King of RPGs

King of RPGs PDF

Author: Jason Thompson

Publisher:

Published: 2010

Total Pages: 233

ISBN-13:

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Follows hardcore computer gamer Shesh Maccabee as he arrives for his freshman year at college banned by a court order from the computer gaming world and finds game master Theodore Dudek, who runs the role playing game, "Mages & Monsters."

King of RPGs 1

King of RPGs 1 PDF

Author: Jason Thompson

Publisher: Ballantine Group

Published: 2012-04-11

Total Pages: 240

ISBN-13: 0345539346

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Jason Thompson, Level 14 Shaman/Oozemaster and author of Manga: The Complete Guide, joins forces with Victor Hao to deliver a wickedly funny send-up of manga and gamer culture. Roll up your character and get ready! THE GREATEST GAMER ON EARTH At the University of California, Escondido, no one would guess that freshman Shesh Maccabee is a hard-core gamer—and in recovery to boot, following a court order, a wireless ban, and months of therapy (all because of one little seven-day Internet café episode). His friend Mike—who personally prefers Japanese-console RPGs—is tasked with keeping Shesh far away from any computer with access to World of Warfare. Everything's going according to plan—until a Ren Faire fangirl introduces them to the campus gaming club, where they meet Theodore, a fanatical tabletop game master whose single goal in life is to run the greatest Mages & Monsters game in the world. And there just happens to be room for two more players. Soon Shesh and Mike are dragged into the dungeon of hard-core gaming—and cops, baboon men, Sri Lankan cave roaches, and Gothémon card collectors converge in the zaniest adventure that ever involved twenty-sided dice!

King of RPGs 2

King of RPGs 2 PDF

Author: Jason Thompson

Publisher: Ballantine Group

Published: 2012-04-10

Total Pages: 274

ISBN-13: 0345539354

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RETURN TO WORLD OF WARFARE! After an intense World of Warfare (WOW) bender, college kid and hardcore gamer Shesh Maccabee finds himself completely consumed by his dark character, slayer extraordinaire Moggrathka. To avoid a repeat incident—and the potentially fatal consequences of getting whacked online—Shesh enmeshes himself in the real world with the help of a part-time job, focusing on paying tuition instead of slaying orcs. Meanwhile his archenemy, student cop Rona, is never far behind, watching and waiting for Shesh to lapse back into character and go on a rampage. Before you know it, he does just that, wreaking havoc across the WOW servers . . . and across campus. With Shesh’s RPG-enabling gamemaster friend Theo feeding the fires of madness, WOW execs devise a plan to extinguish Moggrathka’s virtual flame once and for all. The final showdown explodes at the world’s biggest WOW convention, where top gamers gather to fight for supremacy. It’s the ultimate battle between good, evil, and chaotic evil with the (virtual) lives of millions at stake!

Fantasy Freaks and Gaming Geeks

Fantasy Freaks and Gaming Geeks PDF

Author: Ethan Gilsdorf

Publisher: Rowman & Littlefield

Published: 2010-09-01

Total Pages: 336

ISBN-13: 0762766786

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An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf's got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac's On the Road.” —National Public Radio's “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks and Gaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It's a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post

The Yellow King RPG (Four 6x9 Slipcase Set)

The Yellow King RPG (Four 6x9 Slipcase Set) PDF

Author: Pelgrane Press

Publisher:

Published: 2020-01-21

Total Pages:

ISBN-13: 9781912324255

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Inspired by Robert W. Chambers' influential cycle of short stories, it pits the characters against the reality-altering horror of The King in Yellow. This suppressed play, once read, invites madness or a visit from its titular character, an alien ruler intent on invading and remolding our world into a colony of his planet, Carcosa. Four books, served up together in a beautiful slipcase and GM screen set, confront your players with an epic journey into reality horror: Belle Époque Paris, where a printed version of the dread play is first published. Players portray American art students in its absinthe-soaked world, navigating the Parisian demimonde and investigating mysteries involving gargoyles, vampires, and decadent alien royalty. The Wars, an alternate reality in which the players take on the role of soldiers bogged down in the great European conflict of 1947. While trying to stay alive on an eerie, shifting battlefield, they investigate supernatural mysteries generated by the occult machinations of the Yellow King and his rebellious daughters. Aftermath, set later in the same reality, in present day North America. A bloody insurrection has toppled a dictatorial regime loyal to Carcosa. Players become former partisans adjusting to ordinary life, trying to build a just society from the ashes of civil war. But not all of the monsters have been thoroughly banished--and like it or not, they're the ones with the skills to hunt them and finish them off.

King Arthur Pendragon

King Arthur Pendragon PDF

Author: Greg Stafford

Publisher:

Published: 1993-06-01

Total Pages: 352

ISBN-13: 9781568820064

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Containing everything you may need to explore the mysteries and dangers of Arthur's Britain, the features of this book include a complete game system, and extensive background information covering knighthood - chivalry, the magical traditions, your home and family, the feudal world, and chivalric duties. Clear, concise instructions make character generation easy and quick. Other sections teach you how to present a Pendragon game session and how to start your first campaign. Exotic monsters, fearsome creatures and other people are described in detail. Statistics for many famous knights and nobles include Arthur, Gawaine, Lancelot, Mordred, Merlin, and Morgan le Fay.

The Dragon Quest Book

The Dragon Quest Book PDF

Author: Austin King

Publisher:

Published: 2020-06-29

Total Pages: 226

ISBN-13: 9781072478553

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The Dragon Quest book is a celebration of the long-running video game series and the fans who love it!****Immensely popular in Japan, Dragon Quest has struggled to find a foothold in the West, but that hasn't stopped people from discovering the series and falling in love with it.****In the first half of the book, Dragon Quest podcaster and writer Austin King chronicles playing every mainline Dragon Quest game in a single year. This is where you'll find info on the characters, games, and worlds that make this series so great.The second half of the book comprises interviews and reflections from people all across the Dragon Quest fandom. Fansite creators, podcasters, YouTubers, cosplayers, collectors, and more share their stories. There's also writings from Western fans outside the U.S., from places like Argentina, France, and Spain. Old and new fans alike share their stories and insights into what makes Dragon Quest so amazing.There's also a Resources section in the back of the book for anyone looking to delve deeper into Dragon Quest and the Western fandom. ****So if you've been a fan for over thirty years or only thirty minutes, there's something in The Dragon Quest Book for everyone!

The Dream-Quest of Unknown Kadath

The Dream-Quest of Unknown Kadath PDF

Author: H. P. Lovecraft

Publisher: DigiCat

Published: 2022-11-13

Total Pages: 104

ISBN-13:

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The Dream-Quest of Unknown Kadath belongs to Lovecraft's famous Dream Cycle. The protagonist Randolph Carter dreams three times of a majestic sunset city, but each time he is abruptly snatched away before he can see it up close. When he prays to the gods of dream to reveal the whereabouts of the phantasmal city, they do not answer, and his dreams of the city stop altogether. Undaunted, Carter resolves to go to Kadath, where the gods live, to beseech them in person. However, no one has ever been to Kadath and none even knows how to get there. In dream, Randolph Carter descends "seventy steps" and speaks of his plan to the priests Nasht and Kaman-Thah, whose temple - the Cavern of Flame - borders the Dreamlands. The priests warn Carter of the great danger of his quest and suggest that the gods withdrew his vision of the city on purpose. Howard Phillips Lovecraft (1890-1937) was an American author who achieved posthumous fame through his influential works of horror fiction. He is now regarded as one of the most significant 20th-century authors in his genre. Some of Lovecraft's work was inspired by his own nightmares. His interest started from his childhood days when his grandfather would tell him Gothic horror stories.

The Legend of Dragon Quest

The Legend of Dragon Quest PDF

Author: Daniel Andreyev

Publisher: Third Editions

Published: 2019-05-21

Total Pages: 192

ISBN-13: 2377842313

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Discover all the secrets and mechanics of the famous Japanese video game Dragon Quest ! This book looks back at the entire Dragon Quest saga, tells the story of the series' birth, retraces its history and deciphers its mechanics. In this book, the author shares us all his expertise and his passion in Japanese gaming to decipher the creation and the story of this saga and his creator, Yuji Horii. EXTRAIT Even with only limited knowledge of Japanese and somewhat difficult technical conditions, the story was very well told. This was perhaps what surprised players most. Dragon Quest V is a large family cycle of emotions, as transparent as an epic tale by Alexandre Dumas, the author of famous works such as The Three Musketeers. In the end, I was lucky that my first taste of the series was this excellent episode, since VI was far more extravagant, with its tales of parallel universes and heroes traveling on flying beds. A slightly puzzling game, but not without levity nor offbeat humor. One of the most emotional moments of Dragon Quest V is when we end up going back in time to change the past, thus saving the future. The time travel theme has been so often used in science fiction, particularly during the 1980s, that it should have left me impassive. It was not even the first time I had experienced it in a video game. But this adventure, with its simple graphics and persistent melodies, glanced lightly upon feelings that leave no one unmoved. “What would I have done differently if I could have changed things” is a very common concept used in fiction, from A Distant Neighborhood by Jirô Taniguchi to the Quantum Leap series. Well-told, it is so simple and so effective that it affects each and every one of us. CE QU'EN PENSE LA CRITIQUE Un libre passionnant que j'ai dévoré au point de rogner sur mes heures de sommeil. Ici, l'auteur ne nous bassine pas avec des tartines de textes pour nous conter avec détails l'histoire de chaque épisode, les ventes incommensurables de la série ou encore un almanach des jeux estampillés DraQue. - Kaisermeister, Sens Critique Un livre plein d’anecdotes qui feront vibrer votre corde nostalgique et qui donne envie, une fois terminé, de replonger dans l'aventure. - neotsubasa, Sens Critique C'est une biographie très détaillée, riche en anecdotes et bien romancée, Yuji Horii est un personnage fascinant au CV bien rempli et la genèse de la saga est tout aussi passionnante à tel point que j'ai parfois eu du mal à décrocher. - Nixotane, Sens Critique À PROPOS DE L'AUTEUR Daniel Andreyev is an author and journalist of Russian origin. His career in video game journalism began twenty years ago, during the golden years of video gaming, with Player One, Consoles + and Animeland, with a particular interest in Japan. Having spent some time on translation, he is now part of the New Games Journalism movement, which places the player at the heart of the video game experience. He produces the After Hate and Super Ciné Battle podcasts. He also trades memories with his friends in Gaijin Dash, the Gamekult show on Japanese video games. He is a fan of far too many things to list them all here. But when he is not writing, not watching a movie, not reading comics and graphic novels, not climbing mountains or exploring ruined buildings, he might be cooking, exercising or dreaming of one day owning a dog.