Toward a Ludic Architecture

Toward a Ludic Architecture PDF

Author: Steffen P. Walz

Publisher: Lulu.com

Published: 2010

Total Pages: 384

ISBN-13: 0557285631

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“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?

Newnes Amateur Radio Computing Handbook

Newnes Amateur Radio Computing Handbook PDF

Author: Joe Pritchard

Publisher: Elsevier

Published: 2016-06-06

Total Pages: 374

ISBN-13: 1483106098

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Newnes Amateur Radio Computing Handbook discusses the applications of computers in amateur radio and short wave listening. The book is comprised of 16 chapters that deal with the various concerns in amateur radio computing. The coverage of the text includes equipment, such as packet slow scan television (SSTV) and facsimile (FAX), packet radio, and commercial decoding equipment. The book also discusses the software used in amateur radio, such as satellite and geographical software, logkeeping and QSL software, and software for electronic design. The text will be of great use to individuals who want to utilize their computer in short wave radio listening.

Creative Computer Graphics

Creative Computer Graphics PDF

Author: Annabel Jankel

Publisher: Cambridge University Press

Published: 1984-11-15

Total Pages: 160

ISBN-13: 0521262518

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Creative Computer Graphics presents the dynamic visual power of images created with computer technology. From the pioneering efforts in the 1950s to the current achievements of modern exponents in the US, UK, France and Japan, the book explores computer graphic images through the techniques and technology used to create them. Scientific research laboratories, video games, NASA space simulations, feature films, television advertising and industrial design are some of the areas where computer graphics has made an impact. The book traces the history, assesses the current state of the art and looks ahead to the future where computer graphic images and techniques are to become progressively more important as a means of expression and communication.

Archie 3000

Archie 3000 PDF

Author: Archie Superstars

Publisher: Archie Comic Publications (Trade)

Published: 2019-03-19

Total Pages: 224

ISBN-13: 1682558401

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ARCHIE 3000 is the complete collection featuring the classic series. This is presented in the new higher-end format of Archie Comics Presents, which offers 200+ pages at a value while taking a design cue from successful all-ages graphic novels. Travel to the 31st Century with Archie and his friends! In the year 3000, Riverdale is home to hoverboards, intergalactic travel, alien life and everyone's favorite space case, Archie! Follow the gang as they encounter detention robots, teleporters, wacky fashion trends and much more. Will the teens of the future get in as much trouble as the ones from our time?

Space Time Play

Space Time Play PDF

Author: Friedrich von Borries

Publisher: Springer Science & Business Media

Published: 2007-09-14

Total Pages: 496

ISBN-13: 376438414X

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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?

Over the Spectrum

Over the Spectrum PDF

Author: Philip Williams

Publisher: Retro Reproductions

Published: 2022-08-08

Total Pages: 0

ISBN-13: 9781789829860

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Over the Spectrum was first published in 1982 and at the time was considered one of the best introductions to programming on Sir Clive Sinclair's incredible new home computer. Many who went on to have long careers in the computer industry started with the programs in this excellent book. As such it is not only a great re-print for purposes of nostalgia, but also a practical and helpful guide to anyone interested in the programming of retro games. As Personal Computer World stated at the time: *** "Final entrant in the Spectrum stakes is Melbourne House's OVER THE SPECTRUM, and for me it runs out the clear winner. Not a teach-yourself-programming guide, it is a collection of programs: each program has a detailed breakdown of exactly what happens when and how it's all achieved. The listings are not trivial, and the result is well worth the effort. The book is liberally illustrated showing screen displays for almost all the programs so you know what you are trying to achieve at the outset. As a demonstration of what can be achieved using the Spectrum's User Defined Characters this book cannot be faulted, and although it contains no programming hints as such, a diligent reader is going to learn a lot about the Spectrum by working his or her way through it. Take a bow gents, and give us more." *** Acorn Books is proud to present its Retro Reproductions series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

What Time Is This Place?

What Time Is This Place? PDF

Author: Kevin Lynch

Publisher: MIT Press

Published: 1976-10-15

Total Pages: 292

ISBN-13: 9780262620321

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A look at the human sense of time, a biological rhythm that may follow a different beat from that dictated by external, "official," "objective" timepieces. Time and Place—Timeplace—is a continuum of the mind, as fundamental as the spacetime that may be the ultimate reality of the material world.Kevin Lynch's book deals with this human sense of time, a biological rhythm that may follow a different beat from that dictated by external, "official," "objective" timepieces. The center of his interest is on how this innate sense affects the ways we view and change—or conserve, or destroy—our physical environment, especially in the cities.