim

Publisher: Springer

Published: 2019-01-01

Total Pages: 190

ISBN-13: 3030056422

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This book provides an original contribution to the planning and design literature. Not only does it provide a fresh and finely grained examination of the daily challenges and opportunities of design review practice, but it does so in an ethnographically compelling way—through extensive references that convey and show what a distanced researcher could never adequately summarize and paraphrase. Architects, urban designers, and developers will learn about how they might work with design reviewers on the basis of the four significant roles that a design review staff plays frequently in the design review process. Faculty and students in architecture, urban design, and urban planning will learn about design governance, design regulations, design culture, participants, processes, and micropolitics in design and design reviews. There are possibly tens of thousands of design review boards in the United States that review proposals for building designs and site designs submitted by practitioners in architecture, landscape architecture, urban design, urban planning, and urban development. Given this considerable professional context, the target audience of this book includes design reviewers, practitioners, scholars, educators, and students in the fields of architecture, urban design, landscape architecture, urban planning, and urban development.

Virtual, Augmented and Mixed Reality

Virtual, Augmented and Mixed Reality PDF

Author: Jessie Y. C. Chen

Publisher: Springer Nature

Published: 2021-07-03

Total Pages: 715

ISBN-13: 3030775992

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This book constitutes the refereed proceedings of the 13th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2021, held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 47 papers included in this volume were organized in topical sections as follows: designing and evaluating VAMR environments; multimodal and natural interaction in VAMR; head-mounted displays and VR glasses; VAMR applications in design, the industry and the military; and VAMR in learning and culture.

The Routledge Companion to Games in Architecture and Urban Planning

The Routledge Companion to Games in Architecture and Urban Planning PDF

Author: Marta Brković Dodig

Publisher: Routledge

Published: 2019-11-25

Total Pages: 253

ISBN-13: 0429805705

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The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning. This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field. Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.

Routledge Handbook of University-Community Partnerships in Planning Education

Routledge Handbook of University-Community Partnerships in Planning Education PDF

Author: Megan E. Heim LaFrombois

Publisher: Taylor & Francis

Published: 2023-10-11

Total Pages: 671

ISBN-13: 1000960439

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This handbook explores two guiding questions – how can university-community partnerships in planning education work, and how can they be transformative? University-community partnerships – often referred to as service-learning or community-engaged teaching and learning – are traditionally based on a collaborative relationship between an academic partner and a community-based partner, in which students from the academic partner work within the community on a project. Transformational approaches to university-community partnerships are approaches that develop and sustain mutually beneficial collaborations where knowledge is co-created and new ways of knowing and doing are discovered. This edited volume examines a variety of university-community partnerships in planning education, from a number of different perspectives, with a focus on transformative models. The authors explore broader theoretical issues, including topics relating to pedagogy, planning theory, and curriculum; along with more practical topics relating to best practices, logistics, institutional support, outcome measures, and the various forms these partnerships can take – all through an array of case studies. The authors, which include academics, professional practitioners, academic practitioners, and students, bring an incredible depth and breadth of knowledge and experience from across the globe – Australia, Canada, Chile, Europe (including Germany, Spain, Slovakia, and Sweden), India, Jamaica, South Korea, and the United States.

Community Development for Times of Crisis

Community Development for Times of Crisis PDF

Author: Mark A. Brennan

Publisher: Taylor & Francis

Published: 2022-12-30

Total Pages: 352

ISBN-13: 1000823962

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This book explores the intersection of community development and local capacity building as a basis for effective disaster mitigation and the alleviation of suffering in times of crisis. Beginning with the Community Development section, the process, context, and methods for community, engagement, and development can be viewed from different structural and logical approaches. This section explores some of the more relevant historical arguments, as well as more contemporary examinations. The second section looks at Critical Human and Community Considerations and sheds light on some of the key concepts that are often overlooked (poverty, race, inequality, social justice, mental health, social division) when framing community responses to disaster. The third section focuses on Fundamental Elements of Caring Communities. This section explores the importance, practical, and measurable impacts of social support, empathy, inclusion, and conflict resolution in creating effective and caring community responses. Finally, the last section focuses on practice and brings together research and theory into applied programming, examples, and evidence from on-the-ground efforts to establish caring communities that respond to local needs in times of crisis and beyond. By addressing these objectives, this book provides a more complete understanding of the essential role that community can play in disaster mitigation. Doing this will provide a better focus for ongoing research endeavors, and program and policy initiatives at the community level that seek to prepare for, respond to, and recover from natural and other disasters. As a result, this book contributes to wider and more sustainable development of our communities beyond disasters, while furthering dialog among community scholars and practitioners.

Good Services

Good Services PDF

Author: Louise Downe

Publisher: BIS Publishers

Published: 2020-03-03

Total Pages: 0

ISBN-13: 9789063695439

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Service design is a rapidly growing area of interest in design and business management. There are a lot of books on how to get started, but this is the first book that describes what a "good" service is and how to design one. This book lays out the essential principles for building services that work well for users. Demystifying what we mean by a "good" and "bad" service and describing the common elements within all services that mean they either work for users or don't. A practical book for practitioners and non-practitioners alike interested in better service delivery, this book is the definitive new guide to designing services that work for users.

Universal Methods of Design

Universal Methods of Design PDF

Author: Bella Martin

Publisher:

Published: 2012-02

Total Pages: 210

ISBN-13: 1592537561

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"Universal Methods of Design is an immensely useful survey of research and design methods used by today's top practitioners, and will serve as a crucial reference for any designer grappling with really big problems. This book has a place on every designer's bookshelf, including yours!" —David Sherwin, Principal Designer at frog and author of Creative Workshop: 80 Challenges to Sharpen Your Design Skills "Universal Methods of Design is a landmark method book for the field of design. This tidy text compiles and summarizes 100 of the most widely applicable and effective methods of design—research, analysis, and ideation—the methods that every graduate of a design program should know, and every professional designer should employ. Methods are concisely presented, accompanied by information about the origin of the technique, key research supporting the method, and visual examples. Want to know about Card Sorting, or the Elito Method? What about Think-Aloud Protocols? This book has them all and more in readily digestible form. The authors have taken away our excuse for not using the right method for the job, and in so doing have elevated its readers and the field of design. UMOD is an essential resource for designers of all levels and specializations, and should be one of the go-to reference tools found in every designer’s toolbox." —William Lidwell, author of Universal Principles of Design, Lecturer of Industrial Design, University of Houston This comprehensive reference provides a thorough and critical presentation of 100 research methods, synthesis/analysis techniques, and research deliverables for human centered design, delivered in a concise and accessible format perfect for designers, educators, and students. Whether research is already an integral part of a practice or curriculum, or whether it has been unfortunately avoided due to perceived limitations of time, knowledge, or resources, Universal Methods of Design serves as an invaluable compendium of methods that can be easily referenced and utilized by cross-disciplinary teams in nearly any design project. This essential guide: - Dismantles the myth that user research methods are complicated, expensive, and time-consuming - Creates a shared meaning for cross-disciplinary design teams - Illustrates methods with compelling visualizations and case studies - Characterizes each method at a glance - Indicates when methods are best employed to help prioritize appropriate design research strategies Universal Methods of Design distills each method down to its most powerful essence, in a format that will help design teams select and implement the most credible research methods best suited to their design culture within the constraints of their projects.

Design for how People Learn

Design for how People Learn PDF

Author: Julie Dirksen

Publisher: New Riders

Published: 2011

Total Pages: 272

ISBN-13: 0321768434

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Products, technologies, and workplaces change so quickly today that everyone is continually learning. Many of us are also teaching, even when it's not in our job descriptions. Whether it's giving a presentation, writing documentation, or creating a website or blog, we need and want to share our knowledge with other people. But if you've ever fallen asleep over a boring textbook, or fast-forwarded through a tedious e-learning exercise, you know that creating a great learning experience is harder than it seems. In Design For How People Learn, you'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience.

Inventing the Medium

Inventing the Medium PDF

Author: Janet H. Murray

Publisher: MIT Press

Published: 2011-11-23

Total Pages: 499

ISBN-13: 0262302802

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A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts. Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits—whether games or Web pages, robots or the latest killer apps—as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations—creative exercises for students and thought experiments for practitioners—that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.