Guild Wars - Edge of Destiny

Guild Wars - Edge of Destiny PDF

Author: J. Robert King

Publisher:

Published: 2014-06-27

Total Pages: 320

ISBN-13: 9781783291908

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In the dark recesses of Tyria, elder dragons have awoken from millennial slumbers. Six heroes will come together to fight for their people: Eir, the norn huntress; Snaff, the asuran genius, and his ambitious assistant Zojja; Rytlock, the ferocious charr warrior in exile; Caithe, a deadly sylvari; and Logan, the valiant human guardian. Together they answer Destiny's call.

Guild Wars: Ghosts of Ascalon

Guild Wars: Ghosts of Ascalon PDF

Author: Matt Forbeck

Publisher: Pocket Star

Published: 2010-07-27

Total Pages: 0

ISBN-13: 9781416589471

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250 years ago, Ascalon burned . . . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory. Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon. Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!

The Complete Art of Guild Wars: ArenaNet 20th Anniversary Edition

The Complete Art of Guild Wars: ArenaNet 20th Anniversary Edition PDF

Author: Arenanet

Publisher: Dark Horse Comics

Published: 2020-04-07

Total Pages: 216

ISBN-13: 1506715990

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A glorious, oversized, full-color tome that includes art and commentary chronicling the ongoing development of the Guild Wars universe. Explore the living history of Tyria through an expansive collection of never-before-seen concept art, production material, and creator commentary from Guild Wars and Guild Wars 2 that offers exclusive insight into an every-changing world inhabited by millions of players! The continuing growth of the Guild Wars franchise is lovingly detailed by the ArenaNet artists themselves in a volume that commemorates the studio's twentieth anniversary. Dark Horse Books and ArenaNet invite all asura, sylvari, norn, char, and humans to add this wonderful art book as a centerpiece to their collections!

Guild Wars

Guild Wars PDF

Author: David Ladyman

Publisher: Prima Lifestyles

Published: 2005

Total Pages: 224

ISBN-13: 9780761548904

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"Analysis of every profession and combination, complete skill lists for all professions, PvP tips & tactics, labeled area maps"--Cover back.

Edge of Destiny

Edge of Destiny PDF

Author: J. Robert King

Publisher: Titan Books

Published: 2014-06-27

Total Pages: 381

ISBN-13: 1783291915

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Destiny Called - They Answered In the dark recesses of Tyria, elder dragons have awoken from millennial slumbers. First came Primordus, which stirred in the Depths forcing the asura to flee to the surface. Half a century later, Jormag awoke and drove the norn from the frozen climes of the Northern Shiverpeaks, corrupting sons and brothers along the way. A generation later, Zhaitan arose in a cataclysmic event that reshaped a continent and flooded the capital of the human nation of Kryta. The races of Tyria stand on the edge of destiny. Heroes have battled against dragon minions, only to be corrupted into service of the enemy. Armies have marched on the dragons and been swept aside. The dwarves sacrificed their entire race to defeat a single dragon champion. The age of mortals may soon be over. This is a time for heroes. While the races of Tyria stand apart, six heroic individuals will come together to fight for their people: Eir, the norn huntress with the soul of an artist; Snaff, the asuran genius, and his ambitious assistant Zojja; Rytlock, the ferocious charr warrior in exile; Caithe, a deadly sylvari with deep secrets; and Logan, the valiant human guardian dealing with divided loyalties. Together they become Destiny's Edge. Together they answer the call. But will it be enough?

Guild Wars 2 Signature Series Guide

Guild Wars 2 Signature Series Guide PDF

Author: BradyGames Staff

Publisher: Bradygames

Published: 2012-08-28

Total Pages: 0

ISBN-13: 9780744013825

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Provides tips, techniques, and strategies for the fantasy multiplayer online role-playing game set in Tyria.

The Courage to Be

The Courage to Be PDF

Author: Paul Tillich

Publisher: DigiCat

Published: 2023-11-26

Total Pages: 138

ISBN-13:

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The Courage to Be introduced issues of theology and culture to a general readership. The book examines ontic, moral, and spiritual anxieties across history and in modernity. The author defines courage as the self-affirmation of one's being in spite of a threat of nonbeing. He relates courage to anxiety, anxiety being the threat of non-being and the courage to be what we use to combat that threat. Tillich outlines three types of anxiety and thus three ways to display the courage to be. Tillich writes that the ultimate source of the courage to be is the "God above God," which transcends the theistic idea of God and is the content of absolute faith (defined as "the accepting of the acceptance without somebody or something that accepts").

Souls in the Great Machine

Souls in the Great Machine PDF

Author: Sean McMullen

Publisher: Macmillan + ORM

Published: 2002-12-15

Total Pages: 709

ISBN-13: 1466821582

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Souls in the Great Machine is the first volume of Sean McMullen's brilliant future history of the world of Greatwinter. The great Calculor of Libris was forced to watch as Overmayor Zarvora had four of its components lined up against a wall and shot for negligence. Thereafter, its calculations were free from errors, and that was just as well-for only this strangest of calculating machines and its two thousand enslaved components could save the world from a new ice age. And all the while a faint mirrorsun hangs in the night sky, warning of the cold to come. In Sean McMullen's glittering, dynamic, and exotic world two millennia from now, there is no more electricity, wind engines are leading-edge technology, librarians fight duels to settle disputes, steam power is banned by every major religion, and a mysterious siren "Call" lures people to their death. Nevertheless, the brilliant and ruthless Zarvora intends to start a war in space against inconceivably ancient nuclear battle stations. Unbeknownst to Zarvora, however, the greatest threat to humanity is neither a machine nor a force but her demented and implacable enemy Lemorel, who has resurrected an obscene and evil concept from the distant past: Total War. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Star Wars: Force and Destiny RPG Core Rulebook

Star Wars: Force and Destiny RPG Core Rulebook PDF

Author: Fantasy Flight Games (Firm)

Publisher:

Published: 2015-05-15

Total Pages: 0

ISBN-13: 9781633441224

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Darkness engulfs the galaxy. Under the rule of the Dark Lords of the Sith, the Empire controls countless star systems through fear and oppression. With the Jedi destroyed, seekers and sentinels, wardens and warriors, pathfinders and peacekeepers must learn to use the Force and restore peace and justice to the galaxy.