The PlayStation Dreamworld

The PlayStation Dreamworld PDF

Author: Alfie Bown

Publisher: John Wiley & Sons

Published: 2018-03-16

Total Pages: 140

ISBN-13: 1509518045

DOWNLOAD EBOOK →

From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.

Discognition

Discognition PDF

Author: Steven Shaviro

Publisher: Watkins Media Limited

Published: 2016-03-29

Total Pages: 249

ISBN-13: 1910924067

DOWNLOAD EBOOK →

What is consciousness? What is it like to feel pain, or to see the color red? Do robots and computers really think? For that matter, do plants and amoebas think? If we ever meet intelligent aliens, will we be able to understand what they say to us? Philosophers and scientists are still unable to answer questions like these. Perhaps science fiction can help. In Discognition, Steven Shaviro looks at science fiction novels and stories that explore the extreme possibilities of human and alien sentience.

Política, desejo e videogame

Política, desejo e videogame PDF

Author: Alfie Bown

Publisher:

Published: 2021-10-20

Total Pages: 0

ISBN-13: 9786586111521

DOWNLOAD EBOOK →

Desde a década de 1960, os videogames são parte crescente da cultura contemporânea. Absorvendo elementos da computação, do cinema, da música, da literatura e das artes gráficas e digitais, se revelaram um encontro fundador das possibilidades entre tecnologia de ponta e desafio lúdico. Olhar, assim, a história de um meio bastante novo como os videogames pode nos oferecer a observação de aspectos presentes, e nem sempre evidenciados, de nossas sociedades. É nessa direção que aponta o ensaio do professor Alfie Bown. Dos smartphones aos consoles, tablets e desktops, o autor sustenta que nos tornamos a geração dos gamers. Temos aqui (para usar uma frase de Slavoj Zizek) um “guia” desfigurado dos videogames. Longe de ser um livro dedicado unicamente aos gamers, o trabalho de Alfie Bown se empenha em investigar a estrutura de nossas relações com as tecnologias digitais num momento em que elas se tornam onipresentes. Mais do que um livro sobre games, é uma provocativa reflexão sobre o efeito das novas tecnologias digitais sobre os imaginários que se formam mundo adentro.

What is Media Archaeology?

What is Media Archaeology? PDF

Author: Jussi Parikka

Publisher: John Wiley & Sons

Published: 2013-04-23

Total Pages: 224

ISBN-13: 0745661394

DOWNLOAD EBOOK →

This cutting-edge text offers an introduction to the emerging field of media archaeology and analyses the innovative theoretical and artistic methodology used to excavate current media through its past. Written with a steampunk attitude, What is Media Archaeology? examines the theoretical challenges of studying digital culture and memory and opens up the sedimented layers of contemporary media culture. The author contextualizes media archaeology in relation to other key media studies debates including software studies, German media theory, imaginary media research, new materialism and digital humanities. What is Media Archaeology? advances an innovative theoretical position while also presenting an engaging and accessible overview for students of media, film and cultural studies. It will be essential reading for anyone interested in the interdisciplinary ties between art, technology and media.

Post Memes

Post Memes PDF

Author: Daniel Bristow

Publisher: punctum books

Published: 2019

Total Pages: 423

ISBN-13: 1950192431

DOWNLOAD EBOOK →

Art-form, send-up, farce, ironic disarticulation, pastiche, propaganda, trololololol, mode of critique, mode of production, means of politicisation, even of subjectivation - memes are the inner currency of the internet's circulatory system. Independent of any one set value, memes are famously the mode of conveyance for the alt-right, the irony left, and the apoliticos alike, and they are impervious to many economic valuations: the attempts made in co-opting their discourse in advertising and big business have made little headway, and have usually been derailed by retaliative meming. POST MEMES: SEIZING THE MEMES OF PRODUCTION takes advantage of the meme's subversive adaptability and ripeness for a focused, in-depth study. Pulling together the interrogative forces of a raft of thinkers at the forefront of tech theory and media dissection, this collection of essays paves a way to articulating the semiotic fabric of the early 21st century's most prevalent means of content posting, and aims at the very seizing of the memes of production for the imagining and creation of new political horizons. With contributions from Scott and McKenzie Wark, Patricia Reed, Jay Owens, Thomas Hobson and Kaajal Modi, Dominic Pettman, Bogna M. Konior, and Eric Wilson, among others, this essay volume offers the freshest approaches available in the field of memes studies and inaugurates a new kind of writing about the newest manifestations of the written online. The book aims to become the go-to resource for all students and scholars of memes, and will be of the utmost interest to anyone interested in the internet's most viral phenomenon. ABOUT THE EDITORS ALFIE BOWN is the author of several books including "The Playstation Dreamworld" (Polity, 2017) and "In the Event of Laughter: Psychoanalysis, Literature and Comedy" (Bloomsbury, 2018). He is also a journalist for the Guardian, the Paris Review, and other outlets. DAN BRISTOW is a recovering academic, a bookseller, and author of "Joyce and Lacan: Reading, Writing, and Psychoanalysis" (Routledge, 2016) and "2001: A Space Odyssey and Lacanian Psychoanalytic Theory" (Palgrave, 2017). He is also the co-creator with Alfie Bown of Everyday Analysis, now based at New Socialist magazine.

In the Event of Laughter

In the Event of Laughter PDF

Author: Alfie Bown

Publisher: Bloomsbury Publishing USA

Published: 2018-11-15

Total Pages: 167

ISBN-13: 1501342630

DOWNLOAD EBOOK →

Using Lacanian psychoanalysis, as well as its pre-history and afterlives, In the Event of Laughter argues for a new framework for discussing laughter. Responding to a tradition of 'comedy studies' that has been interested only in the causes of laughter (in why we laugh), it proposes a different relationship between laughter and causality. Ultimately it argues that laughter is both cause and effect, troubling chronological time and asking for a more nuanced way of conceiving the relationship between subjects and their laughter than existing theories have accounted for. Making this visible via psychoanalytic ideas of retroactivity, Alfie Bown explores how laughter – far from being a mere response to a stimulus – changes the relationship between the present, the past and the future. Bown investigates this hypothesis in relation to a range of comic texts from the 'history of laughter,' discussing Chaucer, Shakespeare, Kafka and Chaplin, as well as lesser-known but vital figures from the comic genre.

Dream Lovers

Dream Lovers PDF

Author: Alfie Bown

Publisher: Digital Barricades

Published: 2022-05-20

Total Pages: 160

ISBN-13: 9780745344881

DOWNLOAD EBOOK →

How (and why) are new technologies radically reshaping our desires?

Infinite Distraction

Infinite Distraction PDF

Author: Dominic Pettman

Publisher: John Wiley & Sons

Published: 2016-01-11

Total Pages: 140

ISBN-13: 1509502300

DOWNLOAD EBOOK →

It is often argued that contemporary media homogenize our thoughts and actions, without us being fully aware of the restrictions they impose. But what if the problem is not that we are all synchronized to the same motions or moments, but rather dispersed into countless different emotional micro-experiences? What if the effect of so-called social media is to calibrate the interactive spectacle so that we never fully feel the same way as other potential allies at the same time? While one person is fuming about economic injustice or climate change denial, another is giggling at a cute cat video. And, two hours late, vice versa. The nebulous indignation which constitutes the very fuel of true social change can be redirected safely around the network, avoiding any dangerous surges of radical activity. In this short and provocative book, Dominic Pettman examines the deliberate deployment of what he calls 'hypermodulation,' as a key strategy encoded into the contemporary media environment. His account challenges the various narratives that portray social media as a sinister space of synchronized attention, in which we are busily clicking ourselves to death. This critical reflection on the unprecedented power of the Internet requires us to rethink the potential for infinite distraction that our latest technologies now allow.

Narcocapitalism

Narcocapitalism PDF

Author: Laurent de Sutter

Publisher: John Wiley & Sons

Published: 2018-03-16

Total Pages: 140

ISBN-13: 1509506853

DOWNLOAD EBOOK →

What do the invention of anaesthetics in the middle of the nineteenth century, the Nazis' use of cocaine, and the development of Prozac have in common? The answer is that they're all products of the same logic that defines our contemporary era: 'the age of anaesthesia'. Laurent de Sutter shows how large aspects of our lives are now characterised by the management of our emotions through drugs, ranging from the everyday use of sleeping pills to hard narcotics. Chemistry has become so much a part of us that we can’t even see how much it has changed us. In this era, being a subject doesn't simply mean being subjected to powers that decide our lives: it means that our very emotions have been outsourced to chemical stimulation. Yet we don't understand why the drugs that we take are unable to free us from fatigue and depression, and from the absence of desire that now characterizes our psychopolitical condition. We have forgotten what it means to be excited because our only excitement has become drug-induced. We have to abandon the narcotic stimulation that we’ve come to rely on and find a way back to the collective excitement that is narcocapitalism’s greatest fear.

The Circle of the Snake

The Circle of the Snake PDF

Author: Grafton Tanner

Publisher: John Hunt Publishing

Published: 2020-12-11

Total Pages: 166

ISBN-13: 178904023X

DOWNLOAD EBOOK →

Shocked by 9/11, the Great Recession, digital anxiety, and ecological collapse, the West suffers from nostalgia. People everywhere yearn for a utopian version of the past that never existed. Desperate for relief, many long to escape from the present. Some will stop at nothing to achieve it. In his essential new book, Grafton Tanner, author of Babbling Corpse: Vaporwave and the Commodification of Ghosts, argues that our nostalgia today is partly a consequence of the attention economy. At a time when historical literacy is crucial, and old prejudices are percolating into the present, Big Tech’s predictive algorithms are locking us into nostalgic feedback loops. The result is a precarious society with its gaze fixed on the good old days. Spanning from the ancient Sophists to Black Mirror, The Circle of the Snake is at once a reckoning with the myth of digital utopia and an incisive analysis of nostalgia as a weapon to spread fascism.