Unstable Bodies

Unstable Bodies PDF

Author: Jill L. Matus

Publisher: Manchester University Press

Published: 1995

Total Pages: 296

ISBN-13: 9780719043482

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While ideas about mutable or ambiguous sexuality provoked fear and fascination, they also served Victorian middle-class ideology by offering 'scientific' ways of constructing racial, class and national identity in terms of the body.

Beyond the Screen

Beyond the Screen PDF

Author: Marta Braun

Publisher: Indiana University Press

Published: 2012-08-22

Total Pages: 346

ISBN-13: 0861969138

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This scholarly anthology presents a new framework for understanding early cinema through its usage outside the realm of entertainment. From its earliest origins until the beginning of the twentieth century, cinema provided widespread access to remote parts of the globe and immediate reports on important events. Reaching beyond the nickelodeon theatres, cinema became part of numerous institutions, from churches and schools to department stores and charitable organizations. Then, in 1915, the Supreme Court declared moviemaking a “busines, pure and simple,” entrenching the film industry’s role as a producer of “harmless entertainment.” In Beyond the Screen, contributors shed light on how pre-1915 cinema defined itself through institutional interconnections and publics interested in science, education, religious uplift, labor organizing, and more.

Unstable Aesthetics

Unstable Aesthetics PDF

Author: Eddie Lohmeyer

Publisher: Bloomsbury Publishing USA

Published: 2021-01-28

Total Pages: 216

ISBN-13: 150136488X

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Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.

Bulletin

Bulletin PDF

Author: California. Division of Mines and Geology

Publisher:

Published: 1904

Total Pages: 274

ISBN-13:

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