The Walking Dead Vol. 23

The Walking Dead Vol. 23 PDF

Author: Robert Kirkman

Publisher: Image Comics

Published: 2015-04-29

Total Pages: 140

ISBN-13: 163215465X

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The new era of peace and prosperity is interrupted by a new type of enemy. One that travels amongst the walkers. One that will turn whispers of their appearance to screams. Collects THE WALKING DEAD #133-138

Mastering Fear

Mastering Fear PDF

Author: Rikke Schubart

Publisher: Bloomsbury Publishing USA

Published: 2018-07-12

Total Pages: 384

ISBN-13: 1501336738

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Mastering Fear analyzes horror as play and examines what functions horror has and why it is adaptive and beneficial for audiences. It takes a biocultural approach, and focusing on emotions, gender, and play, it argues we play with fiction horror. In horror we engage not only with the negative emotions of fear and disgust, but with a wide range of emotions, both positive and negative. The book lays out a new theory of horror and analyzes female protagonists in contemporary horror from child to teen, adult, middle age, and old age. Since the turn of the millennium, we have seen a new generation of female protagonists in horror. There are feisty teens in The Vampire Diaries (2009–2017), troubled mothers in The Babadook (2014), and struggling women in the New French extremity with Martyrs (2008) and Inside (2007). At the fuzzy edges of the genre are dramas like Pan's Labyrinth (2006) and Black Swan (2010), and middle-age women are now protagonists with Carol in The Walking Dead (2010–) and Jessica Lange's characters in American Horror Story (2011–). Horror is not just for men, but also for women, and not just for the young, but for audiences of all ages.

"We're All Infected"

Author: Dawn Keetley

Publisher: McFarland

Published: 2014-02-07

Total Pages: 255

ISBN-13: 1476614520

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This edited collection brings together an introduction and 13 original scholarly essays on AMC's The Walking Dead. The essays in the first section address the pervasive bloodletting of the series: What are the consequences of the series' unremitting violence? Essays explore violence committed in self-defense, racist violence, mass lawlessness, the violence of law enforcement, the violence of mourning, and the violence of history. The essays in the second section explore an equally urgent question: What does it mean to be human? Several argue that notions of the human must acknowledge the centrality of the body--the fact that we share a "blind corporeality" with the zombie. Others address how the human is closely aligned with language and time, the disappearance of which are represented by the aphasic, timeless zombie. Underlying each essay are the game-changing words of The Walking Dead's protagonist Rick Grimes to the other survivors: "We're all infected." The violence of the zombie is also our violence; their blind drives are also ours. The human characters of The Walking Dead may try to define themselves against the zombies but in the end their bodies harbor the zombie virus: they are the walking dead. Instructors considering this book for use in a course may request an examination copy here.

The Written Dead

The Written Dead PDF

Author: Kyle William Bishop

Publisher: McFarland

Published: 2017-06-29

Total Pages: 226

ISBN-13: 1476665648

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From Victor Halperin's White Zombie (1932) to George A. Romero's landmark Night of the Living Dead (1968) and AMC's hugely successful The Walking Dead (2010-), zombie mythology has become an integral part of popular culture. In a reversal of the typical pattern of adaptation, the zombie developed onscreen before appearing in short stories and comic books during the 20th century, and more recently as subjects of more traditional novels. This collection of new essays examines some of the most influential and inventive zombie literature, from the early stories to the most recent narratives, including some told from a zombie perspective.

The Walking Dead Live!

The Walking Dead Live! PDF

Author: Philip L. Simpson

Publisher: Rowman & Littlefield

Published: 2016-07-05

Total Pages: 229

ISBN-13: 1442271213

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In 2010, The Walking Dead premiered on AMC and has since become the most watched scripted program in the history of basic cable. Based on the graphic novel series by Robert Kirkman, The Walking Dead provides a stark, metaphoric preview of what the end of civilization might look like: the collapse of infrastructure and central government, savage tribal anarchy, and purposeless hordes of the wandering wounded. While the representation of zombies has been a staple of the horror genre for more than half a century, the unprecedented popularity of The Walking Dead reflects an increased identification with uncertain times. In The Walking Dead Live! Essays on the Television Show, Philip L. Simpson and Marcus Mallard have compiled essays that examine the show as a cultural text. Contributors to this volume consider how the show engages with our own social practices—from theology and leadership to gender, race, and politics—as well as how the show reflects matters of masculinity, memory, and survivor’s guilt. As a product of anxious times, The Walking Dead gives the audience an idea of what the future may hold and what popular interest in the zombie genre means. Providing insight into the broader significance of the zombie apocalypse story, The Walking Dead Live! will be of interest to scholars of sociology, cultural history, and television, as well as to fans of the show.

Media Marathoning

Media Marathoning PDF

Author: Lisa Glebatis Perks

Publisher: Lexington Books

Published: 2014-12-11

Total Pages: 255

ISBN-13: 0739196758

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Media Marathoning: Immersions in Morality is a scholarly study of the intense relationship between reader and story world, analyzing the way audiences become absorbed in a fictive text and dedicate many hours to exploring its narrative contours. Rather than view these media experiences as mindless indulgences, “media marathoning” connotes a conjoined triumph of commitment and stamina. Compared to more traditional, slower-paced media engagement patterns, media marathoning affords readers greater depth of story world engagement, maximizing the emotional and cognitive rewards of the media experience. Through immersive marathoning experiences, audiences can seriously engage with mediated questions about human nature and society, refining our orientation toward morality through internal dialogue about the story and communication with other readers as we process the meaningful journey. As digital technologies facilitate easier, user-centered access to media texts, narratives increase in complexity, and more readers seek immersive story world experiences, marathoning looks to be the new normal of media engagement. Drawing from qualitative studies of book, film, and television marathoners, along with textual analysis of commonly marathoned stories, Media Marathoning presents a holistic look at marathoning’s cultural impact.

Adventure Games

Adventure Games PDF

Author: Aaron A. Reed

Publisher: Bloomsbury Publishing USA

Published: 2020-02-20

Total Pages: 240

ISBN-13: 1501346555

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The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.

All Kinds of Scary

All Kinds of Scary PDF

Author: Jonina Anderson-Lopez

Publisher: McFarland

Published: 2023-06-12

Total Pages: 246

ISBN-13: 1476649111

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Horror fiction--in literature, film and television--display a wealth of potential, and appeal to diverse audiences. The trope of "the black man always dies first" still, however, haunts the genre. This book focuses on the latest cycle of diversity in horror fiction, starting with the release of Get Out in 2017, which inspired a new speculative turn for the genre. Using various critical frameworks like feminism and colonialism, the book also assesses diversity gaps in horror fictions, with an emphasis on marketing and storytelling methodology. Reviewing the canon and definitions of horror may point to influences for future implications of diversity, which has cyclically manifested in horror fictions throughout history. This book studies works from literature, film and television while acknowledging that each of the formats are distinct artforms that complement each other. The author compares diverse representation in novels like The Castle of Otranto, Frankenstein, Fledgling, Broken Monsters and Mexican Gothic. Horror films like Bride of Frankenstein, It Comes at Night, Us and Get Out are also examined. Lastly, the author emphasizes the diverse horror fictions in television, like The Exorcist, Fear the Walking Dead, The Twilight Zone and Castle Rock.

Undead Apocalyse

Undead Apocalyse PDF

Author: Stacey Abbott

Publisher: Edinburgh University Press

Published: 2016-09-08

Total Pages: 240

ISBN-13: 0748694927

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Explores the intersection of the vampire and zombie with 21st Century dystopian and post-apocalyptic cinemaTwenty-first century film and television is overwhelmed with images of the undead. Vampires and zombies have often been seen as oppositional: one alluring, the other repellant; one seductive, the other infectious. With case studies of films like I Am Legend and 28 Days Later, as well as TV programmes like Angel and The Walking Dead, this book challenges these popular assumptions and reveals the increasing interconnection of undead genres. Exploring how the figure of the vampire has been infused with the language of science, disease and apocalypse, while the zombie text has increasingly been influenced by the trope of the areluctant vampire, Stacey Abbott shows how both archetypes are actually two sides of the same undead coin. When considered together they present a dystopian, sometimes apocalyptic, vision of twenty-first century existence.Key featuresRather than seeing them as separate or oppositional, this book explores the intersection and dialogue between the vampire and zombie across film and televisionMuch contemporary scholarship on the vampire focuses on Dark Romance, while this book explores the more horror-based end of the genreOffers a detailed discussion of the development of zombie televisionProvides a detailed examination of Richard Mathesons I Am Legend, including the novel, the script, the adaptations and the BBFCs response to Mathesons script