The Minds Behind Sega Genesis Games

The Minds Behind Sega Genesis Games PDF

Author: Patrick Hickey, Jr.

Publisher: McFarland

Published: 2022-07-08

Total Pages: 292

ISBN-13: 1476645019

DOWNLOAD EBOOK →

Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. Never scared to innovate, Sega's impact on the industry continues to this day through the games they originally developed and the technology their consoles pushed into the mainstream. Featuring interviews with the creators of over 40 games on the Sega Genesis console including Sonic the Hedgehog 2, Altered Beast, Aladdin, Earthworm Jim and NHL 95, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega's most important contribution to the game industry. The interviewees reveal the challenges of working with mega publishers, the uncertainties of public reception, and the creative processes that produced some of the 16-bit era's classic titles.

Beyond the Deck

Beyond the Deck PDF

Author: Shelly Jones

Publisher: McFarland

Published: 2023-08-11

Total Pages: 310

ISBN-13: 1476683166

DOWNLOAD EBOOK →

Since its debut in 1993, Magic the Gathering has grown to be an influential collectible card game, allowing its community of loyal fans to duel each other with mana cards and spells while enjoying its lore and compelling narratives. This collection of essays focuses on Magic from a variety of disciplinary approaches. Authors explore the innovative game design of Magic, the ludic differences between analog and digital play, how players interact with the MTG market and one another, professional play versus casual play and the many ways Magic has impacted gaming.

Hey! Listen!

Hey! Listen! PDF

Author: Andrew S. Latham

Publisher: McFarland

Published: 2024-01-18

Total Pages: 200

ISBN-13: 1476651795

DOWNLOAD EBOOK →

How does analyzing video games as hypertexts expand the landscape of research for video game rhetoricians and games studies scholars? This is the first book to focus on how hypertext rhetoric impacts the five canons of rhetoric, and to apply that hypertext rhetoric to the study of video games. It also explores how ludonarrative agency is seized by players seeking to express themselves in ways that game makers did not necessarily intend when making the games that players around the world enjoy. This book takes inspiration from The Legend of Zelda, a series which players all over the world have spent decades deconstructing through online playthroughs, speedruns, and glitch hunts. Through these playthroughs, players demonstrate their ability to craft their own agency, independent of the objectives built by the makers of these games, creating new rhetorical situations worthy of analysis and consideration.

Playing at the Next Level

Playing at the Next Level PDF

Author: Ken Horowitz

Publisher: McFarland

Published: 2016-10-27

Total Pages: 312

ISBN-13: 1476625573

DOWNLOAD EBOOK →

Today a multinational video game developer, Sega was the first to break Nintendo’s grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega’s relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company’s most influential games are explored in detail.

The Sega Mega Drive & Genesis Encyclopedia

The Sega Mega Drive & Genesis Encyclopedia PDF

Author: Chris Scullion

Publisher: White Owl

Published: 2021-12-08

Total Pages: 277

ISBN-13: 1526746603

DOWNLOAD EBOOK →

“An exhaustive, tremendous look back at one of the most beloved consoles of all time . . . an absolutely barnstorming recollection of a wonderful era.” —Finger Guns The third book in Chris Scullion’s series of video game encyclopedias, The Sega Mega Drive and Genesis Encyclopedia is dedicated to Sega’s legendary 16-bit video game console. The book contains detailed information on every single game released for the Sega Mega Drive and Genesis in the west, as well as similarly thorough bonus sections covering every game released for its add-ons, the Mega CD and 32X. With nearly a thousand screenshots, generous helpings of bonus trivia and charmingly bad jokes, The Sega Mega Drive and Genesis Encyclopedia is the definitive guide to a legendary gaming system. “The Sega Mega Drive and Genesis Encyclopedia is a must-buy for fans of the console and a perfect addition to any retro game fan’s library.” —Goomba Stomp Magazine

The Sega Genesis

The Sega Genesis PDF

Author: James P. Kearns

Publisher: Createspace Independent Publishing Platform

Published: 2015-10-12

Total Pages: 134

ISBN-13: 9781517778996

DOWNLOAD EBOOK →

The Sega Genesis, known as the Mega Drive in most regions outside North America, is a 16-bit home video game console which was developed and sold by Sega Enterprises, Ltd. The Genesis was Sega's third console and the successor to the Master System. Take a detailed look into the console's technology, development, and critical reception in this book assembled by writer James P. Kearns.

Classic Home Video Games, 1985-1988

Classic Home Video Games, 1985-1988 PDF

Author: Brett Weiss

Publisher: McFarland

Published: 2012-11-12

Total Pages: 828

ISBN-13: 1476601410

DOWNLOAD EBOOK →

A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.

The Ultimate History of Video Games, Volume 1

The Ultimate History of Video Games, Volume 1 PDF

Author: Steven L. Kent

Publisher: Crown

Published: 2010-06-16

Total Pages: 625

ISBN-13: 0307560872

DOWNLOAD EBOOK →

The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.

Sega Genesis Games Secrets Greatest Tips

Sega Genesis Games Secrets Greatest Tips PDF

Author: Gamepro Magazine

Publisher: Prima Games

Published: 1994

Total Pages: 292

ISBN-13: 9781559584012

DOWNLOAD EBOOK →

The editors of GamePro have compiled yet another hit volume of tips and tricks including the newest of the new Sega Genesis titles. Expert advice is offered from the people who write about these games each month in the pages of GamePro. Thousands of tips, cheats, and tricks to the most popular games; including Ecco the Dolphin, Sonic the Hedgehog 2, Flashback, and much more.

The Minds Behind the Games

The Minds Behind the Games PDF

Author: Patrick Hickey, Jr.

Publisher: McFarland

Published: 2018-04-04

Total Pages: 216

ISBN-13: 1476631239

DOWNLOAD EBOOK →

Featuring interviews with the creators of 36 popular video games—including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam—this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming’s classic titles.