Yesterday's Toys
Author: Teruhisa Kitahara
Publisher: Chronicle Books (CA)
Published: 1989
Total Pages: 118
ISBN-13: 9780877016304
DOWNLOAD EBOOK →A pictorial review of hi-tech toys of yesterday, mainly of the 1940s to 1960s.
Author: Teruhisa Kitahara
Publisher: Chronicle Books (CA)
Published: 1989
Total Pages: 118
ISBN-13: 9780877016304
DOWNLOAD EBOOK →A pictorial review of hi-tech toys of yesterday, mainly of the 1940s to 1960s.
Author: Fred Fintel
Publisher:
Published: 1985
Total Pages: 204
ISBN-13: 9780870694387
DOWNLOAD EBOOK →Author: Teruhisa Kitahara
Publisher: Black Dog & Leventhal Publishers
Published: 1997
Total Pages: 0
ISBN-13: 9781884822957
DOWNLOAD EBOOK →A reference for toy collectors, this volume contains full-color photographs of more than 700 vintage toys.
Author: Samuel J. Touchstone
Publisher:
Published: 1995
Total Pages: 109
ISBN-13: 9780914917182
DOWNLOAD EBOOK →Author: Susan A. Fletcher
Publisher: Rowman & Littlefield
Published: 2020-05-15
Total Pages: 327
ISBN-13: 1538118750
DOWNLOAD EBOOK →A full-color trip through the treasures of American Childhood from 1650 to today. Remember the toys you played with when you were growing up? Each of those objects has a story to tell about the history of American childhood and play. Construction toys like Lincoln Logs and Erector Set offer insight into America’s booming urban infrastructure in the early 1910s and 20s, and the important role toys played in preparing children for future careers in engineering and architecture. A stuffed toy monkey from Germany tells the story of young Jewish refugees to the United States during World War II. The board game Candyland has its origins in the dreaded polio epidemic of 1950s. Exploring Childhood and Play Through 50 Historic Treasures brings together a collection of beloved toys and games from the last two centuries to guide readers on a journey through the history of American childhood and play, 1840-2000. Through color photographs and short essays on each object, this book examines childhood against the backdrop of culture, politics, religion, technology, gender, parenting philosophies, and more. The book features ten categories of objects including board and electronic games, dolls, action figures, art toys, optical toys, animal toys, construction sets, and sports. Each essay tells the story of the individual object its historic context, and each passage builds upon one another to create a fascinating survey of how childhood and play changed over the course of two centuries.
Author: Elizabeth Moore
Publisher: Capstone Classroom
Published: 2011-08
Total Pages: 8
ISBN-13: 142967850X
DOWNLOAD EBOOK →What did children play with long ago? Find out in this historical look at toys from days gone by.
Author: Kate Roberts
Publisher: Minnesota Historical Society Press
Published: 2014-05-15
Total Pages: 360
ISBN-13: 0873519418
DOWNLOAD EBOOK →"Toys from the 1950s, '60s, and '70s capture the joy of play and the pure fun of being a kid. But beneath those iconic names are rich veins of nostalgia, memory, and history. These toys--and the stories of the kids, parents, child-rearing experts, inventors, manufacturers, and advertisers they affected--reflect the dynamism of American life"--
Author: Frank Hoffmann
Publisher: Routledge
Published: 2013-10-08
Total Pages: 152
ISBN-13: 1135418462
DOWNLOAD EBOOK →Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.