Visualizing Information Using SVG and X3D

Visualizing Information Using SVG and X3D PDF

Author: Vladimir Geroimenko

Publisher: Springer Science & Business Media

Published: 2005-01-04

Total Pages: 320

ISBN-13: 9781852337902

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This is the first book devoted to both SVG and X3D as a new and universal means of visualizing information. It presents the state-of-the-art research emerging in this novel area and introduces SVG and X3D fundamentals and leading authoring tools. The key topics covered include: - The foundations of SVG and X3D - Data, information, knowledge and network visualization - Advanced and distributed user interfaces - Visualizing metadata and the Semantic Web - Visual interfaces to Web services - New trends and paradigms in publishing and Interactive TV - Displaying geographically referenced data and chemical structures - Advanced use of Adobe Illustrator and X3D-Edit authoring tools This book will be essential reading not only for researchers, Web developers and graduate students but also for undergraduates and everyone who is interested in using the next-generation computer graphics on their websites.

Visual Computing

Visual Computing PDF

Author: Fabiana Rodrigues Leta

Publisher: Springer

Published: 2014-06-17

Total Pages: 256

ISBN-13: 3642551319

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This volume aims to stimulate discussions on research involving the use of data and digital images as an understanding approach for analysis and visualization of phenomena and experiments. The emphasis is put not only on graphically representing data as a way of increasing its visual analysis, but also on the imaging systems which contribute greatly to the comprehension of real cases. Scientific Visualization and Imaging Systems encompass multidisciplinary areas, with applications in many knowledge fields such as Engineering, Medicine, Material Science, Physics, Geology, Geographic Information Systems, among others. This book is a selection of 13 revised and extended research papers presented in the International Conference on Advanced Computational Engineering and Experimenting -ACE-X conferences 2010 (Paris), 2011 (Algarve), 2012 (Istanbul) and 2013 (Madrid). The examples were particularly chosen from materials research, medical applications, general concepts applied in simulations and image analysis and other interesting related problems.

Innovations in 3D Geo Information Systems

Innovations in 3D Geo Information Systems PDF

Author: Alias Abdul-Rahman

Publisher: Springer Science & Business Media

Published: 2007-12-31

Total Pages: 753

ISBN-13: 3540369988

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This book covers various aspects of spatial data modelling specifically regarding three-dimensional (3D) modelling and structuring. The realization of "true" 3D geoinformation spatial systems requires a high input, and the developmental process is taking place in various research centers and universities around the globe. The development of such systems and solutions, including the modelling theories are presented in this book.

Active Media Technology

Active Media Technology PDF

Author: Jiming Liu

Publisher: Springer

Published: 2009-10-22

Total Pages: 530

ISBN-13: 3642048757

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This book constitutes the refereed proceedings of the 5th International Conference on Active Media Technology, AMT 2009, held in Beijing, China, in October 2009. The 47 revised full papers and the 6 keynote talks were carefully reviewed and selected. The papers reflect the shared forum for researchers and practitioniers from diverse fields, such as computer science, information technology, artificial intelligence, media engineering, economics, data mining, data and knowledge engineering, intelligent agent technology, human computer interaction, complex systems and systems science. The book offers new insights into the main research challenges and development of AMT by revealing the interplay between the studies of human informatics and research of informatics on the Web/Internet, mobile and wireless centric intelligent information processing systems.

Making Sense

Making Sense PDF

Author: Bill Cope

Publisher: Cambridge University Press

Published: 2020-01-30

Total Pages: 381

ISBN-13: 1107133300

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Explains the multimodal connections of text, image, space, body, sound and speech, in both old and new computer-mediated communication systems.

Visualizing the Semantic Web

Visualizing the Semantic Web PDF

Author: Vladimir Geroimenko

Publisher: Springer Science & Business Media

Published: 2013-06-29

Total Pages: 209

ISBN-13: 144713737X

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The first book that deals specifically with visualization of the XML-based Web. It presents the state-of-the-art research in this area and focuses on key topics such as: visualization of semantic and structural information and metadata; exploring and querying XML documents using interactive multimedia interfaces; topic map visualization; visual modelling of XML/RDF ontologies and schemas; rendering and viewing of XML documents; SVG/X3D: new visualization techniques for the semantic web; and methods used to construct high quality metadata/metadata taxonomies. Most of the techniques and methods discussed here can be applied now, making this book essential reading for SML and Web developers as well as visualization researchers.

New Trends in Interaction, Virtual Reality and Modeling

New Trends in Interaction, Virtual Reality and Modeling PDF

Author: Victor M.R. Penichet

Publisher: Springer Science & Business Media

Published: 2013-10-10

Total Pages: 150

ISBN-13: 1447154452

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The interaction between a user and a device forms the foundation of today’s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.

Metadata and Semantics Research

Metadata and Semantics Research PDF

Author: Emmanouel Garoufallou

Publisher: Springer

Published: 2016-11-15

Total Pages: 387

ISBN-13: 3319491571

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This book constitutes the refereed proceedings of the 10th Metadata and Semantics Research Conference, MTSR 2016, held in Göttingen, Germany, in November 2016. The 26 full papers and 6 short papers presented were carefully reviewed and selected from 67 submissions. The papers are organized in several sessions and tracks: Digital Libraries, Information Retrieval, Linked and Social Data, Metadata and Semantics for Open Repositories, Research Information Systems and Data Infrastructures, Metadata and Semantics for Agriculture, Food and Environment, Metadata and Semantics for Cultural Collections and Applications, European and National Projects.

Digital Interactive TV and Metadata

Digital Interactive TV and Metadata PDF

Author: Arthur Lugmayr

Publisher: Springer Science & Business Media

Published: 2013-03-09

Total Pages: 264

ISBN-13: 1475739532

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Recent years have brought many changes to the world of mass media. The In ternet and mobile communications technology have provided consumers with interactive digital services. Television is catching up with this trend through the digitalization process. Digital television is a hybrid platform combining elements from classical analog television and the Internet, providing modern multimedia services on a familiar platform. In short, digital TV is a gateway to the world of interactive digital media. Digital TV brings consumers into the television service arena and offers them new degrees of freedom. However, as the service and multimedia content types diversify and the services and their content increase, television is facing many of the same challenges of complexity and information overflow faced by other digital media. Metadata can handle the diverse services and content of digital TV effi. ciently and in a consumer-friendly way. Metadata means that the data are accompanied by other data which describe them. As data about data, meta data can provide an insight into syntactically and semantically complex data by distilling their essence to a set of simple descriptors. Metadata also helps to structure and manage information in diverse settings. The use of metadata in broadcast multimedia should not be restricted to being merely a tool for coping with the challenges of a complex networked multimedia environment. Instead, metadata ofTers new opportunities for the development of innovative services.

Pipeline Real-time Data Integration and Pipeline Network Virtual Reality System

Pipeline Real-time Data Integration and Pipeline Network Virtual Reality System PDF

Author: Zhenpei Li

Publisher: Springer Nature

Published: 2021-01-09

Total Pages: 99

ISBN-13: 3030621103

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As the second volume of the "Digital Oil & Gas Pipeline: Research and Practice" series of monographs, this book introduces the implementation strategies, examples and technical roadmaps of two important aspects of the Digital Oil & Gas Pipeline construction: pipeline real-time data integration and pipeline network virtual reality system. Two example of pipeline real-time data integration are elaborated: integration of pipeline WebGIS (Geographic Information System) and pipeline SCADA (Supervisory Control and Data Acquisition) via OPC (OLE for Process Control) technology, integration of pipeline network virtual reality system and pipeline SCADA via OPC, JNI (Java Native Interface) and SAI (Scene Access Interface). The pipeline network virtual reality system aims for the pipeline virtual expression, interaction, and 3D visual management. It can be used for pipeline route visual design and plan, immersive pipeline industry training, remote visual supervision and control, etc. The implementation details of the pipeline network virtual reality system, including 3D pipeline and terrain modeling with X3D (Extensible 3D) technology, improving large-scene display performance and speed in the network environment using LOD (Level of Detail) technology, interaction of virtual pipeline scenes, and pipeline 3D visual monitoring, are also introduced. The knowledge and experience delivered by this book will provide useful reference for the readers from the industries of oil & gas pipeline, GIS, Virtual Reality, industrial control, etc.