WarWind

WarWind PDF

Author: Rod Harten

Publisher: Prima Games

Published: 1996

Total Pages: 180

ISBN-13: 9780761510093

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Alien races, magic, and the forces of nature on the planet Yavaun are yours to master-- unless they master you first. Seize control with "War Wind: The Official Strategy Guide." It gives you: - Background on each of the four races? abilities and spells - Detailed strategy for all seven scenarios of each race's campaign - Separate strategy sections for built-in scenarios - Advice on natural hazards - Tips on diplomacy, magic, and resource management - Cheat codes for maps, resources, gameplay, and more! About the Authors Rod Harten is a technical editor for Prima and a contributor to Prima's "3D Action Gamer's Bible." Michael Knight has developed and written computer war-game scenarios and is the author of "Steel Panthers: The Official Strategy Guide" (Prima).

The Making War

The Making War PDF

Author: Brenda Cooper

Publisher: WordFire +ORM

Published: 2020-10-07

Total Pages: 509

ISBN-13: 1680571117

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The Making War is the long-awaited final book in the award-winning series that began with The Silver Ship and the Sea. Six genetically engineered children fought to survive in a small town where everyone hated what they were, on a difficult planet full of out-sized predators with long teeth and sharp claws. Because they were stronger than the colonists, they found a way to live, and eventually a way to leave. Alicia wants nothing more than to fly. But if she survives the dangerous transformation that will give her wings, she will become a slave. In the meantime, her ex-lover Joseph plans to fight for her freedom in a battle between two opposing planets. Powerful fleets are about to meet in the empty dark of space, and he wants neither to win. For help, he has his family, including his pacifist sister and his border collie.

Game Architecture and Design

Game Architecture and Design PDF

Author: Andrew Rollings

Publisher: Coriolis Group Books

Published: 2000

Total Pages: 780

ISBN-13:

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Dave Morris, the author of numerous role-playing game books, takes the reader through all the necessary game creation steps--from seeing a game idea on paper to actually implementing that idea. He and Rollings then teache design, architecture and management for PC, Macintosh, and UNIX platforms. The CD-ROM features a current version of Microsoft's DirectorX; Mac Sprockets (the Macintosh equivalent to DirectorX); and all source code developed in the book.

Hollywood Hoofbeats

Hollywood Hoofbeats PDF

Author: Petrine Day Mitchum

Publisher: Fox Chapel Publishing

Published: 2014-10-14

Total Pages: 780

ISBN-13: 1620081717

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The horses that captured the moviegoers' hearts are the common denominator in Hollywood Hoofbeats. As author Petrine Day Mitchum writes, "the movies as we know them would be vastly different without horses. There would be no Westerns;no cowboy named John Wayne;no Gone with the Wind, no Ben Hur, no Dances with Wolves;" no War Horse, no True Grit, no Avatar! Those last three 21st-century Hollywood creations are among the new films covered in this expanded second edition of Hollywood Hoofbeats written by the daughter of movie star Robert Mitchum, who himself appeared on the silver screen atop a handsome chestnut gelding. Having grown up around movie stars and horses, Petrine Day Mitchum is the ideal author to pay tribute to the thousands of equine actors that have entertained the world since the inception of the film medium.From the early days of D.W. Griffith's The Great Train Robbery to Quentin Tarantino's Django Unchained, this celebration of movies promises something for every Hollywood fan; the raucous comedy of Abbot and Costello (and "Teabiscuit") in It Ain't Hay, a classic sports films like National Velvet starring Elizabeth Taylor, a timeless epic with Errol Flynn, and films featuring guitar-strumming cowboys like Gene Autry and Roy Rogers.INSIDE HOLLYWOOD HOOFBEATSMovie trivia and fascinating anecdotes about the stars of yesterday and todayAn inside look at the stunts horses performed in motion pictures and the lingering controversiesHundreds of illustrations, including rare movie posters, movie stills, and film clipsUpdated, expanded text including coverage of new movies and photographsChapters devoted to action films, Westerns, comedies, musicals, child stars, and moreFamous TV programs and their horses including Mr. Ed and Silver (Lone Ranger)

Andrew Rollings and Ernest Adams on Game Design

Andrew Rollings and Ernest Adams on Game Design PDF

Author: Andrew Rollings

Publisher: New Riders

Published: 2003

Total Pages: 652

ISBN-13: 9781592730018

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How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games.