When Gravity Snaps

When Gravity Snaps PDF

Author: Owen Marshall

Publisher:

Published: 2002

Total Pages: 220

ISBN-13:

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A collection of 24 short stories by one of New Zealand's top living writers of short stories. Funny, affectionate, astute and touching, they explore the worlds of small-town communities, their loves and losses, and their dreams. Owen Marshall possesses a matchless ability to move easily from sharp comedy to elegiac sadness, from the delightfully accurate pricking of pretensions to the moving examination of the deepest human emotions and frailties. Marshall is never content to mine old ground. His familiar small-town and rural landscapes have their place in WHEN GRAVITY SNAPS but so, too, do smart urban parties, the pettiness of school and university hierarchies, the perspectives of elderly men and women with long, rich lives behind them, the search for human connection and warmth in an often capricious world. Funny, moving, challenging and memorable, this new collection of beautifully calibrated stories will be welcomed by Marshall fans, and new readers, everywhere.

The Collected Works

The Collected Works PDF

Author: Ray Cummings

Publisher: e-artnow

Published: 2020-12-17

Total Pages: 1074

ISBN-13:

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Ray Cummings was an American author of science fiction literature and comic books. Cummings is identified as one of the "founding fathers" of the science fiction genre. His most highly regarded fictional work was the novel The Girl in the Golden Atom, which was a consolidation of a short story by the same name. For this novel Cummings combined the idea of Fitz James O'Brien's The Diamond Lens with H. G. Wells's The Time Machine. During the 1940s, Cummings anonymously scripted comic book stories for Timely Comics, the predecessor to Marvel Comics. He recycled the plot of The Girl in the Golden Atom

Snap-dragging

Snap-dragging PDF

Author: Eric A. Bier

Publisher:

Published: 1988

Total Pages: 354

ISBN-13:

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A new technique has been developed for designing precise two and three-dimensional shapes rapidly and interactively. A synthesis of the best properties of grid-based systems, constraint networks, and drafting has resulted in a new technique called "snap-dragging". To aid precise construction, a set of lines, circles, planes, and spheres, called 'alignment objects' are constructed by the system at a set of sloped, angles, and distances specified by the user. These alignment objects are constructed at each vertex or edge that the user has declared to be 'hot' (of interest). Vertices and edges can also be made hot by the system automatically through some heuristics. The user can snap the cursor onto these alignment objects, onto their points or lines of intersections, or onto scene objects using an adjustable 'gravity mapping'. Finally, the user can translate, rotate, scale, and skew shapes, by specifying which operation is desired, then grabbing a point on the object and dragging it to a suitable, precise location. Snap-dragging was encorporated into prototype two-dimensional illustration system at Xerox PARC which has been used successfully by a community of users since 1986

Landmarks

Landmarks PDF

Author: Owen Marshall

Publisher: Penguin Random House New Zealand Limited

Published: 2020-11-03

Total Pages: 162

ISBN-13: 0143774220

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A handsome, landmark book celebrating the work of three of our literary and artistic heavyweights. The complementary work of artist Grahame Sydney, fiction writer Owen Marshall and poet Brian Turner was first brought together in the hugely successful Timeless Land in 1995. Its pages showed their shared, deep connection to Central Otago, to its vast skies, its wide plains punctuated by jagged ranges, its unique colours and its dwarfing effect on the people who pass through it. Twenty-five years later, this lavish new volume from these three long-time friends showcases a rich selection of their subsequent work, including recently written, previously unpublished pieces. Through their own marks about the land and its people, be it in ink or paint, they offer a love song to the South Island, in particular Central Otago.

Ender's Game and Philosophy

Ender's Game and Philosophy PDF

Author: D. Wittkower

Publisher: Open Court

Published: 2013-09-17

Total Pages: 264

ISBN-13: 0812698347

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Ender’s Game, Orson Scott Card’s award-winning 1985 novel, has been discovered and rediscovered by generations of science fiction fans, even being adopted as reading by the U.S. Marine Corps. Ender's Game and its sequels explore rich themes — the violence and cruelty of children, the role of empathy in war, and the balance of individual dignity and the social good — with compelling elements of a coming-of-age story. Ender’s Game and Philosophy brings together over 30 philosophers to engage in wide-ranging discussion on issues such as: the justifiability of pre-emptive strikes; how Ender’s disconnected and dispassionate violence is mirrored in today’s drone warfare; whether the end of saving the species can justify the most brutal means; the justifiability of lies and deception in wartime, and how military schools produce training in virtue. The authors of Ender’s Game and Philosophy challenge readers to confront the challenges that Ender’s Game presents, bringing new insights to the idea of a just war, the virtues of the soldier, the nature of childhood, and the serious work of playing games.