Yesterday's Toys

Yesterday's Toys PDF

Author: Teruhisa Kitahara

Publisher: Chronicle Books (CA)

Published: 1989

Total Pages: 118

ISBN-13: 9780877016304

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A pictorial review of hi-tech toys of yesterday, mainly of the 1940s to 1960s.

Yesterday's Toys

Yesterday's Toys PDF

Author: Teruhisa Kitahara

Publisher: Black Dog & Leventhal Publishers

Published: 1997

Total Pages: 0

ISBN-13: 9781884822957

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A reference for toy collectors, this volume contains full-color photographs of more than 700 vintage toys.

Exploring the History of Childhood and Play through 50 Historic Treasures

Exploring the History of Childhood and Play through 50 Historic Treasures PDF

Author: Susan A. Fletcher

Publisher: Rowman & Littlefield

Published: 2020-05-15

Total Pages: 327

ISBN-13: 1538118750

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A full-color trip through the treasures of American Childhood from 1650 to today. Remember the toys you played with when you were growing up? Each of those objects has a story to tell about the history of American childhood and play. Construction toys like Lincoln Logs and Erector Set offer insight into America’s booming urban infrastructure in the early 1910s and 20s, and the important role toys played in preparing children for future careers in engineering and architecture. A stuffed toy monkey from Germany tells the story of young Jewish refugees to the United States during World War II. The board game Candyland has its origins in the dreaded polio epidemic of 1950s. Exploring Childhood and Play Through 50 Historic Treasures brings together a collection of beloved toys and games from the last two centuries to guide readers on a journey through the history of American childhood and play, 1840-2000. Through color photographs and short essays on each object, this book examines childhood against the backdrop of culture, politics, religion, technology, gender, parenting philosophies, and more. The book features ten categories of objects including board and electronic games, dolls, action figures, art toys, optical toys, animal toys, construction sets, and sports. Each essay tells the story of the individual object its historic context, and each passage builds upon one another to create a fascinating survey of how childhood and play changed over the course of two centuries.

Toys in the Past

Toys in the Past PDF

Author: Elizabeth Moore

Publisher: Capstone Classroom

Published: 2011-08

Total Pages: 8

ISBN-13: 142967850X

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What did children play with long ago? Find out in this historical look at toys from days gone by.

Toys of the 50s, 60s and 70s

Toys of the 50s, 60s and 70s PDF

Author: Kate Roberts

Publisher: Minnesota Historical Society Press

Published: 2014-05-15

Total Pages: 360

ISBN-13: 0873519418

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"Toys from the 1950s, '60s, and '70s capture the joy of play and the pure fun of being a kid. But beneath those iconic names are rich veins of nostalgia, memory, and history. These toys--and the stories of the kids, parents, child-rearing experts, inventors, manufacturers, and advertisers they affected--reflect the dynamism of American life"--

Dictionary of Toys and Games in American Popular Culture

Dictionary of Toys and Games in American Popular Culture PDF

Author: Frank Hoffmann

Publisher: Routledge

Published: 2013-10-08

Total Pages: 152

ISBN-13: 1135418462

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Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.