Music Game Book

Music Game Book PDF

Author:

Publisher:

Published: 2006

Total Pages: 0

ISBN-13: 9782843238277

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Opera fans, pop culture addicts, jazz lovers, music afficionados, and novices: this book is for you. Featuring an assortment of games, puzzles, and trivia, this comprehensive volume contains a wealth of information, detailing all there is to know on the twentieth century music history. 250 illustrations

The Ultimate Music Game Book

The Ultimate Music Game Book PDF

Author: Geoff Lorenz

Publisher:

Published: 2005-01-01

Total Pages: 96

ISBN-13: 9780893280314

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Games for two players to the entire classroom, designed to enhance musical knowledge, skills, and creativity by focusing on note-reading, rhythmic understanding, composition, mastering musical terms, and learning about composers.

Music Buff

Music Buff PDF

Author: Smith Street Books

Publisher: Rizzoli Publications

Published: 2023-10-31

Total Pages: 0

ISBN-13: 1922754684

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Think you know music? This game of trivia will put your knowledge to the test with over 1000 questions. You may know the lyrics to every song by Nirvana or Sinatra, but what about those lesser-known artists? You might be a BTS obsessive, but do you know who their first producer was? If you think you know everything about music, Music Buff will put you to the test with over 1000 questions that will make even the most devoted music lover sweat. Divided into six categories and complete with two die, this game will put your knowledge to the test about Albums, Artists, Connections, Singles, Firsts, and Behind the Scenes Facts. Pop a vinyl on, roll the dice to pick a category, and set your game to play.

Rhythms of the Game

Rhythms of the Game PDF

Author: Bernie Williams

Publisher: Hal Leonard Corporation

Published: 2011-06-01

Total Pages: 227

ISBN-13: 1458429172

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(Book). Bernie Williams' ability to play major league baseball at a high level was directly influenced by his musical training and his deep understanding of the similarities between musical artistry and athletic performance. Through a series of conversations, narratives, and sidebars, the authors (Bernie Williams, Dave Gluck, and Bob Thompson) discover and reveal the influence of music and its rhythms on the game of baseball. Readers of Rhythms of the Game will gain an insight into the similarities between musical artistry and athletic performance. The book is written for musicians and athletes looking to improve their level of performance on the stage or on the field, as well as for a general audience interested in gaining a deeper understanding of the underlying influence of music on the game of baseball.

The Ultimate Book of Family Card Games

The Ultimate Book of Family Card Games PDF

Author: Oliver Ho

Publisher: Puzzlewright

Published: 2024-09-03

Total Pages: 0

ISBN-13: 9781454953753

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Pick a card game--any card game! Everyone loves to play cards, and this ultimate collection has all the fun favorites (including rummy, spades, war, old maid, go fish, snip snap snorem, and hearts), plus some similar but less widely known games that families will love exploring. There are over 50 games in all, organized by type and difficulty, complete with instructions, rules, strategies, color illustrations, and a brief note on each game's origins. This is an active backlist title and will be refreshed with a new cover and interior design, as well as the Puzzlewright branding.

The Inner Game of Music

The Inner Game of Music PDF

Author: Barry Green

Publisher: Doubleday

Published: 1986-02-21

Total Pages: 236

ISBN-13: 0385231261

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Suggests techniques for overcoming self-consciousness and improving musical performances, shares a variety of exercises, and includes advice on improving one's listening skills.

A Composer's Guide to Game Music

A Composer's Guide to Game Music PDF

Author: Winifred Phillips

Publisher: MIT Press

Published: 2017-08-11

Total Pages: 285

ISBN-13: 0262534495

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A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

Aaron Marks' Complete Guide to Game Audio

Aaron Marks' Complete Guide to Game Audio PDF

Author: Aaron Marks

Publisher: CRC Press

Published: 2017-03-16

Total Pages: 544

ISBN-13: 1317636198

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Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.