The Book of Card Games

The Book of Card Games PDF

Author: Peter Arnold

Publisher: Barnes & Noble Publishing

Published: 1995

Total Pages: 296

ISBN-13: 9781566199506

DOWNLOAD EBOOK →

"The object of this new book is to explain how to play the world's best card games as clearly as possible. Technical terms have been kept to a minimum and defined as they arise, and example deals have been used where appropriate"--Jacket

Library Journal

Library Journal PDF

Author: Melvil Dewey

Publisher:

Published: 1893

Total Pages: 572

ISBN-13:

DOWNLOAD EBOOK →

Includes, beginning Sept. 15, 1954 (and on the 15th of each month, Sept.-May) a special section: School library journal, ISSN 0000-0035, (called Junior libraries, 1954-May 1961). Also issued separately.

Fate

Fate PDF

Author: Leonard Balsera

Publisher:

Published: 2013-07-03

Total Pages: 308

ISBN-13: 9781613170298

DOWNLOAD EBOOK →

Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson

Reality Is Broken

Reality Is Broken PDF

Author: Jane McGonigal

Publisher: Penguin

Published: 2011-01-20

Total Pages: 416

ISBN-13: 1101475498

DOWNLOAD EBOOK →

“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Darling Days

Darling Days PDF

Author: iO Tillett Wright

Publisher: HarperCollins

Published: 2016-09-27

Total Pages: 305

ISBN-13: 0062368222

DOWNLOAD EBOOK →

Born into the beautiful bedlam of downtown New York in the eighties, iO Tillett Wright came of age at the intersection of punk, poverty, heroin, and art. This was a world of self-invented characters, glamorous superstars, and strung-out sufferers, ground zero of drag and performance art. Still, no personality was more vibrant and formidable than iO’s mother’s. Rhonna, a showgirl and young widow, was a mercurial, erratic glamazon. She was iO’s fiercest defender and only authority in a world with few boundaries and even fewer indicators of normal life. At the center of Darling Days is the remarkable relationship between a fiery kid and a domineering ma—a bond defined by freedom and control, excess and sacrifice; by heartbreaking deprivation, agonizing rupture, and, ultimately, forgiveness. Darling Days is also a provocative examination of culture and identity, of the instincts that shape us and the norms that deform us, and of the courage and resilience it takes to listen closely to your deepest self. When a group of boys refuse to let six-year-old, female-born iO play ball, iO instantly adopts a new persona, becoming a boy named Ricky—a choice iO’s parents support and celebrate. It is the start of a profound exploration of gender and identity through the tenderest years, and the beginning of a life invented and reinvented at every step. Alternating between the harrowing and the hilarious, Darling Days is the candid, tough, and stirring memoir of a young person in search of an authentic self as family and home life devolve into chaos.