Stealing History

Stealing History PDF

Author: Roger Atwood

Publisher: St. Martin's Press

Published: 2007-04-01

Total Pages: 352

ISBN-13: 1429901357

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Roger Atwood knows more about the market for ancient objects than almost anyone. He knows where priceless antiquities are buried, who is digging them up, and who is fencing and buying them. In this fascinating book, Atwood takes readers on a journey through Iraq, Peru, Hong Kong, and across America, showing how the worldwide antiquities trade is destroying what's left of the ancient sites before archaeologists can reach them, and thus erasing their historical significance. And it is getting worse. The discovery of the legendary Royal Tombs of Sipan in Peru started an epidemic. Grave robbers scouring the courntryside for tombs--and finding them. Atwood recounts the incredible story of the biggest piece of gold ever found in the Americas, a 2,000-year-old, three-pound masterpiece that cost one looter his life, sent two smugglers to jail, and wrecked lives from Panama to Pennsylvainia. Packed with true stories, this book not only reveals what has been found, but at what cost to both human life and history.

Tomb Raiders

Tomb Raiders PDF

Author: Judy Dodge Cummings

Publisher: Nomad Press

Published: 2018-02-01

Total Pages: 104

ISBN-13: 1619306212

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The dead do not always rest easy. Armed with shovels and crowbars, thieves throughout history have unearthed graves for greed, hunger, and knowledge. Tomb Raiders: Real Tales of Grave Robberies recounts little-known stories of body snatchers and crooks of the crypt. For example, when colonists in Jamestown, Virginia, dug up the dead in 1609, they were after food. During this “Starving Time,” settlers ate horses, dogs, cats, and rats. When that food ran out, people resorted to cannibalism to survive. Another reason to rob graves? Science! To learn human anatomy, medical students in New York City in 1788 dissected corpses snatched from nearby graveyards. And then there was President Abraham Lincoln, who was entombed in a vault in Springfield, Illinois. In 1876, a gang of counterfeiters schemed to steal Lincoln’s corpse and hold it for ransom. Another good place to do some grave robbing was the Valley of the Kings in 1881. Thousands of years earlier, priests had hidden the monarchs here to protect them from grave robbers of ancient times. A little closer to our own time, poverty again lured tomb robbers to the dirt hill outside Sipán, Peru. Poor sugarcane farmers had been digging holes in this mud brick pyramid for decades, occasionally finding a piece of cloth or pottery shard. But one night in 1987, a tunnel collapsed on a grave robber, burying him in treasure. In these five tales of historic grave robberies, readers will encounter adventure, intrigue, and suspense with a grain of the grisly! This is the seventh book in a series called Mystery & Mayhem, which features true tales that whet kids’ appetites for history by engaging them in genres with proven track records—mystery and adventure. History is made of near misses, unexplained disappearances, unsolved mysteries, and bizarre events that are almost too weird to be true—almost! The Mystery and Mayhem series delves into these tidbits of history to provide kids with a jumping-off point into a lifelong habit of appreciating history. The five true tales told within Tomb Raiders are paired with maps, photographs, and timelines that lend authenticity and narrative texture to the stories. A glossary and resources page provide the opportunity to practice using essential academic tools. These nonfiction narratives use clear, concise language with compelling plots that both avid and reluctant readers will be drawn to.

Trailblazers: Tomb Raiders

Trailblazers: Tomb Raiders PDF

Author: Philip Steele

Publisher: Silver Dolphin Books

Published: 2017-12-05

Total Pages: 62

ISBN-13: 1626869499

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Follow the trail to the ancient tombs! Revel in the wonders of the pyramids, temples, and treasures of Ancient Egypt in this 64-page adventure! Learn about excavation and mummification alongside great explorers, Egyptologists, and treasure hunters who paved the way for discoveries about this historic civilization. As young adventurers read about pharaohs, gods, and goddesses, they can hunt for a hidden button in the book to open a secret drawer! What's inside? That's for the tomb raider to find!

Grand Thieves & Tomb Raiders

Grand Thieves & Tomb Raiders PDF

Author: Rebecca Levene

Publisher: Aurum

Published: 2012-11-08

Total Pages: 376

ISBN-13: 1781311072

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Gaming: it’s the greatest British invasion of them all. Lara Croft is an international icon and the British-born Grand Theft Auto and its spin-offs have sold more than 100 million copies worldwide. The UK’s games industry is now bigger than either its cinema or its music. Yet the medium’s birth in Thatcher’s Britain was almost accidental. While politicians championed computers like the BBC Micro and the ZX Spectrum as engines of learning, it was left to a grassroots culture of amateur programmers to unlock their true potential. And from bedrooms and classrooms across the country, a brilliant profusion of innovative and idiosyncratic games soon emerged – propelling their young creators to fame, riches and, eventually, a place on the world stage. This is the story of those teenage coders – tracing their journey from the first home computers to the age of the smartphone. A mix of oddball characters, programming miracles and moral panics, Grand Thieves & Tomb Raiders reveals how the unique history of British computing led to some of the greatest games of all time.

Tomb Raiders and Space Invaders

Tomb Raiders and Space Invaders PDF

Author: Geoff King

Publisher: Bloomsbury Publishing

Published: 2005-10-28

Total Pages: 273

ISBN-13: 0857717405

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The first in the field to focus on the key aspects of videogames themselves as a distinctive medium, this is a rich and original read for gamers as well as students and researchers of popular culture internationally, which reviews the passionate gamer/game relationship viz all types of games from "Doom" to "EverQuest". Videogames now rival Hollywood cinema in popularity and profits and there are huge followings for titles such as "Tomb Raider" or "The Sims". Exactly what games offer, however, as a distinct form of entertainment, has received scant attention. This book is a valuable contribution to this new field. Its main focus is on key formal aspects of games and the experiences and pleasures offered by the activities they require of the player. A wide range of games are considered, from first-person shooters to third-person action-adventures, strategy, sports-related and role-playing games. Issues examined in detail include the characteristics of gameplay and its relationship with narrative, genre, virtual landscapes, realism, spectacle and sensation. Lively and accessible in style, this book is written for both an academic readership and the wider audience of gamers and those interested in popular culture.

Art Crime

Art Crime PDF

Author: Noah Charney

Publisher: Springer

Published: 2016-03-02

Total Pages: 364

ISBN-13: 1137407573

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Since the Second World War, art crime has shifted from a relatively innocuous, often ideological crime, into a major international problem, considered by some to be the third-highest grossing criminal trade worldwide. This rich volume features essays on art crime by the most respected and knowledgeable experts in this interdisciplinary subject.

The Medici Conspiracy

The Medici Conspiracy PDF

Author: Peter Watson

Publisher: PublicAffairs

Published: 2007-06-12

Total Pages: 400

ISBN-13: 1586485407

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The story begins, as stories do in all good thrillers, with a botched robbery and a police chase. Eight Apuleian vases of the fourth century B.C. are discovered in the swimming pool of a German-based art smuggler. More valuable than the recovery of the vases, however, is the discovery of the smuggler's card index detailing his deals and dealers. It reveals the existence of a web of tombaroli—tomb raiders— who steal classical artifacts, and a network of dealers and smugglers who spirit them out of Italy and into the hands of wealthy collectors and museums. Peter Watson, a former investigative journalist for the London Sunday Times and author of two previous exposés of art world scandals, names the key figures in this network that has depleted Europe's classical artifacts. Among the loot are the irreplaceable and highly collectable vases of Euphronius, the equivalent in their field of the sculpture of Bernini or the painting of Michelangelo. The narrative leads to the doors of some major institutions: Sothebys, the Getty Museum in L.A., the Museum of Fine Arts in Boston, and the Metropolitan Museum of Art in New York among them. Filled with great characters and human drama, The Medici Conspiracy authoritatively exposes another shameful round in one of the oldest games in the world: theft, smuggling and duplicitous dealing, all in the name of art.

Tomb Raider Volume 2: Secrets and Lies

Tomb Raider Volume 2: Secrets and Lies PDF

Author: Gail Simone

Publisher: Dark Horse Comics

Published: 2015

Total Pages: 146

ISBN-13: 1616556390

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After Rise of the Tomb Raider, Lara Croft's adventure continues in the comic Dark Horse series by Eisner Award winning writer Mariko Tamaki and others.

The Making of Tomb Raider

The Making of Tomb Raider PDF

Author: Daryl Baxter

Publisher: White Owl

Published: 2021-12-20

Total Pages: 219

ISBN-13: 1399002066

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Back in 1994 at the game company ‘CORE Design’ in Derby, Lara Croft was born. Through eighteen months of pure hard work from the team, Tomb Raider was released in 1996 and became the success that we see today; taking part in the mid-nineties celebrations of Brit-Pop and Girl Power. This is the story of the team who were involved in creating the first two games, then leaving the series to a new team in 1998. Lara Croft brought class, comedy, and a James Bondian role to the game, dreamt up by Toby Gard and helped to become a pitch with Paul Douglas. The game was a gamble, but because everyone at the company believed in it, it led to huge success for everyone, except for Toby and Paul. ‘The Making of Tomb Raider’ goes into detail of how Lara and the games were born, alongside why Toby Gard and Paul Douglas left before the sequel was released. Throughout eleven chapters of countless interviews, this book will tell you who was responsible for creating the first two games; from its levels, its music, the many voices of Lara Croft, and much more. The team also reveals all about the star of the second game; Winston the Butler, and how he came to be by Joss Charmet. Over twenty people were interviewed for this story; from the pitch for what would be Tomb Raider, alongside the challenges along the way, up until the release of Tomb Raider 2 in 1997...