Toys and Games Then and Now

Toys and Games Then and Now PDF

Author: Robin Nelson

Publisher: Lerner Publications

Published: 2003-01-01

Total Pages: 34

ISBN-13: 9780822546443

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Briefly describes how toys and games have changed through the years, including such topics as how playgrounds differ and how today's toys relate to those of the past.

Toys Then and Now

Toys Then and Now PDF

Author: Nadia Higgins

Publisher: Pogo Books

Published: 2018-12-15

Total Pages: 24

ISBN-13: 9781641284776

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In Toys Then and Now, leveled text and vibrant, full-color photographs take readers through the cultural and technological advances that affected toys through time. Readers will compare life in the past to life today. An infographic highlights a period in housing and What Do You Think? sidebars and an activity encourage deeper inquiry. Homes Then and Now also features reading tips for teachers and parents, a table of contents, a glossary, and an index.

Toys and Games Past and Present

Toys and Games Past and Present PDF

Author: Kerry Dinmont

Publisher: Bumba Books (R) -- Past and Press

Published: 2018-08

Total Pages: 28

ISBN-13: 1541526910

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How do the toys and games children played with in the past compare to the toys of the present? This carefully leveled text compares and contrasts using colorful photographs, age-appropriate critical thinking questions, and a photo glossary that help build nonfiction-learning skills and vocabulary.

Toys and Games

Toys and Games PDF

Author: BOBBIE. KALMAN

Publisher:

Published: 2021-08

Total Pages: 24

ISBN-13: 9781510555020

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Long ago, there were few toys and no video games. Children had less time to play because they had to help their parents around the house or on the farm. Find out more in Toys and Games, a title in the Then and Now series.

Dictionary of Toys and Games in American Popular Culture

Dictionary of Toys and Games in American Popular Culture PDF

Author: Frank Hoffmann

Publisher: Routledge

Published: 2013-10-08

Total Pages: 152

ISBN-13: 1135418462

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Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.

Toys and Games

Toys and Games PDF

Author: Percy Leed

Publisher:

Published: 2023

Total Pages: 0

ISBN-13: 9781728499543

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"What did children do for fun and entertainment long ago? Readers can find out in this book filled with exciting photographs to show what toys and games were like in the past"--

Toys and Games

Toys and Games PDF

Author: Charles Hope

Publisher:

Published: 2015-03-05

Total Pages: 24

ISBN-13: 9781742033501

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Humans have been playing games and using toys for thousands of years. The entertainments of today have come a long way from those of the past. Welcome to the fascinating world of Toys and Games: Then & Now.

Las Vegas Then and Now

Las Vegas Then and Now PDF

Author: Su Kim Chung

Publisher: HarperCollins UK

Published: 2022-11-24

Total Pages: 520

ISBN-13: 1911670107

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Las Vegas Then and Now pairs vintage shots from 100 years of the city's history with the same view today.