Warp Zone: The Future of Gaming

Warp Zone: The Future of Gaming PDF

Author: Kaitlyn Duling

Publisher: Carson-Dellosa Publishing

Published: 2021-08-11

Total Pages: 36

ISBN-13: 1731649835

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Book Features: • Ages 8-14, Grades 3-8 • 32 pages, 7 inches x 9 inches • Simple, easy-to-read pages with full-color pictures • Includes pre- and post-reading activities • Reading/teaching tips and glossary included Gaming and eSports: In Warp Zone: The Future of Gaming, 3rd—8th graders discover the latest advancements in one of children's favorite past-times: gaming! Learn about new video game technology, virtual reality, eSports, and so much more! Paving The Way: Young readers learn about new gaming technology, augmented reality, adaptive gaming, and advancements in the eSports industry that will make gaming in the future even more exciting. Build Reading Skills: This engaging 32-page children’s book will help your child improve comprehension and build confidence with guided pre- and post-reading questions and fun activities. Leveled Books: Part of the Gaming and Esports series, the lower reading level text and full-color pictures make this children’s book an engaging read with fun and interesting facts about the future of gaming. Why Rourke Educational Media: Since 1980, Rourke Publishing Company has specialized in publishing engaging and diverse non-fiction and fiction books for children in a wide range of subjects that support reading success on a level that has no limits.

Warp Zone: The Future of Gaming

Warp Zone: The Future of Gaming PDF

Author: Kaitlyn Duling

Publisher: Escape

Published: 2021-08-11

Total Pages: 32

ISBN-13: 9781731649317

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Book Features: * Ages 8-14, Grades 3-8 * 32 pages, 7 inches x 9 inches * Simple, easy-to-read pages with full-color pictures * Includes pre- and post-reading activities * Reading/teaching tips and glossary included Gaming and eSports: In Warp Zone: The Future of Gaming, 3rd--8th graders discover the latest advancements in one of children's favorite past-times: gaming! Learn about new video game technology, virtual reality, eSports, and so much more! Paving The Way: Young readers learn about new gaming technology, augmented reality, adaptive gaming, and advancements in the eSports industry that will make gaming in the future even more exciting. Build Reading Skills: This engaging 32-page children's book will help your child improve comprehension and build confidence with guided pre- and post-reading questions and fun activities. Leveled Books: Part of the Gaming and Esports series, the lower reading level text and full-color pictures make this children's book an engaging read with fun and interesting facts about the future of gaming. Why Rourke Educational Media: Since 1980, Rourke Publishing Company has specialized in publishing engaging and diverse non-fiction and fiction books for children in a wide range of subjects that support reading success on a level that has no limits.

Level Up: Secrets of the Games We Love

Level Up: Secrets of the Games We Love PDF

Author: Kaitlyn Duling

Publisher: Carson-Dellosa Publishing

Published: 2021-08-11

Total Pages: 36

ISBN-13: 1731649851

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Book Features: • Ages 8-14, Grades 3-8 • 32 pages, 7 inches x 9 inches • Simple, easy-to-read pages with full-color pictures • Includes pre- and post-reading activities • Reading/teaching tips and glossary included Gaming and eSports: In Level Up: Secrets of the Games We Love, 3rd—8th graders unlock interesting facts and little-known stories about some of the most popular video games, their favorite characters, and more! Level-Up Your Gaming Knowledge: Young readers learn fun facts, stories, and the history behind their favorite video games, characters, and the designers behind them! Get an inside look at the “Easter eggs” hidden within each game! Build Reading Skills: This engaging 32-page children’s book will help your child improve comprehension and build confidence with guided pre- and post-reading questions and fun activities. Leveled Books: Part of the Gaming and Esports series, the lower reading level text and full-color pictures make this children’s book an engaging read with fun and interesting facts about your child’s favorite video games and characters. Why Rourke Educational Media: Since 1980, Rourke Publishing Company has specialized in publishing engaging and diverse non-fiction and fiction books for children in a wide range of subjects that support reading success on a level that has no limits.

Power On: The History of Gaming

Power On: The History of Gaming PDF

Author: Kaitlyn Duling

Publisher: Carson-Dellosa Publishing

Published: 2021-08-11

Total Pages: 32

ISBN-13: 1731649436

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Book Features: • Ages 8-14, Grades 3-8 • 32 pages, 7 inches x 9 inches • Simple, easy-to-read pages with full-color pictures • Includes pre- and post-reading activities • Reading/teaching tips and glossary included Gaming and eSports: In Power On: The History of Gaming, 3rd—8th graders are taken back in time to learn about the history of video games and how they evolved into competitive eSports of today’s culture. Paving The Way: With captivating photos that bring the history of gaming to life, young readers learn about the most popular video games, characters, and consoles that can trace their origins back to the dawn of the computer age. Build Reading Skills: This engaging 32-page children’s book will help your child improve comprehension and build confidence with guided pre- and post-reading questions and fun activities. Leveled Books: Part of the Gaming and Esports series, the lower reading level text and full-color pictures make this children’s book an engaging read with fun and interesting facts about your child’s favorite video games. Why Rourke Educational Media: Since 1980, Rourke Publishing Company has specialized in publishing engaging and diverse non-fiction and fiction books for children in a wide range of subjects that support reading success on a level that has no limits.

High Score: The Players and People Behind the Games

High Score: The Players and People Behind the Games PDF

Author: Kaitlyn Duling

Publisher: Carson-Dellosa Publishing

Published: 2021-08-11

Total Pages: 32

ISBN-13: 1731649843

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Book Features: • Ages 8-14, Grades 3-8 • 32 pages, 7 inches x 9 inches • Simple, easy-to-read pages with full-color pictures • Includes pre- and post-reading activities • Reading/teaching tips and glossary included Gaming and eSports: In High Score: The Players and People Behind the Games, 3rd—8th graders enter an exciting world with the most famous gamers, eSports celebrities, and well-known video game designers! Paving The Way: Young readers learn about top record-holders, highest earners, and other video game “greats” from across the country. Your child will discover interesting facts about their favorite gamers, eSport celebrities, designers, and more! Build Reading Skills: This engaging 32-page children’s book will help your child improve comprehension and build confidence with guided pre- and post-reading questions and fun activities. Leveled Books: Part of the Gaming and Esports series, the lower reading level text and full-color pictures make this children’s book an engaging read with fun and interesting facts about your child’s favorite gamers. Why Rourke Educational Media: Since 1980, Rourke Publishing Company has specialized in publishing engaging and diverse non-fiction and fiction books for children in a wide range of subjects that support reading success on a level that has no limits.

The 12 Biggest Breakthroughs in Gaming Technology

The 12 Biggest Breakthroughs in Gaming Technology PDF

Author: Jamie Kallio

Publisher: 12-Story Library

Published: 2019-01-15

Total Pages: 32

ISBN-13: 9781632355829

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Takes a look at 12 of the biggest breakthroughs in gaming technology. From game consoles and controllers to virtual reality and mobile gaming, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.

Minecraft: Virtual Reality

Minecraft: Virtual Reality PDF

Author: Josh Gregory

Publisher: 21st Century Skills Innovation

Published: 2018

Total Pages: 0

ISBN-13: 9781534129917

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". . . In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way"--Back cover.

Virtual-Reality Headsets

Virtual-Reality Headsets PDF

Author: Valerie Bodden

Publisher: Checkerboard Library

Published: 2017-09

Total Pages: 0

ISBN-13: 9781532110917

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Cover -- Contents -- Virtual Field Trip -- Early Immersion -- Head-Mounted Displays -- False Start -- New Virtual Life -- Virtual Revolution -- Virtual Fun -- Virtual Work -- Virtual Future -- Tech Timeline -- Glossary -- Websites -- Index -- Back Cover

Lightning Strikes Twice

Lightning Strikes Twice PDF

Author: Jan Fields

Publisher: ABDO

Published: 2013-01-01

Total Pages: 114

ISBN-13: 1616419229

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Uncle Dan is back, and with him is the beautiful Tempest St. Cloud with a promise of unlimited funding--but Carter's cousin Isabelle is suspicious, and when a demonstration excursion into Great expectations results in zombies and murderers Carter does not know what to think.

Hack Attack

Hack Attack PDF

Author: Jan Fields

Publisher: ABDO

Published: 2013-01-01

Total Pages: 114

ISBN-13: 1616419199

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Carter Lewis's Uncle Dan has invented a suit that creates a virtual reality world so that the person experiences and interacts with a book as if he were actually there--but when Carter and his cousin Isabelle put on the suits they discover that a hacker is playing games with them.