X-Com Apocalypse

X-Com Apocalypse PDF

Author: David Ellis

Publisher: Prima Games

Published: 1997

Total Pages: 0

ISBN-13: 9780761502777

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X-Com Apocalypse is set in the year 2084. Earth civilization has been crippled by overpopulation and pollution, and people have moved into self-contained "Utopian" cities such as Megalopolis. Soon, society begins to unravel, and, of course, aliens are at the root of the problem. And with this strategy guide players can more easily root out the problem and annihilate it.

X-Men

X-Men PDF

Author:

Publisher: Marvel

Published: 2016-04-19

Total Pages: 0

ISBN-13: 9780785195092

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Charles Xavier is dead - killed in the past during a time-travel accident - and without his dream, the world has become a nightmare! Apocalypse rules with an iron fist, ruthlessly enforcing his "survival of the fittest" creed...but hidden among a downtrodden humankind are Magneto's ragtag freedom fighters: the X-Men! COLLECTING: UNCANNY X-MEN 320-321, X-MEN 40-41, CABLE 20, X-MEN ALPHA, AMAZING X-MEN 1-4, ASTONISHING X-MEN 1-4, FACTOR X 1-4, GAMBIT & THE X-TERNALS 1-4, GENERATION NEXT 1-4, WEAPON X 1-4, X-CALIBRE 1-4, X-MAN 1-4, X-MEN OMEGA, AGE OF APOCALYPSE: THE CHOSEN, X-MEN ASHCAN 2

The Video Games Guide

The Video Games Guide PDF

Author: Matt Fox

Publisher: McFarland

Published: 2013-01-17

Total Pages: 385

ISBN-13: 078647257X

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The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

X-Men

X-Men PDF

Author:

Publisher: Marvel

Published: 2014-04-15

Total Pages: 0

ISBN-13: 9780785185147

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It's a return trip to the dark, dystopian Age of Apocalypse! Untold tales of Apocalypse's rise to power and the beginning of the X-Men's underground resistance! Blink's extradimensional exploits! The desperate struggle of Earth's remaining non-mutant heroes! And aft er Apocalypse's defeat, a deeply scarred Earth tries to rebuild...but some of the AoA's most powerful mutants have escaped into the Marvel Universe! All the orphaned AoA adventures are collected in one oversized volume! COLLECTING: X-MEN CHRONICLES 1-2, TALES FROM THE AGE OF APOCALYPSE 1-2, X-MAN -1 AND 53-54, BLINK 1-4, X-UNIVERSE 1-2, EXILES (2001) 60-61, X-MEN: AGE OF APOCALYPSE 1-6 AND ONE-SHOT, WHAT IF? (1989) 77 AND 81, WHAT IF? X-MEN AGE OF APOCALYPSE; MATERIAL FROM HULK: BROKEN WORLDS 2, X-MEN PRIME, X-MAN ANNUAL '96, XMEN: ENDANGERED SPECIES, EXILES: DAYS OF THEN & NOW, OHOTMU: AGE OF APOCALYPSE 2005

PC Mag

PC Mag PDF

Author:

Publisher:

Published: 1997-09-23

Total Pages: 346

ISBN-13:

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Apocalypse to Go

Apocalypse to Go PDF

Author: Katharine Kerr

Publisher: Astra Publishing House

Published: 2012-02-07

Total Pages: 371

ISBN-13: 1101569204

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The Apocalypse Squad is on the move! Secret Agent Nola O'Grady has enough trouble on her hands when a were-leopard accuses her of receiving stolen property, but things get worse fast. A mysterious trans-world law enforcement group wants to recruit her partner and bodyguard, Israeli Interpol officer Ari Nathan. His new loyalties might jeopardize their relationship. Then her younger brother Michael goes searching for their missing father and lands himself and their brother, Sean, in a world of trouble--quite literally, in a dangerous deviant-world version of San Francisco. Can Nola and Ari find them in time to save them from their kidnappers before they're murdered? The search will lead them through a city of secrets, but the worst secret of all lurks at the heart of the only thing Nola loves more than Ari: her family.

Virtual Cities: An Atlas & Exploration of Video Game Cities

Virtual Cities: An Atlas & Exploration of Video Game Cities PDF

Author: Konstantinos Dimopoulos

Publisher: The Countryman Press

Published: 2020-11-10

Total Pages: 399

ISBN-13: 1682686108

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Immerse yourself in 45 spectacularly imagined virtual cities, from Arkham City to Whiterun, in this beautifully illustrated unofficial guide. Spanning decades of digital history, this is the ultimate travel guide and atlas of the gamer imagination. Dimopoulos invites readers to share his vision of dozens of different gaming franchises like never before: discover Dimopoulos’s Half-Life 2’s City 17, Yakuza 0’s Kamurocho, Fallout’s New Vegas, Super Mario Odyssey’s New Donk City, and many more. Each chapter of this virtual travel guide consists of deep dives into the history and lore of these cities from an in-universe perspective. Illustrated with original color ink drawings and—of course—gorgeous and detailed maps, readers can explore the nostalgic games of their youth as well as modern hits. Sidebars based on the author’s research tell behind-the-scenes anecdotes and reveal the real-world stories that inspired these iconic virtual settings. With a combination of stylish original maps, illustrations, and insightful commentary and analysis, this is a must-have for video game devotees, world-building fans, and game design experts.

Age Of X-Man

Age Of X-Man PDF

Author: Tim Seeley

Publisher: Marvel Entertainment

Published: 2019-09-11

Total Pages: 112

ISBN-13: 1302515586

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Collects Age Of X-Man: Apocalypse & The X-Tracts #1-5. Apocalypse fights for change in the Age of X-Man! Nate Grey has created a utopia for mutants — one where nobody knows love. Thankfully, a hero has risen up to lead a rebellion against X-Man’s oppressive way of life — and teach the ways of family and romance. And he goes by the name En Sabah Nur! Join Apocalypse and his revolutionary X-Tracts as they strive to teach the world to love again! Their newest mission takes them to the wilds of the former Soviet Union, where a creature lurks that locals call the “Tongue of Czernobog.” But why do Apocalypse and the X-Tracts want to find him? Can they get to him before the enforcers from Department X do? And what is Apocalypse’s true place in X-Man’s world?

Virtual Cities

Virtual Cities PDF

Author: Konstantinos Dimopoulos

Publisher: Unbound Publishing

Published: 2020-11-12

Total Pages: 257

ISBN-13: 1783528508

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Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.