The Modern Nerd's Guide to LARPing

The Modern Nerd's Guide to LARPing PDF

Author: Mike Sciandra

Publisher: Gareth Stevens Publishing LLLP

Published: 2017-12-15

Total Pages: 32

ISBN-13: 1538212129

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"LARPing, or live-action role playing, is one of the hottest hobbies today. Its devoted participants develop detailed characters, inventing names and personalities, as well as costumes and props. The improvisational nature and opportunity for creativity at LARP events makes for a new experience every time. Readers will dive headfirst into this fascinating pastime, guided by experienced LARPer and writer Michael Sciandra through the ins and outs of participation. Age-appropriate engaging text and full-color photography from actual LARPers brings readers into this whole new exciting world."

The Modern Nerd's Guide to LARPing

The Modern Nerd's Guide to LARPing PDF

Author: Mike Sciandra

Publisher: Gareth Stevens Publishing LLLP

Published: 2017-12-15

Total Pages: 34

ISBN-13: 1538212110

DOWNLOAD EBOOK →

LARPing, or live-action role playing, is one of the hottest hobbies today. Its devoted participants develop detailed characters, inventing names and personalities, as well as costumes and props. The improvisational nature and opportunity for creativity at LARP events makes for a new experience every time. Readers will dive headfirst into this fascinating pastime, guided by experienced LARPer and writer Michael Sciandra through the ins and outs of participation. Age-appropriate engaging text and full-color photography from actual LARPers brings readers into this whole new exciting world.

The Modern Nerd's Guide to Esports

The Modern Nerd's Guide to Esports PDF

Author: Matthew Jankowski

Publisher:

Published: 2018

Total Pages: 32

ISBN-13: 9781538212066

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Pro-gaming, or e-sports, has an enormous and dedicated following; almost a billion people worldwide. It's even covered on ESPN. It boasts international tournaments, big-name stars, massive prize money, and tons of action and excitement. This book unpacks the world of eSports for readers, encouraging them to enter, compete, and conquer by giving them insider knowledge directly from a real-life eSports journalist. Filled with essential terminology, bold graphic elements, and vivid photographs, this book is sure to be a hot commodity in any collection.

The Summer I Became a Nerd

The Summer I Became a Nerd PDF

Author: Leah Rae Miller

Publisher: Entangled: Teen

Published: 2013-05-07

Total Pages: 259

ISBN-13: 1620612399

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On the outside, seventeen-year-old Madelyne Summers looks like your typical blond cheerleader—perky, popular, and dating the star quarterback. But inside, Maddie spends more time agonizing over what will happen in the next issue of her favorite comic book than planning pep rallies with her squad. That she's a nerd hiding in a popular girl's body isn't just unknown, it's anti-known. And she needs to keep it that way.Summer is the only time Maddie lets her real self out to play, but when she slips up and the adorkable guy behind the local comic shop's counter uncovers her secret, she's busted. Before she can shake a pom-pom, Maddie's whisked into Logan's world of comic conventions, live-action role-playing, and first-person-shooter video games. And she loves it. But the more she denies who she really is, the deeper her lies become...and the more she risks losing Logan forever.

A Guide to Manga, Anime and Video Game Cosplay

A Guide to Manga, Anime and Video Game Cosplay PDF

Author: Holly Swinyard

Publisher: White Owl

Published: 2022-03-18

Total Pages: 130

ISBN-13: 1526775700

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Do you find yourself sat at home wishing you could be in your favorite video game? Or dream of a time when you pretended you were Sailor Moon? Or do you want to embody your Dungeons and Dragons character for real? What’s holding you back? Maybe you need to introduced to cosplay! Cosplay is a phenomenon that is taking over the world. If you haven’t seen it yet, have you not been looking at social media? Cosplay is a mix of exciting craft skills, heady escapism and passion for pop culture that lets you be whoever you want, whenever you want. Cosplay has made its way into TV shows and documentaries, been included as part of film premieres and video game launches, it’s even referenced in the comics, manga and media it comes from! Talk about meta. But what is this super popular hobby? Well, pick up this book, and it’s twin A Guide to Movie and TV Cosplay, to get all the answers. Because it’s more than just dressing up, promise. With a little bit of help from this handy, dandy guide to cosplay, you can get stuck in. Learn about the history of the hobby (it’s been around longer than you’d think!), where it came from and how it got to be the way it is now, get your head around making and designing costumes, find out how about all the amazing skills people are using to make these costumes, and perhaps even try a few yourself. Who knows, you might be rocking out as Astro Boy, Chris Redfield or All Might at the next big comic con! So why not give it a try and play make believe for a day.

Romancing the Nerd

Romancing the Nerd PDF

Author: Leah Rae Miller

Publisher: Entangled: Teen

Published: 2016-04-05

Total Pages: 210

ISBN-13: 1633752267

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Dan Garrett has become exactly what he hates—popular. Until recently, he was just another live-action role-playing nerd on the lowest rung of the social ladder. Cue a massive growth spurt and an uncanny skill at taking three-point shots in basketball and voilà...Mr. Popular. It's definitely weird. And the biggest drawback? Going from high school zero to basketball hero cost Dan the secret girl of his dorky dreams. A band geek with an eclectic fashion sense, Zelda Potts's “coolness” stat is about minus forty-two. Dan turning his back on her and the rest of nerd-dom was brutal enough, but when he humiliates her at school, Zelda decides it's time for a little revenge—dork style. Never mind that she used to have a crush on him. Never mind that her plan could backfire big time. It's time to roll the dice...and hope like freakin' hell she doesn't lose her heart in the process.

Fantasy Freaks and Gaming Geeks

Fantasy Freaks and Gaming Geeks PDF

Author: Ethan Gilsdorf

Publisher: Rowman & Littlefield

Published: 2010-09-01

Total Pages: 335

ISBN-13: 0762766786

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An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” —National Public Radio’s “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks andGaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post

Leaving Mundania

Leaving Mundania PDF

Author: Lizzie Stark

Publisher: Chicago Review Press

Published: 2012-05-01

Total Pages: 274

ISBN-13: 1613740670

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Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.