The Science Fiction Computer Puzzle Book
Author: Stuart Paltrowitz
Publisher:
Published: 1983
Total Pages: 116
ISBN-13: 9780330282697
DOWNLOAD EBOOK →Author: Stuart Paltrowitz
Publisher:
Published: 1983
Total Pages: 116
ISBN-13: 9780330282697
DOWNLOAD EBOOK →Author: Tim Dedopulos
Publisher: Welbeck Publishing
Published: 2020-10-15
Total Pages: 224
ISBN-13: 9781787394889
DOWNLOAD EBOOK →More than 100 enigmas, riddles and conundrums, all taking inspiration from the extraordinary stories and vivid worlds of five science fiction masters.
Author: Susan Schneider
Publisher: John Wiley & Sons
Published: 2016-03-07
Total Pages: 439
ISBN-13: 1118922611
DOWNLOAD EBOOK →Featuring numerous updates and enhancements, Science Fiction and Philosophy, 2nd Edition, presents a collection of readings that utilize concepts developed from science fiction to explore a variety of classic and contemporary philosophical issues. Uses science fiction to address a series of classic and contemporary philosophical issues, including many raised by recent scientific developments Explores questions relating to transhumanism, brain enhancement, time travel, the nature of the self, and the ethics of artificial intelligence Features numerous updates to the popular and highly acclaimed first edition, including new chapters addressing the cutting-edge topic of the technological singularity Draws on a broad range of science fiction’s more familiar novels, films, and TV series, including I, Robot, The Hunger Games, The Matrix, Star Trek, Blade Runner, and Brave New World Provides a gateway into classic philosophical puzzles and topics informed by the latest technology
Author: Neal Roger Tringham
Publisher: CRC Press
Published: 2014-09-10
Total Pages: 540
ISBN-13: 148220388X
DOWNLOAD EBOOK →Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).
Author: Paul J. Nahin
Publisher: Springer
Published: 2016-12-24
Total Pages: 383
ISBN-13: 3319488643
DOWNLOAD EBOOK →This book contains a broad overview of time travel in science fiction, along with a detailed examination of the philosophical implications of time travel. The emphasis of this book is now on the philosophical and on science fiction, rather than on physics, as in the author's earlier books on the subject. In that spirit there are, for example, no Tech Notes filled with algebra, integrals, and differential equations, as there are in the first and second editions of TIME MACHINES. Writing about time travel is, today, a respectable business. It hasn’t always been so. After all, time travel, prima facie, appears to violate a fundamental law of nature; every effect has a cause, with the cause occurring before the effect. Time travel to the past, however, seems to allow, indeed to demand, backwards causation, with an effect (the time traveler emerging into the past as he exits from his time machine) occurring before its cause (the time traveler pushing the start button on his machine’s control panel to start his trip backward through time). Time Machine Tales includes new discussions of the advances by physicists and philosophers that have appeared since the publication of TIME MACHINES in 1999, examples of which are the chapters on time travel paradoxes. Those chapters have been brought up-to-date with the latest philosophical thinking on the paradoxes.
Author: Hannu Rajaniemi
Publisher: Macmillan + ORM
Published: 2012-09-27
Total Pages: 344
ISBN-13: 1429986638
DOWNLOAD EBOOK →"The good thing is, no one will ever die again. The bad thing is, everyone will want to." A physicist receives a mysterious paper. The ideas in it are far, far ahead of current thinking and quite, quite terrifying. In a city of "fast ones," shadow players, and jinni, two sisters contemplate a revolution. And on the edges of reality a thief, helped by a sardonic ship, is trying to break into a Schrödinger box for his patron. In the box is his freedom. Or not. Jean de Flambeur is back. And he's running out of time. In Hannu Rajaniemi's sparkling follow-up to the critically acclaimed international sensation The Quantum Thief, he returns to his awe-inspiring vision of the universe...and we discover what the future held for Earth. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Author: C. Austin
Publisher:
Published: 2017-12-14
Total Pages: 118
ISBN-13: 9780692995846
DOWNLOAD EBOOK →2018 GIFT IDEAS | COLORING BOOKS FOR GROWN-UPS Forget cute butterflies and fancy mandalas! Dare to venture into the unknown to discover strange alien technology. Alien Construct: Extraterrestrial Biological Computers is an adult coloring book that contains 26 unique digital illustrations of otherworldly machines. Each intricate design features well-defined black and white coloring boundaries on a single-sided page. You will enjoy hours of creative stress relief as you bring to life these abstract designs with your art media of choice. 26 Original Digital Illustrations of Alien Machines Well Defined Black & White Coloring Boundaries Single-Sided Pages to Prevent Bleed-Through Cryptogram Puzzle & Decoder Key Plus QR Code Decipher Art Medium Testing Page Perfect for Neon & Metallic Colors Enhance your technobabble vocabulary! In addition to being used for coloring, this book also offers the challenge of decoding an alien-like computer language found on each of the art pages. Once decoded these simple cryptogram puzzles will spell out the name of that particular Alien Construct. Promotes Logical Thinking Stimulates Creativity Engages Focus Provides Stress Relief This book is sure to spark the imagination of anyone inspired by anime, robotics, or the science fiction genre.
Author: Joe Edley
Publisher: Simon and Schuster
Published: 1997-11
Total Pages: 278
ISBN-13: 0671569007
DOWNLOAD EBOOK →From the only two-time national champion in Scrabble history comes a challenging and extensive collection of 1,000 Scrabble puzzles. Diagrams throughout.
Author: George Mann
Publisher:
Published: 2009
Total Pages: 414
ISBN-13:
DOWNLOAD EBOOK →A collection of short fiction and novellas showcases the work of such popular science fiction writers as Alastair Reynolds, Stephen Baxter, and John Meaney.