The Orange Box

The Orange Box PDF

Author: David S. J. Hodgson

Publisher: Prima Lifestyles

Published: 2007

Total Pages: 353

ISBN-13: 0761556931

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•Complete strategy forHalf-Life 2,Half-Life 2: Episode One,Half-Life 2: Episode Two,Portal, andTeam Fortress 2. •Half-Life 2: Enhanced biographies and enemy information showcasing all the new entities! •G-Man locations, hidden item stashes, and more revealed! •Portal: Tactics for every single level, with incredible, mind-bending shortcuts from the development team! •Team Fortress 2: Complete information for all characters and insanely advanced tactics for every map. •Comprehensive list of all Xbox 360 Achievements, with hints for completing them. •Fully labeled maps of every single level in all five games! •Raising the Bar: Exclusive artwork and developer interviews for all games!

Genie

Genie PDF

Author: Susan Curtiss

Publisher: Academic Press

Published: 2014-05-10

Total Pages: 305

ISBN-13: 1483217612

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Genie: A Psycholinguistic Study of a Modern-Day “Wild Child reports on the linguistic research carried out through studying and working with Genie, a deprived and isolated, to an unprecedented degree, girl who was not discovered until she was an adolescent. An inhuman childhood had prevented Genie from learning language, and she knew little about the world in any respect save abuse, neglect, isolation, and deprivation. This book is organized into three parts encompassing 11 chapters. Part I provides a case history and background material on Genie's personality and language behavior. This part describes the interaction between the authors and this remarkable girl. Part II details Genie's linguistic development and overall language abilities, specifically her phonological development, as well as receptive knowledge and productive grammatical abilities of syntax, morphology, and semantics. This part also provides a comparison between her linguistic development and the language acquisition of other children. Part III presents a full description of the neurolinguistic work carried out on Genie and discusses the implications of this aspect of the case. This book will prove useful to neurolinguistics and pyscholinguistics.

Big-Block Mopar Performance

Big-Block Mopar Performance PDF

Author: Chuck Senatore

Publisher: Penguin

Published: 1999-08-01

Total Pages: 164

ISBN-13: 9781557883025

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Hundreds of thousands of racing enthusiasts rely on this essential guide for building a race-winning, high performance big-block Mopar. Includes detailed sections on engine block preparation, blueprinting and assembly.

Half-life 2

Half-life 2 PDF

Author: David S. J. Hodgson

Publisher:

Published: 2005

Total Pages: 254

ISBN-13: 9780761551966

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Half-Life(R) 2; Full Strategy -Essential strategies and maps for all 14 mission chapters -Complete bestiary tactics, including how to take on the monsters and Combine forces -In-depth evidence of all G-Man locations -Deep combat strategy against the oppressive forces of evil -Key script, back-story, and hidden game elements exposed -Full-color maps showing every major item location -Dozens of tactics for using the Zero Point Energy Field Manipulator

Beginning ARKit for iPhone and iPad

Beginning ARKit for iPhone and iPad PDF

Author: Wallace Wang

Publisher: Apress

Published: 2018-11-05

Total Pages: 493

ISBN-13: 1484241029

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Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. You’ll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and create augmented reality shapes and textures. Next you’ll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you’ll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly. ARKit is Apple’s software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device’s camera. What You’ll Learn Access the camera Use ARKit’s hit testing for tracked geometry Apply and combine real world and virtual physics Who This Book Is For Programmers familiar with the basics of Swift programming who want to dive into developing iOS applications with Swift.

Problem Solving in Mathematics Education

Problem Solving in Mathematics Education PDF

Author: Torsten Fritzlar

Publisher: WTM-Verlag Münster

Published: 2016-06-30

Total Pages: 250

ISBN-13: 3959870132

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From 3rd to 5th of September 2015 the 17th international ProMath conference (Problem Solving in Mathematics Education) took place at the Faculty of Education of the Martin Luther University Halle-Wittenberg (Germany). For the first time, it was combined with the annual meeting of the working group “Problem Solving” of the Society of Didactics of Mathematics. This book contains 20 peer reviewed articles of researchers from five European countries. The topics of the papers evolved around different areas of learning and problem solving. There are some theoretical papers on problem oriented mathematics instruction and specific aspects of problem solving and creativity as well as reports on detailed studies of problem solving processes of pupils and preservice teachers. Authors also present experiences with “real” problem solving instruction in different countries, considerations and teaching experiments on didactic concepts to foster pupils’ problem solving abilities, and they describe mathematically rich problem fields and their potentials for mathematical investigations in class. ProMath is a group of experienced and early career researchers in the field of mathematics education who are interested in investigating and fostering mathematical problem solving and problem oriented mathematics teaching.