The Unknown Quest 2: Portal Jumping: An Unofficial Minecraft Novel

The Unknown Quest 2: Portal Jumping: An Unofficial Minecraft Novel PDF

Author: Crafty

Publisher: Unknown Quest

Published: 2020-10-03

Total Pages: 170

ISBN-13: 9781946525635

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The Quest Continues... Meeting another builder had been one thing, but to learn there was a whole city out there was a bit much for Steve to swallow. As much as he hates to admit it, he's nervous. Nervous about the idea of leaving the home he's made for himself, of leaving the village behind, of meeting other builders and perhaps, learning that he's not the best of the best. For so many years he's just been Steve, the only builder. Steve, the Hero. What if he isn't the only Hero out there? Worse still, what if no one needs him around at all? What if he gets to the new city and discovers he's not at all special? But as Alex and Steve make their way across the land, the two discover strange sights. Unsettling sights. It looks like the city isn't the only new, alarming thing for Steve to uncover - someone else is walking among the wilds, and they're looking to cause trouble. It's up to Steve and Alex to find a way to stop it. Disclaimer: This is not an official Minecraft book and is not authorized or owned by Mojang

Minecraft Volume 1 (Graphic Novel)

Minecraft Volume 1 (Graphic Novel) PDF

Author: Sfé R. Monster

Publisher: Dark Horse Comics

Published: 2019-06-04

Total Pages: 88

ISBN-13: 150670834X

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The first Graphic Novel in the world of Gaming Phenomenon Minecraft! Tyler is your everyday kid whose life is changed when his family has to move from the town he's always known. Thankfully, Tyler has a strong group of friends forever linked in the world of Minecraft! Tyler, along with his friends Evan, Candace, Tobi, and Grace have been going on countless adventures together across the expanses of the Overworld and are in need of a new challenge. They decide to go on the Ultimate Quest--to travel to the End and face off against the ender dragon!

Tales of an 8-Bit Kitten: A Call to Arms

Tales of an 8-Bit Kitten: A Call to Arms PDF

Author: Cube Kid

Publisher: Andrews McMeel Publishing

Published: 2020-03-31

Total Pages: 235

ISBN-13: 152486210X

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Best-selling author, Cube Kid, introduces the second book in his series about Eeebs the kitten who lives some incredible adventures in the world of Minecraft. Fans of the Diary of an 8-Bit Warrior series will find familiar, emblematic characters here in the Nether. Now that Eeebs knows he's part of the Prophecy and the coming war against the Eyeless One, he has one goal: find Runt and help him in his quest. While stationed at Villagetown, the little cat tries to find his place among the Lost Legion and learn more about his hidden powers. But life in Villagetown never stays quiet for very long . . . In a diary-like format embellished with full-color Minecraft-inspired illustrations, this series is sure to keep kids coming back for more!

Diary of an Odd Enderman Book 1: A New Journey: An Unofficial Minecraft Book

Diary of an Odd Enderman Book 1: A New Journey: An Unofficial Minecraft Book PDF

Author: Press

Publisher: Diary of an Odd Enderman

Published: 2020-08-31

Total Pages: 82

ISBN-13: 9781946525611

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Why is he so odd? Hmmm? Maybe it's because he looks weird? Or creeps up on you... Enderman feels alone in his dark, cold world. He has heard stories of other enderman traveling to colorful worlds. They come back to share their stories of how the other world is beautiful. The endermen would come back home with blocks they have stolen from that world. Enderman starts to write in his journal speaking of how he is curious to see this colorful world with his own eyes. When he finally gains the courage to explore this new world, he decides to visit at night time. He knows he looks intimidating and also realizes that if another being looks into his eyes, he will automatically go into attack mode. He doesn't want to be this way. Take a journey into the unknown with this odd enderman, as he finds himself in many situations, good and bad! Disclaimer: This is not an official Minecraft book and is not authorized or owned by Mojang

Games and Rules

Games and Rules PDF

Author: Beat Suter

Publisher: transcript Verlag

Published: 2019-03-31

Total Pages: 323

ISBN-13: 3839443040

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Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.

Introduction to Information Systems

Introduction to Information Systems PDF

Author: R. Kelly Rainer

Publisher: John Wiley & Sons

Published: 2008-01-09

Total Pages: 452

ISBN-13: 0470169001

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WHATS IN IT FOR ME? Information technology lives all around us-in how we communicate, how we do business, how we shop, and how we learn. Smart phones, iPods, PDAs, and wireless devices dominate our lives, and yet it's all too easy for students to take information technology for granted. Rainer and Turban's Introduction to Information Systems, 2nd edition helps make Information Technology come alive in the classroom. This text takes students where IT lives-in today's businesses and in our daily lives while helping students understand how valuable information technology is to their future careers. The new edition provides concise and accessible coverage of core IT topics while connecting these topics to Accounting, Finance, Marketing, Management, Human resources, and Operations, so students can discover how critical IT is to each functional area and every business. Also available with this edition is WileyPLUS - a powerful online tool that provides instructors and students with an integrated suite of teaching and learning resources in one easy-to-use website. The WileyPLUS course for Introduction to Information Systems, 2nd edition includes animated tutorials in Microsoft Office 2007, with iPod content and podcasts of chapter summaries provided by author Kelly Rainer.

Designing Games

Designing Games PDF

Author: Tynan Sylvester

Publisher: "O'Reilly Media, Inc."

Published: 2013-01-03

Total Pages: 416

ISBN-13: 144933802X

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Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

Video Games and Creativity

Video Games and Creativity PDF

Author:

Publisher: Academic Press

Published: 2015-08-03

Total Pages: 330

ISBN-13: 0128017058

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Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes

Diary of a Minecraft Enderman

Diary of a Minecraft Enderman PDF

Author: Alex Brian

Publisher:

Published: 2015-03-03

Total Pages: 0

ISBN-13: 9781508722298

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From Amazon's #1 Best Selling Author Alex Brian! Limited Time Offer! Get This Best Selling Book At The Discounted Price! In this book, you will meet a Minecraft Enderman and get to know if endermen are any different than us. Do they have a heart? Do they have feelings? Well, only a enderman could answer this question! If you are a Minecraft fanatic, you would definitely want to know more about what it takes to be a Minecraft enderman. A perfect gift for your minecrafty kid. Buy this best seller now before the price goes up! -----Tags: Kids books. minecraft, minecraft books,minecraft free, minecraft books for kids, minecraft games, minecraft xbox, minecraft tips, minecraft game, minecraft comics, minecraft story book

Fun and Software

Fun and Software PDF

Author: Olga Goriunova

Publisher: Bloomsbury Publishing USA

Published: 2016-05-19

Total Pages: 297

ISBN-13: 1501318284

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Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. By exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play and coding as a bodily pursuit of the unique in recursive structures, Fun and Software helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society. Including chapters from leading scholars, programmers and artists, Fun and Software makes a major contribution to the field of software studies and opens the topic of software to some of the most pressing concerns in contemporary theory.