Tome of Horrors 5e

Tome of Horrors 5e PDF

Author: Edwin Nagy

Publisher:

Published: 2019-12

Total Pages: 342

ISBN-13: 9781622838233

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Now for 5th Edition! Frog God Games unleashes the next iteration of its iconic Tome of Horrors series for 5th Edition. Hordes of sinister adversaries, restless dead, and other horrific monstrosities to gleefully challenge your players' expectations. Bursting with hundreds of creatures, new additions as well as converted classics, in a library-bound and stitched full color volume, the next Tome of Horrors will be a must have for your 5th edition campaign. Everybody needs more monsters. The Tome of Horrors for Fifth Edition includes a selection of creatures from earlier volumes as a kick off for an entire series of fifth edition books.

Cyclopean Deeps Volume 1 - Swords & Wizardry

Cyclopean Deeps Volume 1 - Swords & Wizardry PDF

Author: Matt Finch

Publisher:

Published: 2018-05

Total Pages: 162

ISBN-13: 9781622835225

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Deep beneath the ground, in those regions where the echoes of mankind's feet are seldom heard, where even firelight is a bizarre intruder from a long-forgotten place, the foes of mankind breed and multiply. It is a realm of dark chaos - for these creatures of the echoing deeps count each other as rivals and enemies. It is a place without peace, a place without virtues, a place where every countenance of evil is to be found in sluggish torpor, stirring restlessly in dreams of cruelty and hatred. These dark and deadly provinces are known as the Under Realms. Most named regions in the Under Realms are quite distinct from each other, whether by geological formation or by the types of inhabitants that have established themselves in strategically important areas. Characters who enter this area expecting to find drowic elves, deep gnomes, and other "normal" features of the Under Realms will swiftly discover the error of their thinking. The Vaults of the Sunless Sea, located to the north of the Cyclopean Deeps, might fit that description, but the Cyclopean Deeps are a different and decidedly more unpleasant area into which the denizens of the Vaults seldom venture. This series of adventures forms a mini-campaign in the depths of the earth, suitable for a party of 4+ characters with an average level of 10-12, or 8+ characters with an average level around 7. For Swords & Wizardry.

Sword of Air

Sword of Air PDF

Author: Sword and Sorcery Studios Staff

Publisher: Necromancer Games

Published: 2001-12-01

Total Pages: 64

ISBN-13: 9781588461544

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A Legendary Artifact Hidden away in a tomb dedicated to Hecate, the evil goddess of magic, the Sword of Air awaits those bold or foolish enough to seize! Do you dare enter the trapped halls of Hecate? Can you win the fabled blade? And at what cost? Only those seeking fame or infamy should dare enter this lair of certain doom! In a Tomb of Unsurpassed Horrors The second module in our "D" series of stand-alone dungeons, The Sword of Air, published under the D20 System, is designed for 4-8 characters of 10th to 16th level. The Sword of Air is an exceedingly difficult adventure in the style of a certain classic 1 st-Edition adventure, and is sure to rekindle fond memories for veteran gamers -- except that this dungeon has six levels, not just one. Bring your holy symbol....

The Lost City of Barakus

The Lost City of Barakus PDF

Author: W B D Kenower

Publisher:

Published: 2003-11-01

Total Pages: 212

ISBN-13: 9781931275484

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Plunge into the forgotten city of Barakus where only the bold survive! Explore cavernous dungeons, intrigue with wary soldiers and battle horrors from the edge of time. Barakus is an Epic introductory location-based adventure for character levels 1-5, revised for the 3.5 system. This huge adventure provides months of gaming material. The book details a complete city, the wilderness surrounding it, and a huge, 5-level dungeon. Dozens of minor quests and puzzles are used to distract and entertain adventurers while the main storyline builds to a crescendo. This adventure and sourcebook contains over 30 highly detailed side quests that take place in the wilderness and city, and the dungeon itself contains over 200 numbered encounter areas. Players can attempt to stop the city beggars from being sold as slaves, face bandits in the wilderness, expose the corruption of a noble family, and destroy an ancient evil that caused the downfall of the lost civilization.

Rappan Athuk

Rappan Athuk PDF

Author: Bill Webb

Publisher: White Wolf Publishing

Published: 2001

Total Pages: 52

ISBN-13: 9781588461568

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The first in the "R" series of D20 System dungeon modules by Necromancer Games, Rappan Athuk -- The Dungeon of Graves: The Upper Levels is the grand-daddy of all dungeon crawls! This dungeon of caverns, passages, traps and hidden chambers defies even the most experienced adventurer to travel its halls. This module features six levels of this evil, multilevel dungeon, including monsters your characters have never imagined in their worst nightmares. Rappan Athuk awaits!

Tome of Magic

Tome of Magic PDF

Author: Matthew Sernett

Publisher:

Published: 2006

Total Pages: 0

ISBN-13: 9780786939091

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This volume introduces three new magic subsystems for the D&D game. They introduce new base classes and spellcasting mechanics, and include new feats, prestige classes, magic items, and spells.