The Screen Media Reader

The Screen Media Reader PDF

Author: Stephen Monteiro

Publisher: Bloomsbury Publishing USA

Published: 2017-01-12

Total Pages: 489

ISBN-13: 1501311700

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Offers key historical and interpretative texts on the development and role of "the screen" in communications and the social sphere.

The Screen Media Reader

The Screen Media Reader PDF

Author: Stephen Monteiro

Publisher: Bloomsbury Publishing USA

Published: 2017-01-12

Total Pages: 488

ISBN-13: 1501311670

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As mobile communication, social media, wireless networks, and flexible user interfaces become prominent topics in the study of media and culture, the screen emerges as a critical research area. This reader brings together insightful and influential texts from a variety of sources-theorists, researchers, critics, inventors, and artists-that explore the screen as a fundamental element not only in popular culture but also in our very understanding of society and the world. The Screen Media Reader is a foundational resource for studying the screen and its cultural impact. Through key contemporary and historical texts addressing the screen's development and role in communications and the social sphere, it considers how the screen functions as an idea, an object, and an everyday experience. Reflecting a number of descriptive and analytical approaches, these essays illustrate the astonishing range and depth of the screen's introduction and application in multiple media configurations and contexts. Together they demonstrate the long-standing influence of the screen as a cultural concept and communication tool that extends well beyond contemporary debates over screen saturation and addiction.

The New Media Reader

The New Media Reader PDF

Author: Noah Wardrip-Fruin

Publisher: MIT Press

Published: 2003-02-14

Total Pages: 872

ISBN-13: 9780262232272

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A sourcebook of historical written texts, video documentation, and working programs that form the foundation of new media. This reader collects the texts, videos, and computer programs—many of them now almost impossible to find—that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II—when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared—and the emergence of the World Wide Web—when they entered the mainstream of public life. The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart's first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman's Lorna, the first interactive video art installation.

Life on the Screen

Life on the Screen PDF

Author: Sherry Turkle

Publisher: Simon and Schuster

Published: 2011-04-26

Total Pages: 358

ISBN-13: 1439127115

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Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and machines. What is emerging, Turkle says, is a new sense of identity—as decentered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual environments that confirm a dramatic shift in our notions of self, other, machine, and world. The computer emerges as an object that brings postmodernism down to earth.

Behind Their Screens

Behind Their Screens PDF

Author: Emily Weinstein

Publisher: MIT Press

Published: 2022-08-16

Total Pages: 239

ISBN-13: 0262047357

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How teens navigate a networked world and how adults can support them. What are teens actually doing on their smartphones? Contrary to many adults’ assumptions, they are not simply “addicted” to their screens, oblivious to the afterlife of what they post, or missing out on personal connection. They are just trying to navigate a networked world. In Behind Their Screens, Emily Weinstein and Carrie James, Harvard researchers who are experts on teens and technology, explore the complexities that teens face in their digital lives, and suggest that many adult efforts to help—“Get off your phone!” “Just don’t sext!”—fall short. Weinstein and James warn against a single-minded focus by adults on “screen time.” Teens worry about dependence on their devices, but disconnecting means being out of the loop socially, with absence perceived as rudeness or even a failure to be there for a struggling friend. Drawing on a multiyear project that surveyed more than 3,500 teens, the authors explain that young people need empathy, not exasperated eye-rolling. Adults should understand the complicated nature of teens’ online life rather than issue commands, and they should normalize—let teens know that their challenges are shared by others—without minimizing or dismissing. Along the way, Weinstein and James describe different kinds of sexting and explain such phenomena as watermarking nudes, comparison quicksand, digital pacifiers, and collecting receipts. Behind Their Screens offers essential reading for any adult who cares about supporting teens in an online world.

The Screen Education Reader

The Screen Education Reader PDF

Author: Manuel Alvarado

Publisher: Palgrave

Published: 1993

Total Pages: 361

ISBN-13: 9780333541265

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Screen Education and its sister journal Screen examined cinema and television as signifying systems, paying particularly close attention to the ways in which socially constructed ideologies of sex, race, and class achieved expression on the screen. The twenty articles found in the screen education reader are by writers in the forefront, including Stuart Hall, Hazel Carby, Umberto Eco, James Donald, Pam Cook, and John Tulloch.

The Fabric of Interface

The Fabric of Interface PDF

Author: Stephen Monteiro

Publisher: MIT Press

Published: 2017-11-10

Total Pages: 203

ISBN-13: 0262037009

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Tracing the genealogy of our physical interaction with mobile devices back to textile and needlecraft culture. For many of our interactions with digital media, we do not sit at a keyboard but hold a mobile device in our hands. We turn and tilt and stroke and tap, and through these physical interactions with an object we make things: images, links, sites, networks. In The Fabric of Interface, Stephen Monteiro argues that our everyday digital practice has taken on traits common to textile and needlecraft culture. Our smart phones and tablets use some of the same skills—manual dexterity, pattern making, and linking—required by the handloom, the needlepoint hoop, and the lap-sized quilting frame. Monteiro goes on to argue that the capacity of textile metaphors to describe computing (weaving code, threaded discussions, zipped files, software patches, switch fabrics) represents deeper connections between digital communication and what has been called “homecraft” or “women's work.” Connecting networked media to practices that seem alien to media technologies, Monteiro identifies handicraft and textile techniques in the production of software and hardware, and cites the punched cards that were read by a loom's rods as a primitive form of computer memory; examines textual and visual discourses that position the digital image as a malleable fabric across its production, access, and use; compares the digital labor of liking, linking, and tagging to such earlier forms of collective production as quilting bees and piecework; and describes how the convergence of intimacy and handiwork at the screen interface, combined with needlecraft aesthetics, genders networked culture and activities in unexpected ways.

Touchscreen Archaeology

Touchscreen Archaeology PDF

Author: Wanda Strauven

Publisher: Meson Press Eg

Published: 2021-05-17

Total Pages: 260

ISBN-13: 9783957961860

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The touchscreen belongs to a century-long history of hands-on media practices and touchable art objects. This media-archaeological excavation examines the nature of our sensual involvement with media and invites the reader to think about the touchscreen beyond its technological implications. In six chapters, the book questions and historicizes both aspects of the touchscreen, considering "touch" as a media practice and "screen" as a touchable object.