Hikaru no Go

Hikaru no Go PDF

Author: Yumi Hotta

Publisher: VIZ Media LLC

Published: 2011-01-04

Total Pages: 200

ISBN-13: 9781421528274

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An ancient ghost possesses Hikaru and unleashes his hidden genius! Reads R to L (Japanese Style), for A audiences. China vs. Japan The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate on go. In the first match between Japan and China he starts out poorly and seems well on the way to a resounding defeat. Only by getting a tight grip on himself can he possibly make a showing, but that's far easier said than done!

Hikaru no Go, Vol. 22

Hikaru no Go, Vol. 22 PDF

Author: Yumi Hotta

Publisher: VIZ Media LLC

Published: 2012-12-31

Total Pages: 192

ISBN-13: 142155819X

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The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate on go. In the first match between Japan and China he starts out poorly and seems well on the way to a resounding defeat. Only by getting a tight grip on himself can he possibly make a showing, but that's far easier said than done! -- VIZ Media

Hikaru no Go, Vol. 18

Hikaru no Go, Vol. 18 PDF

Author: Yumi Hotta

Publisher: VIZ Media LLC

Published: 2010-02-02

Total Pages: 216

ISBN-13: 9781421528236

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An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.

Hikaru No Go: Volume 3

Hikaru No Go: Volume 3 PDF

Author: Yumi Hotta

Publisher: Turtleback Books

Published: 2005-02

Total Pages: 0

ISBN-13: 9781417734504

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With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates at Kaio Middle School.

Hikaru no Go, Vol. 19

Hikaru no Go, Vol. 19 PDF

Author: Yumi Hotta

Publisher: VIZ Media LLC

Published: 2012-11-05

Total Pages: 196

ISBN-13: 1421557053

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Hikaru is determined to move carefully, step by step, up the ladder of professional go. He pours his energy into it, striving to get closer to his ultimate goal--playing the Divine Move. After many games he finally gets to play a 7-dan, who turns out to be someone he's confronted before, though not in competition. Their mutual animosity fires their competitiveness, pushing them to play with maximum intensity! -- VIZ Media

Hikaru no Go, Vol. 16

Hikaru no Go, Vol. 16 PDF

Author: Yumi Hotta

Publisher: VIZ Media LLC

Published: 2009-08-04

Total Pages: 200

ISBN-13: 9781421525846

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R to L (Japanese Style). Chinese Go AssociationSince Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...?

Hikaru No Go

Hikaru No Go PDF

Author: Yumi Hotta

Publisher: Viz

Published: 2009-02-03

Total Pages: 216

ISBN-13: 9781421515106

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Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team.

Hikaru No Go

Hikaru No Go PDF

Author: Yumi Hotta

Publisher:

Published: 2010

Total Pages: 0

ISBN-13: 9781442088122

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"The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these and takes center stage in the final tale when he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner"--Publisher's web site

blanc et noir: Takeshi Obata Illustrations

blanc et noir: Takeshi Obata Illustrations PDF

Author:

Publisher: VIZ Media LLC

Published: 2016-05-03

Total Pages: 0

ISBN-13: 9781421586274

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A collection of best-selling artist Takeshi Obata’s work from 2001–2006, which contains definitive illustrations from popular series Death Note and Hikaru no Go. This gorgeous oversized art book is encased in a silver-stamped slipcase and is stuffed with 132 pages of full-color art, several massive foldout posters, special papers and 12 pages of artist commentary, including a “how to draw” section. It also includes three large double-sided laminated posters. This incredibly special art book is being offered as a limited edition print run of 10,000 copies.