Virtual Anthropology

Virtual Anthropology PDF

Author: Gerhard W. Weber

Publisher: Springer Publishing Company

Published: 2011

Total Pages: 456

ISBN-13:

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This is the first textbook of Virtual Anthropology, the new science that combines elements from fields as diverse as anthropology, medicine, statistics, computing, scientific visualization, and industrial design. The book is intended for students in any of these or nearby fields within biology, medicine, or engineering and for teachers, journalists, and all others who will enjoy the many examples from our real biological world. After a general introduction to the field and an overview, the book is organized around six themes conveyed in more than 300 pages of text accompanied by hundreds of carefully annotated images: medical imaging and 3D digitising techniques, electronic preparation of individual specimens, analysis of complex forms in space one or many at a time, reconstruction of forms that are partly missing or damaged, production of real objects from virtual models, and, finally, thoughts about data accessibility and sharing and the implications of all this for the future of anthropology. The authors' emphasis is not on technical details but rather on step-by-step explanations of the wealth of examples included here, from brain evolution to surgical planning, always in light of the relevance of these approaches to science and to society. All readers are encouraged to try out the techniques on their own using the tools and data included in the Online Extra Materials resource.

Digital Anthropology

Digital Anthropology PDF

Author: Heather A. Horst

Publisher: Taylor & Francis

Published: 2013-08-01

Total Pages: 363

ISBN-13: 0857852930

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Anthropology has two main tasks: to understand what it is to be human and to examine how humanity is manifested differently in the diversity of culture. These tasks have gained new impetus from the extraordinary rise of the digital. This book brings together several key anthropologists working with digital culture to demonstrate just how productive an anthropological approach to the digital has already become. Through a range of case studies from Facebook to Second Life to Google Earth, Digital Anthropology explores how human and digital can be defined in relation to one another, from avatars and disability; cultural differences in how we use social networking sites or practise religion; the practical consequences of the digital for politics, museums, design, space and development to new online world and gaming communities. The book also explores the moral universe of the digital, from new anxieties to open-source ideals. Digital Anthropology reveals how only the intense scrutiny of ethnography can overturn assumptions about the impact of digital culture and reveal its profound consequences for everyday life. Combining the clarity of a textbook with an engaging style which conveys a passion for these new frontiers of enquiry, this book is essential reading for students and scholars of anthropology, media studies, communication studies, cultural studies and sociology.

Digital Anthropology

Digital Anthropology PDF

Author: Heather A. Horst

Publisher: Routledge

Published: 2020-05-26

Total Pages: 271

ISBN-13: 1000189503

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Anthropology has two main tasks: to understand what it is to be human and to examine how humanity is manifested differently in the diversity of culture. These tasks have gained new impetus from the extraordinary rise of the digital. This book brings together several key anthropologists working with digital culture to demonstrate just how productive an anthropological approach to the digital has already become. Through a range of case studies from Facebook to Second Life to Google Earth, Digital Anthropology explores how human and digital can be defined in relation to one another, from avatars and disability; cultural differences in how we use social networking sites or practise religion; the practical consequences of the digital for politics, museums, design, space and development to new online world and gaming communities. The book also explores the moral universe of the digital, from new anxieties to open-source ideals. Digital Anthropology reveals how only the intense scrutiny of ethnography can overturn assumptions about the impact of digital culture and reveal its profound consequences for everyday life. Combining the clarity of a textbook with an engaging style which conveys a passion for these new frontiers of enquiry, this book is essential reading for students and scholars of anthropology, media studies, communication studies, cultural studies and sociology.

Coming of Age in Second Life

Coming of Age in Second Life PDF

Author: Tom Boellstorff

Publisher: Princeton University Press

Published: 2015-08-25

Total Pages: 348

ISBN-13: 0691168342

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Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication in 2008, Coming of Age in Second Life was the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself. Now with a new preface in which the author places his book in light of the most recent transformations in online culture, Coming of Age in Second Life remains the classic ethnography of virtual worlds.

Digital Ethnography

Digital Ethnography PDF

Author: Sarah Pink

Publisher: SAGE

Published: 2015-10-09

Total Pages: 217

ISBN-13: 1473943140

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This sharp, innovative book champions the rising significance of ethnographic research on the use of digital resources around the world. It contextualises digital and pre-digital ethnographic research and demonstrates how the methodological, practical and theoretical dimensions are increasingly intertwined. Digital ethnography is central to our understanding of the social world; it can shape methodology and methods, and provides the technological tools needed to research society. The authoritative team of authors clearly set out how to research localities, objects and events as well as providing insights into exploring individuals’ or communities’ lived experiences, practices and relationships. The book: Defines a series of central concepts in this new branch of social and cultural research Challenges existing conceptual and analytical categories Showcases new and innovative methods Theorises the digital world in new ways Encourages us to rethink pre-digital practices, media and environments This is the ideal introduction for anyone intending to conduct ethnographic research in today’s digital society.

Digital Cultures, Lived Stories and Virtual Reality

Digital Cultures, Lived Stories and Virtual Reality PDF

Author: Thomas Maschio

Publisher: Routledge

Published: 2021-11-29

Total Pages: 169

ISBN-13: 1000484475

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This book focuses on the meaning and experience of digital practice, emerging from work in the world of business and drawing on recent anthropological thinking on digital culture. Tom Maschio suggests that the digital is a space of a new "story culture" and considers the lived experience of new technologies. The chapters cover: storytelling in journalism and business with the new technology of virtual reality, the emerging meanings of social media and community building in the digital space, the uses and meanings of visual imagery online, and the cultural meanings of smartphone technology use and the "mobile life." The book incorporates ideas from humanistic anthropology and phenomenology in order to bring business problems into alignment with human concerns and desires, and to show the application of anthropological ideas to real-world issues. As well as anthropologists, the book will be valuable to business students and professionals interested in the digital realm.

Virtual Anthropology

Virtual Anthropology PDF

Author: Gerhard W. Weber

Publisher: Springer

Published: 2010-10-11

Total Pages: 0

ISBN-13: 9783211493472

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This is the first textbook of Virtual Anthropology, the new science that combines elements from fields as diverse as anthropology, medicine, statistics, computing, scientific visualization, and industrial design. The book is intended for students in any of these or nearby fields within biology, medicine, or engineering and for teachers, journalists, and all others who will enjoy the many examples from our real biological world. After a general introduction to the field and an overview, the book is organized around six themes conveyed in more than 300 pages of text accompanied by hundreds of carefully annotated images: medical imaging and 3D digitising techniques, electronic preparation of individual specimens, analysis of complex forms in space one or many at a time, reconstruction of forms that are partly missing or damaged, production of real objects from virtual models, and, finally, thoughts about data accessibility and sharing and the implications of all this for the future of anthropology. The authors' emphasis is not on technical details but rather on step-by-step explanations of the wealth of examples included here, from brain evolution to surgical planning, always in light of the relevance of these approaches to science and to society. All readers are encouraged to try out the techniques on their own using the tools and data included in the Online Extra Materials resource.

Human No More

Human No More PDF

Author: Neil L. Whitehead

Publisher: University Press of Colorado

Published: 2012-08-12

Total Pages: 254

ISBN-13: 160732170X

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Turning an anthropological eye toward cyberspace, Human No More explores how conditions of the online world shape identity, place, culture, and death within virtual communities. Online worlds have recently thrown into question the traditional anthropological conception of place-based ethnography. They break definitions, blur distinctions, and force us to rethink the notion of the "subject." Human No More asks how digital cultures can be integrated and how the ethnography of both the "unhuman" and the "digital" could lead to possible reconfiguring the notion of the "human." This provocative and groundbreaking work challenges fundamental assumptions about the entire field of anthropology. Cross-disciplinary research from well-respected contributors makes this volume vital to the understanding of contemporary human interaction. It will be of interest not only to anthropologists but also to students and scholars of media, communication, popular culture, identity, and technology.

Anthropology

Anthropology PDF

Author: Tim Ingold

Publisher: Polity

Published: 2018-04-30

Total Pages: 0

ISBN-13: 9781509519804

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Humanity is at a crossroads. We face mounting inequality, escalating political violence, warring fundamentalisms and an environmental crisis of planetary proportions. How can we fashion a world that has room for everyone, for generations to come? What are the possibilities, in such a world, of collective human life? These are urgent questions, and no discipline is better placed to address them than anthropology. It does so by bringing to bear the wisdom and experience of people everywhere, whatever their backgrounds and walks of life. In this passionately argued book, Tim Ingold relates how a field of study once committed to ideals of progress collapsed amidst the ruins of war and colonialism, only to be reborn as a discipline of hope, destined to take centre stage in debating the most pressing intellectual, ethical and political issues of our time. He shows why anthropology matters to us all. Introducing Polity’s Why It Matters series: In these short and lively books, world-leading thinkers make the case for the importance of their subjects and aim to inspire a new generation of students.

Coming of Age in Second Life

Coming of Age in Second Life PDF

Author: Tom Boellstorff

Publisher: Princeton University Press

Published: 2015-08-25

Total Pages: 349

ISBN-13: 1400874106

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Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication in 2008, Coming of Age in Second Life was the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself. Now with a new preface in which the author places his book in light of the most recent transformations in online culture, Coming of Age in Second Life remains the classic ethnography of virtual worlds.