Getting Ready to Drive

Getting Ready to Drive PDF

Author: Eva Apelqvist

Publisher: Enslow Publishers, Inc.

Published: 2012-10

Total Pages: 130

ISBN-13: 1464503516

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GETTING READY TO DRIVE: A HOW-TO GUIDE examines the particulars of being safe on the road. Includes taking your written and practical driving tests, getting your license, learning the rules of the road, and understanding the dangers of cell phones and the importance of seatbelts. Author Eva Apelqvist also explains what to do when one is pulled over, the environmental impact of driving, and the monetary discussions teens need to have with their parents before they're given the keys to the car.

Kids Learn! Getting Ready for 6th Grade (Bilingual Version)

Kids Learn! Getting Ready for 6th Grade (Bilingual Version) PDF

Author:

Publisher: Teacher Created Materials

Published: 2014-01-15

Total Pages: 114

ISBN-13: 1433325381

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Prevent learning loss while students are away from school, and set students up for a successful upcoming school year with the second edition of this bilingual parent-involvement resource! Students risk falling behind at the start of a new school year without practicing skills learned in the previous year. Designed to bridge the away-from-school gap, this resource provides students with reading, writing, and mathematics activities aligned to Common Core and other state standards that reinforce learning from fifth grade and prepare students for sixth grade. A 14-page introduction section for parents and instructions for each student activity are written in both English and Spanish to help parents get involved in their child's education. With fun and easy-to-use family activities, this is the perfect full-color resource to set students up for a successful school year.

Kids Learn! Getting Ready for 6th Grade (Second Language Support) - eBook

Kids Learn! Getting Ready for 6th Grade (Second Language Support) - eBook PDF

Author:

Publisher: Teacher Created Materials

Published: 2014-01-15

Total Pages: 112

ISBN-13: 1480752878

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Prevent learning loss while students are away from school, and set students up for a successful upcoming school year with the second edition of this bilingual parent-involvement resource! Students risk falling behind at the start of a new school year without practicing skills learned in the previous year. Designed to bridge the away-from-school gap, this resource provides students with reading, writing, and mathematics activities aligned to Common Core and other state standards that reinforce learning from fifth grade and prepare students for sixth grade. A 14-page introduction section for parents and instructions for each student activity are written in both English and Spanish to help parents get involved in their child's education. With fun and easy-to-use family activities, this is the perfect full-color resource to set students up for a successful school year.

Head First Design Patterns

Head First Design Patterns PDF

Author: Eric Freeman

Publisher: "O'Reilly Media, Inc."

Published: 2020-11-24

Total Pages: 911

ISBN-13: 149207795X

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What will you learn from this book? You know you don't want to reinvent the wheel, so you look to Design Patterns: the lessons learned by those who've faced the same software design problems. With Design Patterns, you get to take advantage of the best practices and experience of others so you can spend your time on something more challenging. Something more fun. This book shows you the patterns that matter, when to use them and why, how to apply them to your own designs, and the object-oriented design principles on which they're based. Join hundreds of thousands of developers who've improved their object-oriented design skills through Head First Design Patterns. What's so special about this book? If you've read a Head First book, you know what to expect: a visually rich format designed for the way your brain works. With Head First Design Patterns, 2E you'll learn design principles and patterns in a way that won't put you to sleep, so you can get out there to solve software design problems and speak the language of patterns with others on your team.

SwiftUI Cookbook

SwiftUI Cookbook PDF

Author: Giordano Scalzo

Publisher: Packt Publishing Ltd

Published: 2020-10-19

Total Pages: 615

ISBN-13: 1839212691

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Unleash the power of declarative programming in SwiftUI with practical recipes for building cross-platform Apple applications for iOS 14, macOS, and watchOS using Swift 5.3, Xcode 12, and SwiftUI 2.0 Key FeaturesApply the declarative programming paradigm for building cross-platform UIs for Apple devicesLearn to integrate UIKit, Core Data, Sign in with Apple, and Firebase with SwiftUIAdopt the new SwiftUI 2.0 features to build visually appealing UIs at speedBook Description SwiftUI is an innovative and simple way to build beautiful user interfaces (UIs) for all Apple platforms, right from iOS and macOS through to watchOS and tvOS, using the Swift programming language. In this recipe-based book, you'll work with SwiftUI and explore a range of essential techniques and concepts that will help you through the development process. The recipes cover the foundations of SwiftUI as well as the new SwiftUI 2.0 features introduced in iOS 14. Other recipes will help you to make some of the new SwiftUI 2.0 components backward-compatible with iOS 13, such as the Map View or the Sign in with Apple View. The cookbook begins by explaining how to use basic SwiftUI components. Then, you'll learn the core concepts of UI development such as Views, Controls, Lists, and ScrollViews using practical implementation in Swift. By learning drawings, built-in shapes, and adding animations and transitions, you'll discover how to add useful features to the SwiftUI. When you're ready, you'll understand how to integrate SwiftUI with exciting new components in the Apple development ecosystem, such as Combine for managing events and Core Data for managing app data. Finally, you'll write iOS, macOS, and watchOS apps while sharing the same SwiftUI codebase. By the end of this SwiftUI book, you'll have discovered a range of simple, direct solutions to common problems found in building SwiftUI apps. What you will learnExplore various layout presentations in SwiftUI such as HStack, VStack, LazyHStack, and LazyVGridCreate a cross-platform app for iOS, macOS, and watchOSGet up to speed with drawings in SwiftUI using built-in shapes, custom paths, and polygonsDiscover modern animation and transition techniques in SwiftUIAdd user authentication using Firebase and Sign in with AppleHandle data requests in your app using Core DataSolve the most common SwiftUI problems, such as integrating a MapKit map, unit testing, snapshot testing, and previewing layoutsWho this book is for This book is for mobile developers who want to learn SwiftUI as well as experienced iOS developers transitioning from UIKit to SwiftUI. The book assumes knowledge of the Swift programming language. Knowledge of object-oriented design and data structures is useful but not necessary.