Anime Architecture

Anime Architecture PDF

Author: Stefan Riekele

Publisher: National Geographic Books

Published: 2020-11-17

Total Pages: 0

ISBN-13: 0500294526

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An unrivaled visual guide to the cityscapes and buildings of the most celebrated and influential anime movies. Anime has been influencing cinema, literature, comic books, and video games around the world for decades. Part of what makes anime so popular are the memorable and breathtakingly detailed worlds designed by the creators, from futuristic cities of steel to romantic rural locales. Anime Architecture presents the fantastic environments created by the most important and revered directors and illustrators of Japanese animated films, such as Hideaki Anno, Koji Morimoto, and Mamoru Oshii. Unprecedented access to vast studio archives of original background paintings, storyboards, drafts, and film excerpts offers readers a privileged view into the earliest stages of conception, development, and finished versions of iconic scenes from critically acclaimed movies such as Akira, Ghost in the Shell, Metropolis, and more. Revealing the secret creative processes of these major anime studios, Anime Architecture is perfect for anyone touched by the beauty and imagination of classic anime, offering inspiration for artists, illustrators, architects, designers, video game makers, and dreamers.

The Metabolist Imagination

The Metabolist Imagination PDF

Author: William O. Gardner

Publisher: U of Minnesota Press

Published: 2020-04-14

Total Pages: 272

ISBN-13: 1452963126

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Japan’s postwar urban imagination through the Metabolism architecture movement and visionary science fiction authors The devastation of the Second World War gave rise to imaginations both utopian and apocalyptic. In Japan, a fascinating confluence of architects and science fiction writers took advantage of this space to begin remaking urban design. In The Metabolist Imagination, William O. Gardner explores the unique Metabolism movement, which allied with science fiction authors to foresee the global cities that would emerge in the postwar era. This first comparative study of postwar Japanese architecture and science fiction builds on the resurgence of interest in Metabolist architecture while establishing new directions for exploration. Gardner focuses on how these innovators created unique versions of shared concepts—including futurity, megastructures, capsules, and cybercities—making lasting contributions that resonate with contemporary conversations around cyberpunk, climate change, anime, and more. The Metabolist Imagination features original documentation of collaborations between giants of postwar Japanese art and architecture, such as the landmark 1970 Osaka Expo. It also provides the most sustained English-language discussion to date of the work of Komatsu Sakyō, considered one of the “big three” authors of postwar Japanese science fiction. These studies are underscored by Gardner’s insightful approach—treating architecture as a form of speculative fiction while positioning science fiction as an intervention into urban design—making it a necessary read for today’s visionaries.

The Anime Ecology

The Anime Ecology PDF

Author: Thomas Lamarre

Publisher: U of Minnesota Press

Published: 2018-03-13

Total Pages: 568

ISBN-13: 1452956944

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A major work destined to change how scholars and students look at television and animation With the release of author Thomas Lamarre’s field-defining study The Anime Machine, critics established Lamarre as a leading voice in the field of Japanese animation. He now returns with The Anime Ecology, broadening his insights to give a complete account of anime’s relationship to television while placing it within important historical and global frameworks. Lamarre takes advantage of the overlaps between television, anime, and new media—from console games and video to iOS games and streaming—to show how animation helps us think through television in the contemporary moment. He offers remarkable close readings of individual anime while demonstrating how infrastructures and platforms have transformed anime into emergent media (such as social media and transmedia) and launched it worldwide. Thoughtful, thorough illustrations plus exhaustive research and an impressive scope make The Anime Ecology at once an essential reference book, a valuable resource for scholars, and a foundational textbook for students.

The Art of Shantae

The Art of Shantae PDF

Author: WayForward

Publisher: Udon Entertainment

Published: 2021-08-24

Total Pages: 224

ISBN-13: 9781772940978

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Shantae! She's the half-genie, belly-dancing, hair-whipping hero of her very own platforming video game franchise from WayForward Technologies! The Art of Shantae collects the fantastic artwork behind all five games in the Shantae series. Included are key artwork, rough concepts, style explorations, creature and environment designs, and much more! Follow the creative development of Risky Boots, Rottytops, Sky, Bolo, and the titular heroine herself, in this fantastic hardcover celebration of Shantae!

Anime's Identity

Anime's Identity PDF

Author: Stevie Suan

Publisher: U of Minnesota Press

Published: 2021-11-09

Total Pages: 380

ISBN-13: 1452966060

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A formal approach to anime rethinks globalization and transnationality under neoliberalism Anime has become synonymous with Japanese culture, but its global reach raises a perplexing question—what happens when anime is produced outside of Japan? Who actually makes anime, and how can this help us rethink notions of cultural production? In Anime’s Identity, Stevie Suan examines how anime’s recognizable media-form—no matter where it is produced—reflects the problematics of globalization. The result is an incisive look at not only anime but also the tensions of transnationality. Far from valorizing the individualistic “originality” so often touted in national creative industries, anime reveals an alternate type of creativity based in repetition and variation. In exploring this alternative creativity and its accompanying aesthetics, Suan examines anime from fresh angles, including considerations of how anime operates like a brand of media, the intricacies of anime production occurring across national borders, inquiries into the selfhood involved in anime’s character acting, and analyses of various anime works that present differing modes of transnationality. Anime’s Identity deftly merges theories from media studies and performance studies, introducing innovative formal concepts that connect anime to questions of dislocation on a global scale, creating a transformative new lens for analyzing popular media.

TO:KY:OO

TO:KY:OO PDF

Author: Liam Wong

Publisher: National Geographic Books

Published: 2021-05-04

Total Pages: 0

ISBN-13: 0500545464

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Photographer Liam Wong’s debut monograph, a cyberpunk-inspired exploration of nocturnal Tokyo. Featuring evocative and stunning color photographs of contemporary Tokyo, this book brings together the images of an exciting new photographic talent, Liam Wong. Born and raised in Edinburgh, Scotland, Wong studied computer arts in college and, by the time he was twenty-five, was living in Canada and working as a director at one of the world’s leading video game companies. His job took him to Tokyo for the first time, where he discovered the ethereality of floating worlds and the lurid allure of Tokyo’s nocturnal scenes. “I got lost in the beauty of Tokyo at night,” he explains. A testament to the deep art of color composition, this publication brings together a refined body of images that are evocative, timeless, and completely transporting. This volume also features Wong’s creative and technical processes, including identifying the right scene, capturing the essence of a moment, and methods to enhance color values—insights that are invaluable to admirers and photography students alike.

Discovering Architecture

Discovering Architecture PDF

Author: Philip Jodidio

Publisher: Universe Publishing(NY)

Published: 2013

Total Pages: 262

ISBN-13: 0789327074

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This exceptionally produced art book with die-cut windows, overlays, and blueprints identifies, decodes, and explains the world's architectural masterpieces. Based on the successful format of Discovering the Great Masters, this is an accessible reference for anyone interested in great spaces and spectacular buildings and for anyone keen to know more about architecture. Each of the architectural works features clever overlays and die-cut windows that allow the reader to identify and focus on specific design elements. Each featured window includes a thoughtful caption explaining the significance of the highlighted area: building materials, historical context, and insights into the planning and architectural influences. Including such works as the Tower of London, Notre-Dame de Paris, and the Taj Mahal in India, the book is organized chronologically and presents buildings from all genres, covering more than two millennia of architectural history. In addition to the clever die-cut captions, each building is featured in an essay filled with essential information on the construction, as well as the social, political, cultural, and geographical considerations of the architect. Stunning photographs allow the reader to appreciate the technical feats and aesthetic brilliance of both the buildings and architects past and present.

The Aspiring Architect

The Aspiring Architect PDF

Author: Travis Kelly Wilson

Publisher: Trafford Publishing

Published: 2013-10-22

Total Pages: 54

ISBN-13: 1490716289

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Architecture comes in many shapes and sizes. The Aspiring Architect is an activity book that allows students to investigate architectural history, design, games, and geography. Design your own floor plan. Learn about Thomas Jefferson’s Monticello. Locate amazing buildings building around the world. The Aspiring Architect is a fun way to explore the World of Architecture.

Virtual Cities

Virtual Cities PDF

Author: Konstantinos Dimopoulos

Publisher: Unbound Publishing

Published: 2020-11-12

Total Pages: 257

ISBN-13: 1783528508

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Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.

Montage and the Metropolis

Montage and the Metropolis PDF

Author: Martino Stierli

Publisher: Yale University Press

Published: 2018-01-01

Total Pages: 321

ISBN-13: 0300221312

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Montage has been hailed as one of the key structural principles of modernity, yet its importance to the history of modern thought about cities and their architecture has never been adequately explored. In this groundbreaking new work, Martino Stierli charts the history of montage in late 19th-century urban and architectural contexts, its application by the early 20th-century avant-gardes, and its eventual appropriation in the postmodern period. With chapters focusing on photomontage, the film theories of Sergei Eisenstein, Mies van der Rohe's spatial experiments, and Rem Koolhaas's use of literary montage in his seminal manifesto Delirious New York (1978), Stierli demonstrates the centrality of montage in modern explorations of space, and in conceiving and representing the contemporary city. Beautifully illustrated, this interdisciplinary book looks at architecture, photography, film, literature, and visual culture, featuring works by artists and architects including Mies, Koolhaas, Paul Citroen, George Grosz, Hannah Höch, El Lissitzky, and Le Corbusier.