Transactions on Edutainment XIII

Transactions on Edutainment XIII PDF

Author: Zhigeng Pan

Publisher: Springer

Published: 2017-03-07

Total Pages: 310

ISBN-13: 3662543958

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others.

Transactions on Edutainment XVI

Transactions on Edutainment XVI PDF

Author: Zhigeng Pan

Publisher: Springer Nature

Published: 2020-04-11

Total Pages: 294

ISBN-13: 366261510X

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.

Transactions on Edutainment VIII

Transactions on Edutainment VIII PDF

Author: Maiga Chang

Publisher: Springer

Published: 2012-06-05

Total Pages: 286

ISBN-13: 3642314392

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.

Transactions on Edutainment VII

Transactions on Edutainment VII PDF

Author: Zhigeng Pan

Publisher: Springer

Published: 2013-11-19

Total Pages: 295

ISBN-13: 3642290507

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.

Transactions on Edutainment XI

Transactions on Edutainment XI PDF

Author: Zhigeng Pan

Publisher: Springer

Published: 2015-09-11

Total Pages: 273

ISBN-13: 3662482479

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.

Mobile Devices and Smart Gadgets in Human Rights

Mobile Devices and Smart Gadgets in Human Rights PDF

Author: Umair, Sajid

Publisher: IGI Global

Published: 2018-10-12

Total Pages: 304

ISBN-13: 1522569405

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In recent years, technology has permeated every aspect of daily life and has drastically increased accessibility and empowerment for all demographics. Smart technologies and mobile applications now have the ability to promote and protect the basic rights of children, women, and men alike. A child’s right to education and mental growth or a woman’s socio-economic stability and protection from physical, sexual, and emotional abuse can all be attributed to these advancements. Mobile Devices and Smart Gadgets in Human Rights provides emerging research exploring the theoretical and practical applications of technology in relation to human ethical treatment and interactions. Featuring coverage on a broad range of topics such as public safety, augmented reality, and safety apps, this book is ideally designed for researchers, students, activists, academicians, policymakers, and government officials seeking current research on the influence of portable technologies in human rights and ethics.

Parallel Architectures, Algorithms and Programming

Parallel Architectures, Algorithms and Programming PDF

Author: Li Ning

Publisher: Springer Nature

Published: 2021-02-06

Total Pages: 453

ISBN-13: 9811600104

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This book constitutes the refereed proceedings of the 11th International Symposium on Parallel Architectures, Algorithms and Programming, PAAP 2020, held in Shenzhen, China, in December 2020. The 37 revised full papers presented were carefully reviewed and selected from 75 submissions. The papers deal with research results and development activities in all aspects of parallel architectures, algorithms and programming techniques.

Multimedia Technology and Enhanced Learning

Multimedia Technology and Enhanced Learning PDF

Author: Weina Fu

Publisher: Springer Nature

Published: 2021-07-21

Total Pages: 618

ISBN-13: 3030825620

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This two-volume book constitutes the refereed proceedings of the 3rd International Conference on Multimedia Technology and Enhanced Learning, ICMTEL 2021, held in April 2021. Due to the COVID-19 pandemic the conference was held virtually. The 97 revised full papers have been selected from 208 submissions. They describe new learning technologies which range from smart school, smart class and smart learning at home and which have been developed from new technologies such as machine learning, multimedia and Internet of Things.

Cognitive Computing – ICCC 2019

Cognitive Computing – ICCC 2019 PDF

Author: Ruifeng Xu

Publisher: Springer

Published: 2019-06-18

Total Pages: 205

ISBN-13: 303023407X

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This book constitutes the proceedings of the International Conference on Cognitive Computing, ICCC 2019, held as part of SCF 2019, in San Diego, CA, USA, in June 2019. The 14 full and 3 short papers presented in this volume were carefully reviewed and selected from 42 submissions. The papers cover all aspects of Sensing Intelligence (SIJ as a Service (SlaaS). Cognitive Computing is a sensing-driven computing (SDC) scheme that explores and integrates intelligence from all types of senses in various scenarios and solution contexts

Digital Forensics and Cyber Crime

Digital Forensics and Cyber Crime PDF

Author: Petr Matoušek

Publisher: Springer

Published: 2018-01-04

Total Pages: 235

ISBN-13: 3319736973

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This book constitutes the refereed proceedings of the 9th International Conference on Digital Forensics and Cyber Crime, ICDF2C 2017, held in Prague, Czech Republic, in October 2017. The 18 full papers were selected from 50 submissions and are grouped in topical sections on malware and botnet, deanonymization, digital forensics tools, cybercrime investigation and digital forensics triage, digital forensics tools testing and validation, hacking