Vornheim the Complete City Kit

Vornheim the Complete City Kit PDF

Author: Lamentations of the Flame Princess

Publisher: Lamentations of the Flame Princess

Published: 2017-07

Total Pages:

ISBN-13: 9789525904246

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Vast is Vornheim, the Grey Maze... Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.

A Red & Pleasant Land

A Red & Pleasant Land PDF

Author: Lamentations of the Flame Princess

Publisher: Lamentations of the Flame Princess

Published: 2017-07

Total Pages: 191

ISBN-13: 9789525904604

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A terrible Red King wars with an awful Queen, and together they battle into being a rigid, wrong world... and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.)

Maze of the Blue Medusa

Maze of the Blue Medusa PDF

Author: Zak Sabbath

Publisher: Satyr Press

Published: 2016-06-30

Total Pages: 288

ISBN-13: 9780983243755

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Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Lethal gardens, soul-rending art galleries, infernal machines--Maze of the Blue Medusa reads like the poetic nightmare of civilizations rotted to time, and plays like a puzzle-box built from risk and weird spectacle.Praise for Zak Sabbath:"Zak is not just imaginative, he's bold. Which means that while he recognizes the value of fantasy traditions, he doesn't hesitate for a moment to throw out anything that's become tired or dull."-- Monte Cook, author of NumeneraPraise for Patrick Stuart's Fire on the Velvet Horizon:"Superpositioning with strange panache, Velvet Horizon is an (outstanding) indie role-playing-game supplement, and an (outstanding) example of experimental quasi-/meta-/sur-/kata-fiction. Also a work of art. Easily one of my standout books of 2015."-- China Miéville, author of Perdido Street Station

The Legion of Regrettable Supervillains

The Legion of Regrettable Supervillains PDF

Author: Jon Morris

Publisher: Quirk Books

Published: 2017-03-28

Total Pages: 257

ISBN-13: 1594749337

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Meet more than one hundred of the oddest supervillains in comics history, complete with backstories, vintage art, and colorful commentary. This collection affectionately spotlights the most ridiculous, bizarre, and cringe-worthy criminals ever published, from fandom favorites like MODOK and Egg Fu to forgotten weirdos like Brickbat (choice of weapon: poison bricks) and Animal-Vegetable-Mineral Man. Casual comics readers and diehard enthusiasts alike will relish the hilarious commentary and vintage art from obscure old comics.

Death Frost Doom 10th Anniversary Edition

Death Frost Doom 10th Anniversary Edition PDF

Author: Lamentations of the Flame Princess

Publisher: Lamentations of the Flame Princess

Published: 2019-09-10

Total Pages:

ISBN-13: 9789527238219

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YOU ARE DOOMED. DEATH FROST DOOM is the legendary adventure that introduced the world to the mindbending and merciless fantasy of Lamentations of the Flame Princess. Since 2009, this exploration of a death cults abandoned shrine has been used to start, and end, campaigns all over the world. An adventure suitable for low-level characters for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games. Made in Finland.

City of Splendors

City of Splendors PDF

Author: Eric L. Boyd

Publisher:

Published: 2005

Total Pages: 0

ISBN-13: 9780786936939

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The first in-depth look at Waterdeep includes history, a who's who, information on laws, and rules for running and playing in a Waterdhavian campaign. Information on the people of Waterdeep covers non-player characters, arcane schools, armed forces, guilds, nobility, prestige classes specific to the city, and more. An extensive appendix gives information on new equipment, magic items, psionic powers, poisons, spells, and more.

Zak Smith

Zak Smith PDF

Author: Zak Smith

Publisher: Distributed Art Publishers (DAP)

Published: 2005

Total Pages: 0

ISBN-13: 9781933045221

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Interview by Shamim Momin.

Karak Azgal

Karak Azgal PDF

Author: William Simoni

Publisher: Black Industries

Published: 2005

Total Pages: 0

ISBN-13: 9781844162673

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Karak Azgal is a background book that is a must for roleplaying officiandos. Karak Azgal was once a rich Dwarf hold, but it fell to the forces of chaos. A dragon moved in, and dug out much of the treasure hidden in the dungeon to form a horde. This dragon was slain, over a thousand years ago by a Dwarf named Skalf. He claimed the treasure, and ownership of Karak Azgal. He realised the hold was too infested to clear out, so he built an enclave above the Hold and set up court there. A city has now grown up, rich from the treasures brought up by adventurers. The dwarfs encourage folk to go down there and recover their ancestors goods (and tax the hell out of them for doing so) but aren't too fussed about clearing it themselves- Dwarfs take the long view that one day the Goblins that live down there will go extinct, and when they do, all the gold down there will come back into Dwarf hands. They are, in fact being very generous in allowing folk to go down there and bring it back up- why, they might even get to keep 10% of it! That's practically giving it away¿The city setting of Karak Azgal is perfect for Dwarf gags, intrigue and numerous excuses to be sent into the dungeon. It should be richly populated with interesting characters, and should logically extrapolate what happens to a city that has grown up on a treasure horde- for example," everything's very expensive- if you don't haven any money, you can always take anadvance on what you're about to earn¿just sign here (think record company)" No one bothers to learn your name until you've been down and back out a couple of times." Dungeoneering teams are commissioned to map areas." There are 'recovery outfits' that specialise in finding ancestral treasure." People bet on the dungeoneering teams." You can pay for your funeral in advance should you not make it out" Tavern/first aid outposts have grown up over the air shafts that lead deep into the hold-complete with winches, tax specialists, and healers, bookies, recruiting sergeants,touting guides and roaring drunk dwarfs." Dwarfs tracking down and sealing any 'secret' non-dwarf controlled entrances to KarakAzgalWarhammer Fantasy Roleplay (WFRP or WHFRP) is a roleplaying system created by Games Workshop. It is set in the Old World, which bears some resemblance to late medieval / renaissance Europe. The world is threatened by the forces of Chaos. The major power in the Old World is the Empire, in which most of the adventures are located. The Empire itself is a country full of intrigue, conspiracies, and dark plots.BL Publishing is the publishing wing of the world famous Games Workshop group of companies. As well as its new Black Industries imprint, the division is also home to the Black Library, which has been producing best-selling and award-winning novels, comics and artbooks set in the worlds of Warhammer since 1997. It also includes the Black Flame fiction imprint for non-Warhammer titles, and Warhammer Historical Wargames.Warhammer Fantasy Battle was originally published in 1986 and subsequently licensed to Hogshead Publishing. This is the second edition of Warhammer Fantasy Roleplay.

GURPS Mage

GURPS Mage PDF

Author: Robert M. Schroeck

Publisher: Steve Jackson Games

Published: 1994-08

Total Pages: 0

ISBN-13: 9781556342844

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-- Based on the top-selling "World of Darkness" games from White Wolf. -- Introduces a new and different magic system to GURPS.

Isle of the Unknown

Isle of the Unknown PDF

Author: Lamentations of the Flame Princess

Publisher: Lamentations of the Flame Princess

Published: 2017-12

Total Pages:

ISBN-13: 9789525904253

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A Setting Designed to be Placed in Any Fantasy Campaign! Formatted as a hex-based adventure location, the Isle contains 330 unique challenges and locations, including over 100 new monsters and dozens of spellcasters with unique abilities. The book contains over 120 full-color illustrations, including every single monster found on the Isle. Compatible with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional fantasy role-playing games. The included PDF version of Isle of the Unknown is fully layered and bookmarked.