Zero Bugs and Program Faster

Zero Bugs and Program Faster PDF

Author: Kate Thompson

Publisher: Kate Thompson

Published: 2016

Total Pages: 182

ISBN-13: 9780996193313

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A book about programming, improving skill, and avoiding mistakes.The author spent two years researching every bug avoidance technique she could find. This book contains the best of them.If you want to program faster, with fewer bugs, and write more secure code, buy this book!http://www.zerobugsandprogramfaster.net

Find the Bug

Find the Bug PDF

Author: Adam Barr

Publisher: Addison-Wesley Professional

Published: 2005

Total Pages: 346

ISBN-13:

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Gain a deeper understanding of software and learn to be a better programmer with this unique book of challenging code exercises.

Over 40 Publications / Studies Combined: UAS / UAV / Drone Swarm Technology Research

Over 40 Publications / Studies Combined: UAS / UAV / Drone Swarm Technology Research PDF

Author:

Publisher: Jeffrey Frank Jones

Published:

Total Pages: 3840

ISBN-13:

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Over 3,800 total pages ... Just a sample of the studies / publications included: Drone Swarms Terrorist and Insurgent Unmanned Aerial Vehicles: Use, Potentials, and Military Implications Countering A2/AD with Swarming Stunning Swarms: An Airpower Alternative to Collateral Damage Ideal Directed-Energy System To Defeat Small Unmanned Aircraft System Swarms Break the Kill Chain, not the Budget: How to Avoid U.S. Strategic Retrenchment Gyges Effect: An Ethical Critique of Lethal Remotely Piloted Aircraft Human Robotic Swarm Interaction Using an Artificial Physics Approach Swarming UAS II Swarming Unmanned Aircraft Systems Communication Free Robot Swarming UAV Swarm Attack: Protection System Alternatives for Destroyers Confidential and Authenticated Communications in a Large Fixed-Wing UAV Swarm UAV Swarm Behavior Modeling for Early Exposure of Failure Modes Optimized Landing of Autonomous Unmanned Aerial Vehicle Swarms Mini, Micro, and Swarming Unmanned Aerial Vehicles: A Baseline Study UAV Swarm Operational Risk Assessment System SmartSwarms: Distributed UAVs that Think Command and Control Autonomous UxV's UAV Swarm Tactics: An Agent-Based Simulation and Markov Process Analysis A Novel Communications Protocol Using Geographic Routing for Swarming UAVs Performing a Search Mission Accelerating the Kill Chain via Future Unmanned Aircraft Evolution of Control Programs for a Swarm of Autonomous Unmanned Aerial Vehicles AFIT UAV Swarm Mission Planning and Simulation System A Genetic Algorithm for UAV Routing Integrated with a Parallel Swarm Simulation Applying Cooperative Localization to Swarm UAVS Using an Extended Kalman Filter A Secure Group Communication Architecture for a Swarm of Autonomous Unmanned Aerial Vehicles Braving the Swarm: Lowering Anticipated Group Bias in Integrated Fire/Police Units Facing Paramilitary Terrorism Distributed Beamforming in a Swarm UAV Network Integrating UAS Flocking Operations with Formation Drag Reduction Tracking with a Cooperatively Controlled Swarm of GMTI Equipped UAVS Using Agent-Based Modeling to Evaluate UAS Behaviors in a Target-Rich Environment Experimental Analysis of Integration of Tactical Unmanned Aerial Vehicles and Naval Special Warfare Operations Forces Target Acquisition Involving Multiple Unmanned Air Vehicles: Interfaces for Small Unmanned Air Systems (ISUS) Program Tools for the Conceptual Design and Engineering Analysis of Micro Air Vehicles Architectural Considerations for Single Operator Management of Multiple Unmanned Aerial Vehicles

Michael Abrash's Graphics Programming Black Book

Michael Abrash's Graphics Programming Black Book PDF

Author: Michael Abrash

Publisher: Coriolis Group Books

Published: 1997

Total Pages: 0

ISBN-13: 9781576101742

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No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.

The Practice of Programming

The Practice of Programming PDF

Author: Brian W. Kernighan

Publisher: Addison-Wesley Professional

Published: 1999-02-09

Total Pages: 283

ISBN-13: 0133133419

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With the same insight and authority that made their book The Unix Programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. The practice of programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with issues like compatibility, robustness, and reliability, while meeting specifications. The Practice of Programming covers all these topics, and more. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. It includes chapters on: debugging: finding bugs quickly and methodically testing: guaranteeing that software works correctly and reliably performance: making programs faster and more compact portability: ensuring that programs run everywhere without change design: balancing goals and constraints to decide which algorithms and data structures are best interfaces: using abstraction and information hiding to control the interactions between components style: writing code that works well and is a pleasure to read notation: choosing languages and tools that let the machine do more of the work Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from the principles and guidance in The Practice of Programming.

Making Software

Making Software PDF

Author: Andy Oram

Publisher: "O'Reilly Media, Inc."

Published: 2010-10-14

Total Pages: 624

ISBN-13: 9781449397760

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Many claims are made about how certain tools, technologies, and practices improve software development. But which claims are verifiable, and which are merely wishful thinking? In this book, leading thinkers such as Steve McConnell, Barry Boehm, and Barbara Kitchenham offer essays that uncover the truth and unmask myths commonly held among the software development community. Their insights may surprise you. Are some programmers really ten times more productive than others? Does writing tests first help you develop better code faster? Can code metrics predict the number of bugs in a piece of software? Do design patterns actually make better software? What effect does personality have on pair programming? What matters more: how far apart people are geographically, or how far apart they are in the org chart? Contributors include: Jorge Aranda Tom Ball Victor R. Basili Andrew Begel Christian Bird Barry Boehm Marcelo Cataldo Steven Clarke Jason Cohen Robert DeLine Madeline Diep Hakan Erdogmus Michael Godfrey Mark Guzdial Jo E. Hannay Ahmed E. Hassan Israel Herraiz Kim Sebastian Herzig Cory Kapser Barbara Kitchenham Andrew Ko Lucas Layman Steve McConnell Tim Menzies Gail Murphy Nachi Nagappan Thomas J. Ostrand Dewayne Perry Marian Petre Lutz Prechelt Rahul Premraj Forrest Shull Beth Simon Diomidis Spinellis Neil Thomas Walter Tichy Burak Turhan Elaine J. Weyuker Michele A. Whitecraft Laurie Williams Wendy M. Williams Andreas Zeller Thomas Zimmermann

Toward Zero-defect Programming

Toward Zero-defect Programming PDF

Author: Allan M. Stavely

Publisher: Addison-Wesley Professional

Published: 1999

Total Pages: 268

ISBN-13:

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Toward Zero-Defect Programming describes current methods for writing (nearly) bug-free programs. These methods are based on practices developed at IBM and elsewhere under the name Cleanroom Software Engineering. The successful application of these methods in commercial projects over the past fifteen years has produced defect rates that are, at least, an order of magnitude lower than industry averages. Remarkably, this reduction in defects comes at no net cost; on the contrary, it is often accompanied by increased productivity and shorter overall development time. In a concise and well-illustrated presentation, Stavely shows how these methods can be applied in three key areas of software development: 1. specification, 2. verification, and 3. testing.

Planning Extreme Programming

Planning Extreme Programming PDF

Author: Kent Beck

Publisher: Addison-Wesley Professional

Published: 2001

Total Pages: 162

ISBN-13: 9780201710915

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Without careful ongoing planning, the software development process can fall apart. Extreme Programming (XP) is a new programming discipline, or methodology, that is geared toward the way that the vast majority of software development projects are handled -- in small teams. In this new book, noted software engineers Kent Beck and Martin Fowler show the reader how to properly plan a software development project with XP in mind. The authors lay out a proven strategy that forces the reader to plan as their software project unfolds, and therefore avoid many of the nasty problems that can potentially spring up along the way.

C++ for dinosaurs: Guide for readable, maintainable, reusable and faster code

C++ for dinosaurs: Guide for readable, maintainable, reusable and faster code PDF

Author: Nick Economidis

Publisher: Lulu.com

Published: 2014-07-30

Total Pages: 121

ISBN-13: 1312367660

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This is a guide for creating readable, maintainable, reusable and faster code. No object oriented programming is involved. Out of all techniques which aim to improve your product's quality, readability has the highest return on effort. - Quality: Bugs are found mostly by reviewing other people's code. You can't review somebody else's code if you cannot read it. Bugs are not found by unit-tests, because unit-tests are created to capture errors that are known to exist. - Efficiency: Maintenance takes about 80% of developers' time. Therefore, spending some time in writing better code will save you more time during maintenance. - Performance: Unreadable code is difficult to reason about. Any opportunities for optimisation that may exist are often impossible to spot. The six techniques described are easy, therefore: - students can apply them - C programmers can follow it without changing programming paradigm - you can write idiomatic C++, instead of writing like C, Java, or Fortran.