The Script-selling Game

The Script-selling Game PDF

Author: Kathie Fong Yoneda

Publisher:

Published: 2011

Total Pages: 0

ISBN-13: 9781932907919

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The Script-Selling Game is like having a mentor in the business who answers your questions and provides you with not only valuable information, but real-life examples on how to maneuver your way through the Hollywood labyrinth. While the first edition focused mostly on film and television movies, the second edition includes a new chapter on animation and another on utilizing the Internet to market yourself and find new opportunities, plus an expansive section on submitting for television and cable.

Flip the Script

Flip the Script PDF

Author: Oren Klaff

Publisher: Penguin

Published: 2019-08-13

Total Pages: 258

ISBN-13: 052553394X

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THE BESTSELLING AUTHOR OF PITCH ANYTHING IS BACK TO FLIP YOUR ENTIRE APPROACH TO PERSUASION. Is there anything worse than a high-pressure salesperson pushing you to say "yes" (then sign on the dotted line) before you're ready? If there's one lesson Oren Klaff has learned over decades of pitching, presenting, and closing long-shot, high-stakes deals, it's that people are sick of being marketed and sold to. Most of all, they hate being told what to think. The more you push them, the more they resist. What people love, however, is coming up with a great idea on their own, even if it's the idea you were guiding them to have all along. Often, the only way to get someone to sign is to make them feel like they're smarter than you. That's why Oren is throwing out the old playbook on persuasion. Instead, he'll show you a new approach that works on this simple insight: Everyone trusts their own ideas. If, rather than pushing your idea on your buyer, you can guide them to discover it on their own, they'll believe it, trust it, and get excited about it. Then they'll buy in and feel good about the chance to work with you. That might sound easier said than done, but Oren has taught thousands of people how to do it with a series of simple steps that anyone can follow in any situation. And as you'll see in this book, Oren has been in a lot of different situations. He'll show you how he got a billionaire to take him seriously, how he got a venture capital firm to cough up capital, and how he made a skeptical Swiss banker see him as an expert in banking. He'll even show you how to become so compelling that buyers are even more attracted to you than to your product. These days, it's not enough to make a great pitch. To get attention, create trust, and close the deal, you need to flip the script.

Save the Cat!

Save the Cat! PDF

Author: Blake Snyder

Publisher:

Published: 2005

Total Pages: 0

ISBN-13: 9781615931712

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This ultimate insider's guide reveals the secrets that none dare admit, told by a show biz veteran who's proven that you can sell your script if you can save the cat!

Selling Your Screenplay

Selling Your Screenplay PDF

Author: Ashley Scott Meyers

Publisher:

Published: 2007

Total Pages: 0

ISBN-13: 9781601451484

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Selling Your Screenplay is a step-by-step guide to getting your screenplay sold and produced. Learn how to get your script into the hands of the producers and directors who can turn your story into a movie.

Start Your Video Game Career

Start Your Video Game Career PDF

Author: Jason W. Bay

Publisher:

Published: 2017-07-04

Total Pages: 124

ISBN-13: 9780692920923

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Learn how to start your career making video games from game industry expert Jason W. Bay! This practical "question and answer" book offers insider advice, information, and inspiration on how to get a job and grow your career making video games.

How to Sell Your Screenplay

How to Sell Your Screenplay PDF

Author: Lydia Wilen

Publisher: Square One Publishers, Inc.

Published: 2012-07-18

Total Pages: 324

ISBN-13: 0757050026

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In today’s topsy-turvy world of film production, getting a screenplay sold and produced is no easy task. How to Sell Your Screenplay not only lets you in on the rules, but also lets you in on the secrets of winning the game. Written by two veteran screenwriters, this book is a complete guide to getting your screenplay seen, read, and sold. It begins with an insider’s look at how the business works. Later chapters guide you in putting your script into the proper format to make a professional first impression, introduce you to the roles of the industry “players,” help you prepare a perfect pitch, and provide you with a proven system for query submission. Throughout, tips from experts will show you how to swim with the sharks without getting eaten by them.

Games That Sell!

Games That Sell! PDF

Author: Mark H. Walker

Publisher: Wordware Publishing, Inc.

Published: 2003

Total Pages: 327

ISBN-13: 155622950X

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This book targets game developers, publishers, journalists, and any person who makes computer and video games their passion. The book analyses the best-selling games of 2001 by examining what made them commercial and critical successes. Computer game industry inside information, advice from well-known gaming sages, and interviews from notable developers provide tips on what makes games fun and great. Includes CD.

How to Make Money Selling Facts

How to Make Money Selling Facts PDF

Author: Anne Hart

Publisher: iUniverse

Published: 2003-05-18

Total Pages: 0

ISBN-13: 1532000596

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Here's how to make money or a career out of selling facts to hidden and famous markets, nontraditional markets, and individuals in search of novelty, cutting edge facts, or historical facts come full circle. How to Make Money Selling Facts is about offering facts as a front-loading ancillary and a resource for gathering and offering information and resources. Facts you can sell can be uncommon news, results of research, indexing publications, finding trivia details, research and findings on recruiting people for medical trials done by pharmaceutical companies to facts on ancient military strategies for historians and fiction authors or facts on success stories and corporate histories, biographies, and news on inside information, interviews, and trends. You can find facts that are important to a few niche markets or to think tanks seeking trends in behavior or technology, and you can sell the facts to trade journals, professional associations, corporations, or institutes. You don't have to be an expert to find facts, just gather and glean the newest or oldest facts from experts from different sides. Separate the facts from the opinions and sell the facts.

Write Your Way into Animation and Games

Write Your Way into Animation and Games PDF

Author: Christy Marx

Publisher: Taylor & Francis

Published: 2012-11-12

Total Pages: 408

ISBN-13: 1136131493

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Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand

ActionScript for Multiplayer Games and Virtual Worlds

ActionScript for Multiplayer Games and Virtual Worlds PDF

Author: Jobe Makar

Publisher: New Riders

Published: 2009-09-22

Total Pages: 313

ISBN-13: 0321679466

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The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency About tile-based games the isometric view Techniques for customizing and rendering avatars in a virtual world In addition, you’ll learn everything that goes into building: A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world