Wordplay

Wordplay PDF

Author: Adam Lehrhaupt

Publisher: Scholastic Inc.

Published: 2017-07-25

Total Pages: 40

ISBN-13: 1338151258

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In the funny, smart mold of The Day the Crayons Quit, this sneaky lesson about the parts of speech is also a delightful story about playground competition and new friends. When the parts of speech gather on the playground, Verb is always the star. She can climb! She can frolic! She can DO anything! Her friends Adjective, Adverb, and Interjection all watch admiringly. ("WOW!" says Interjection.)Then Noun comes along -- and Noun can BE anything. A person! A place! Even a thing! ("PRETTY!" says Interjection.) The other parts of speech are fascinated by this new kid, and Verb doesn't like it one bit.

Wordplay

Wordplay PDF

Author: John Langdon

Publisher: Random House

Published: 2005

Total Pages: 238

ISBN-13: 0593055691

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Award-winning graphic designer John Langdon was perhaps the first practitioner of the art of ambigrams. In this updated edition he adds a significant amount of new material to further enhance the reader's enjoyment of the peculiar illusion created when a word can be read right-side up and upside down.

Colossal Book of Wordplay

Colossal Book of Wordplay PDF

Author: Martin Gardner

Publisher: Puzzlewright

Published: 2010-09-07

Total Pages: 160

ISBN-13: 9781402765032

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A true pioneer in the field of recreational mathematics, Martin Gardner has been wrangling words for decades, and his latest opus is nothing short of extraordinary. From amazing anagrams and silly spoonerisms to alphamagic squares and cryptarithms, this mind-bending compendium is chock-full of whimsical forms of wordplay that are sure to have sesquipedalian scholars and limber-minded logophiles racking their brains in delight.

Wordplay and the Discourse of Video Games

Wordplay and the Discourse of Video Games PDF

Author: Christopher A. Paul

Publisher: Routledge

Published: 2012-03-15

Total Pages: 227

ISBN-13: 1136343059

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In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.

Word Play

Word Play PDF

Author: Gyles Brandreth

Publisher: Hachette UK

Published: 2015-08-06

Total Pages: 368

ISBN-13: 1473620317

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'No matter how eloquently a dog may bark, he cannot tell you that his parents were poor but honest.' Only words can do that. Words are magic. Words are fun. Join Gyles Brandreth - wit and word-meister, Just A Minute regular, One Show reporter, denizen of Countdown's Dictionary Corner, founder of the National Scrabble Championships, patron of The Queen's English Society, QI, Room 101, Have I Got News For You and Pointless survivor - on an uproarious and unexpected magic carpet ride around the awesome world of words and wordplay. Puns, palindromes, pangrams, Malaprops, euphemisms, mnemonics, acronyms, anagrams, alphabeticals, Tweets, verbiage, verbarrhea - if you can name it, you should find it here, along with the longest, shortest, wittiest, wildest, oldest, latest, oddest, most interesting and most memorable words in the English language - the richest, most remarkable language ever known.

Ella Minnow Pea

Ella Minnow Pea PDF

Author: Mark Dunn

Publisher: MP Publishing

Published: 2010-05-22

Total Pages: 165

ISBN-13: 1596929995

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An epistolary novel set on a fictional island off the South Carolina coastline, 'Ella Minnow Pea' brings readers to the hometown of Nevin Nollop, inventor of the pangram 'The Quick Brown Fox Jumps Over the Lazy Dog'. Deified for his achievement in life, Nevin has been honored in death with a monument featuring his famous phrase. One day, however, the letter 'Z' falls from the monument, and some of the islanders interpret the missing tile as a message from beyond the grave. The letter 'Z' is banned from use. On an island where the residents pride them-selves on their love of language, this is seen as a tragedy. They are still reeling from the shock when another tile falls. And then another... In his charming debut, first published in 2001, Mark Dunn took readers on a journey through the eyes of Ella Minnow Pea, a young woman forced to create another clever turn of phrase in order to save the islanders’ beloved language.

Word Play

Word Play PDF

Author: Peter Farb

Publisher: Vintage

Published: 2015-08-19

Total Pages: 384

ISBN-13: 1101971290

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Why do certain words make us blush or wince? Why do men and women really speak different languages? Why do nursery rhymes in vastly different societies possess similar rhyme and rhythm patterns? What do slang, riddles and puns secretly have in common? This erudite yet irresistibly readable book examines the game of language: its players, strategies, and hidden rules. Drawing on the most fascinating linguistic studies—and touching on everything from the Marx Brothers to linguistic sexism, from the phenomenon of glossolalia to Apache names for automobile parts—Word Play shows what really happens when people talk, no matter what language they happen to be using.

"Wordplay" in Ancient Near Eastern Texts

Author: Scott B. Noegel

Publisher: SBL Press

Published: 2021-07-02

Total Pages: 444

ISBN-13: 9781628372939

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This book from Scott B. Noegel offers a comparative, in-depth study of "wordplay" in ancient Near Eastern texts. Noegel establishes comprehensive taxonomies for the many kinds of devices that scholars label as wordplay and for their proposed functions. The consistent terminology proposed offers students and scholars of Sumerian, Akkadian, Egyptian, Ugaritic, Hebrew, and Aramaic a useful template for documenting and understanding the devices they discover and for comparing them across languages for a rich interdisciplinary dialogue.

Word Play

Word Play PDF

Author: Sandra Whitaker

Publisher: Heinemann Educational Books

Published: 2008

Total Pages: 212

ISBN-13:

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I could have done a much better job of empowering my students with language had I had this book as a young teacher. - Carol Ann Tomlinson Author of The Differentiated Classroom Vocabulary is key - to comprehension, to deep academic understanding, to communication. But with so many words and so little instructional time, how can teachers ensure that students do more than merely memorize word lists? That they make words their own and use them well in all their reading, writing, and speaking activities? In Word Play, Sandra Whitaker, a National Board Certified Teacher, leads the way to effective, meaningful vocabulary instruction that helps students in every subject area. With Word Play you'll teach so that students don't just what know what words mean, but how they convey meaning and what their appropriate uses are. Three aspects of learning must work together for successful vocabulary instruction, and Whitaker details what they are and how to teach them: Morphemic structure - where words come from, how they are formed, and how they can be changed to form new words Conceptual meaning makers - the small but important group of context-specific terms that support meaning making within assigned texts but are rarely used outside those texts Academic vocabulary - cross-discipline and discipline-specific words that support learning by helping students determine meanings in relation to the subjects they study and use precise language to communicate their thinking. Whitaker makes the theoretical practical, presenting the theory and research behind high-quality instruction, then following up with engaging, interesting ways for students to practice all three aspects of vocabulary. You'll replace monotonous memorization with enjoyable activities that capitalize on adolescents' natural interest in words and language. Illustrating her strategies with student samples and stories from real classrooms, Whitaker even presents ideas for differentiation that make vocabulary instruction accessible for all students. Give the gift of language. Put away the boring word lists and teach in ways that promote usage, not memorization. You'll encourage a deeper understanding of texts across the curriculum and provide avenues for students to express their thinking more precisely. Put joy into words with Word Play.