Virtual Body Language : the History and Future of Avatars : how Nonverbal Expression is Evolving on the Internet

Virtual Body Language : the History and Future of Avatars : how Nonverbal Expression is Evolving on the Internet PDF

Author: Jeffrey Ventrella

Publisher: Lulu.com

Published: 2011

Total Pages: 288

ISBN-13: 1257763555

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Why does the tail wag the brain? What is virtual autism? Why can't our avatars walk hand-in-hand? Will a nonverbal Babel fish save the world? Jeffrey Ventrella, a seasoned virtual worlds programmer and visual language expert, reviews the history of avatars, smileys, and other expressive forms, and considers a future of spectacular creativity. This book combines thoughtful scholarship with amusing anecdotes from the trenches of Silicon Valley. Virtual Body Language presents a thorough analysis of the neurological, linguistic, aesthetic, and technical aspects of how nonverbal communication can be distributed over the internet. Based on nearly a decade of avatar development, Ventrella has the practical foundation on which to justify even the most outrageous claims, regarding what "avatar" might mean in the future.

Transforming Virtual World Learning

Transforming Virtual World Learning PDF

Author: Charles Wankel

Publisher: Emerald Group Publishing

Published: 2011-09-28

Total Pages: 399

ISBN-13: 1780520522

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A practical guide on how to transform your ideas from virtual world course ware to virtual world learning experiences. It argues that setting up learning in 3D virtual worlds requires a transformative approach.

HCI International 2020 – Late Breaking Posters

HCI International 2020 – Late Breaking Posters PDF

Author: Constantine Stephanidis

Publisher: Springer Nature

Published: 2020-11-07

Total Pages: 671

ISBN-13: 3030607038

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This book constitutes the extended abstracts of the posters presented during the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 82 papers presented in this volume are organized in topical sections as follows: design for all and sssisitive technologies; virtual, augmented and mixed reality; learning; HCI, culture and art; health and wellbeing applications; HCI in mobility, automotive and aviation.

Handbook of Research on Examining Cultural Policies Through Digital Communication

Handbook of Research on Examining Cultural Policies Through Digital Communication PDF

Author: Önay Dogan, Betül

Publisher: IGI Global

Published: 2018-11-09

Total Pages: 447

ISBN-13: 1522569995

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Culture is one of the most important elements for explaining individuals' behaviors within the social structure. It meets the various social needs of members of a society by directing how individuals must react to various events and how to act in specific circumstances. A planned and systematic process is required for disseminating this cultural accumulation as a policy, which is produced collectively by all members within their everyday life practices. The Handbook of Research on Examining Cultural Policies Through Digital Communication provides emerging research on this aspect of cultural policy, which is formed within the framework of this systematic process in a strategic manner and can be defined as various activities of the state intended for art, human sciences, and cultural inheritance. Creating such cultural policies involves the establishment of measures and organizations required for the development of each individual, providing economic and social facilities, all of which are actions intended for directing society. Featuring coverage on a broad range of topics such as long-distance education, digital citizenship, and public diplomacy, this book is ideally designed for academicians, researchers, advanced-level students, sociologists, international and national organizations, and government officials.

THE METAVERSE AND ITS IMPACT ON SOCIAL INTERACTIONS

THE METAVERSE AND ITS IMPACT ON SOCIAL INTERACTIONS PDF

Author: DAVID SANDUA

Publisher: David Sandua

Published: 2024-04-04

Total Pages: 223

ISBN-13:

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Dive into the heart of the metaverse, a reality where physical space is no longer a limitation. This fascinating journey explores how the convergence of virtual and augmented realities is redefining our social, work, and educational interactions. From virtual offices and immersive classrooms to concerts and events that transcend borders, this book offers a window into the future of our digital existence. Its pages unravel the ethical, privacy, and inclusion implications accompanying this new era. Get ready to explore a world where distances fade and experiences intensify, promising a revolution in how we live, work, and connect.

Research Anthology on Virtual Environments and Building the Metaverse

Research Anthology on Virtual Environments and Building the Metaverse PDF

Author: Management Association, Information Resources

Publisher: IGI Global

Published: 2022-12-19

Total Pages: 797

ISBN-13: 1668475987

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With the advent of virtual environments and communities, the metaverse has been rapidly expanding in recent years as businesses and industries have begun to see the value and opportunities this technology provides. In order to ensure this technology is utilized to its full potential, further study on the best practices, challenges, and future directions is required. The Research Anthology on Virtual Environments and Building the Metaverse considers the latest research regarding the metaverse and discusses potential issues and benefits of the technology. The book also examines strategies and tactics businesses and companies can use when implementing the metaverse into their operations. Covering key topics such as immersion, augmented reality, and virtual worlds, this major reference work is ideal for computer scientists, business owners, managers, industry professionals, researchers, scholars, academicians, practitioners, instructors, and students.

Vital Models

Vital Models PDF

Author:

Publisher: Academic Press

Published: 2017-08-15

Total Pages: 246

ISBN-13: 0128125586

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Vital Models: The Making and Use of Models in the Brain Sciences, Volume 233, a new volume in the Progress of Brain Research series, explores the history and use of 3D models of the brain in research and teaching, the development of digital models and simulations of the brain and the development and use of animal models. New to this volume are chapters on the Epistemic virtues of visualization: The Living Brain Revisited, Slicing the Cortex to Study Mental Illness: Alois Alzheimer’s Pictures of Equivalence, and Opaque Models: Using Drugs and Dreams to Explore the Neurobiological Basis of Mental Phenomena. This timely volume helps both scientists and students better understand the variety, strengths, weaknesses and applicability of models in neuroscience and psychiatry. Presents a timely update on the topic of brain research and modeling techniques Contains sections from true authorities in the field

Nonverbal Communication in Virtual Worlds

Nonverbal Communication in Virtual Worlds PDF

Author: Theresa Jean Tanenbaum

Publisher:

Published: 2021-01-25

Total Pages: 382

ISBN-13: 9781716239434

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Over the last 20 years there has been an expansion of network mediated social activities, and an accompanying explosion of research interest into the poetics of networked communication. Of particular interest is the rise of what have come to be known as "virtual worlds": persistent graphical environments populated (and often partially authored) by large communities of individual users. Interactors in these worlds are embodied as avatars: digital puppets or representations through which the user exerts his or her will on the environment. It is this virtual embodiment that makes today's virtual worlds so interesting. With virtual embodiment comes a host of new and important communicative possibilities, and an assortment of new challenges and literacies including a wide range of nonverbal communication behaviors and non-linguistic social signaling options. In this book, we begin the work of articulating the challenges and possibilities for non-verbal communication in virtual worlds. Drawing on a wide range of disciplines and perspectives, we consider the past, present, and future of human communication online. See Video Figures referenced in the text.

The Social Life of Avatars

The Social Life of Avatars PDF

Author: Ralph Schroeder

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 239

ISBN-13: 1447102770

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Virtual reality (VR) technology has been developed commercially since the early 1990s [1]. Yet it is only with the growth of the Internet and other high-bandwidth links that VR systems have increasingly become networked to allow users to share the same virtual environment (VE). Shared YEs raise a number of interesting questions: what is the difference between face-to-face interaction and interaction between persons inside YEs? How does the appearance of the "avatar" - as the graphical representation of the user has become known - change the nature of interaction? And what governs the formation of virtual communities? This volume brings together contributions from social scientists and computer scientists who have conducted research on social interaction in various types of YEs. Two previous volumes in this CSCW book series [2, 3] have examined related aspects of research on YEs - social navigation and collaboration - although they do not always deal with VRIVEs in the sense that it is used here (see the definition in Chapter 1). The aim of this volume is to explore how people interact with each other in computer-generated virtual worlds.

A Comparative Analysis of Nonverbal Communication in Online Multi-user Virtual Environments

A Comparative Analysis of Nonverbal Communication in Online Multi-user Virtual Environments PDF

Author: Christopher Crawford Birmingham

Publisher:

Published: 2021

Total Pages: 86

ISBN-13:

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This paper is a comparative analysis of how users use and interpret nonverbal communication through avatars in online, multi-user virtual environments. The development of multi-user virtual spaces over the past thirty years has given users access to new forms of nonverbal communication, with notable advances in the kinds of and richness of the tools made available. This article examines how these virtual environments have evolved since their early inception by examining landmark platforms to represent the different periods of advancement in the capabilities of their contemporaries. It presents a framework by which we can break down nonverbal communication (NVC) into its constituent parts and examines how some forms of NVC are translated directly from face-to-face to a digital avatar, as well as novel forms of NVC that evolve from the platforms themselves. Finally, this article examines how these translated and novel forms of NVC can indicate broader trends in the ways that people communicate through digital avatars, and provides some recommendations for further research into this subject