The Making of Prince of Persia

The Making of Prince of Persia PDF

Author: Jordan Mechner

Publisher:

Published: 2020-03-26

Total Pages: 335

ISBN-13: 9780578627311

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The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition includes: 300 pages of Jordan’s original journals, Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters, Archival visuals illustrating the stages of the game’s creation, Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more, A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie. The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.

The Making of Karateka

The Making of Karateka PDF

Author: Jordan Mechner

Publisher:

Published: 2012-12-26

Total Pages: 236

ISBN-13: 9781480297234

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In 1982 -- the era of Apple II and Commodore 64 -- 17-year-old college freshman and aspiring game designer Jordan Mechner began keeping a private journal. This first volume is a candid account of the personal, creative and technical struggles that led to his breakthrough success with Karateka, which topped bestseller charts in 1985, and planted the seeds of his next game, Prince of Persia.

Prince of Persia

Prince of Persia PDF

Author: A. B. Sina

Publisher: Macmillan

Published: 2008-09-02

Total Pages: 208

ISBN-13: 1596432071

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The past and future are woven together in this epic tale of a prince, an evil vizier, a princess, and a prophecy in ancient Persia.

We Make Our Own Destiny: Behind the Scenes of Prince of Persia: The Sands of Time

We Make Our Own Destiny: Behind the Scenes of Prince of Persia: The Sands of Time PDF

Author: Michael Singer

Publisher: Disney Editions

Published: 2010-04-13

Total Pages: 0

ISBN-13: 9781423117544

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When Walt Disney Pictures and Jerry Bruckheimer Productions unite to create a movie, the result is bound to be epic, magical, and full of adventure. In Prince of Persia: The Sands of Time, Oscar-nominated actor Jake Gyllenhaal (Brokeback Mountain, Rendition, Zodiac, Jarhead, Donnie Darko) stars as a young prince who must prove his innocence with the reluctant help of a conquered princess. As he searches for a dangerous artifact that has the potential to prevent the unleashing of an Earth-destroying sandstorm, he faces deceit, betrayal, and treacherous, black-cloaked Hassasins. This beautifully designed narrative will describe in detail every aspect of the movie-making process, from casting to costumes to computer graphics. Author Michael Singer takes readers on an extraordinary journey, recounting the links in the Prince of Persia chain—from the wildly popular video game to the film project, spearheaded by one of the world’s most successful producers, Jerry Bruckheimer. A veritable oasis of exclusive photos and insider information, the book includes information on the production, makeup, location filming, stunts, and special effects, as well as profiles of the films’ incredible stars!

Prince of Persia

Prince of Persia PDF

Author: Catherine Browne

Publisher:

Published: 2008

Total Pages: 0

ISBN-13: 9780761560425

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• Pro-tips and strategies will teach you every combo, paired maneuver, and grapple. • Labeled maps reveal the location of every Light Seed and power plate. • Detailed walkthroughs will safeguard you through every puzzle and every trap. • In-depth explanations show you how each choice you make affects the outcome of each world.

Summary of Jordan Mechner's The Making of Prince of Persia

Summary of Jordan Mechner's The Making of Prince of Persia PDF

Author: Everest Media,

Publisher: Everest Media LLC

Published: 2022-05-28T22:59:00Z

Total Pages: 34

ISBN-13:

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Please note: This is a companion version & not the original book. Sample Book Insights: #1 I had to replace the digitizer, which recognizes two shades: black and white. The background needs to be dark enough to be perceived as black even when the brightness is turned up high enough to make David’s arms and face and feet visible. #2 The best way to do the digitizing for the game may be to shoot it in Super 8, put it on the Moviola, then train the video camera on the screen and feed it directly into the digitizer. #3 The final version of the game was not as good as the Apple version. It was sluggish, had frequent disk accesses, and a few minor graphics glitches. I was surprised by how much the Apple version was able to improve the game. #4 I decided to get actively involved in the game design process, and stay on in a supervisory capacity. This would allow me to keep some control over the project’s development, and justify asking for a higher royalty rate than if I weren’t involved at all.

Place, Space, and Mediated Communication

Place, Space, and Mediated Communication PDF

Author: Carolyn Marvin

Publisher: Routledge

Published: 2017-04-21

Total Pages: 165

ISBN-13: 1315394162

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Place, Space, and Mediated Communication explores how new communications technologies are able to disrupt our spatial understanding, and in so doing, reorganize the boundaries of human experience: a phenomenon that can rightly be described as ‘context collapse’. Individual essays investigate ‘context collapse’ in a variety of geographical and temporal settings, including: the US drone war in Pakistan, social media and sexuality in Paris, privacy and privilege in Brazil, and videogames and resistance in Iran. This cross-disciplinary collection of essays demonstrates how communication and space are co-constituted, and models exciting new paths of inquiry for researchers. Place, Space, and Mediated Communication is suitable for students and scholars of media and communication studies, cultural studies, urban studies, and sociology.

The Making of Assassin's Creed: 15th Anniversary

The Making of Assassin's Creed: 15th Anniversary PDF

Author: Alex Calvin

Publisher: Dark Horse Comics

Published: 2023-10-03

Total Pages: 246

ISBN-13: 1506734847

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An oversized full-color hardcover that celebrates fifteen years of the iconic Assassin’s Creed video game saga! Discover the genesis of each Assassin’s Creed game and get an insider's look at the efforts that went into creating one the biggest franchises in the video game industry.​ In observance of Assassin’s Creed’s fifteen-year anniversary, Ubisoft and Dark Horse Books have teamed up to create an extensive examination into the creation of the award-winning Assassin’s Creed franchise. Featuring gorgeous art from over a decade-and-a-half of development, and detailed interviews with the games’ past and present creators, this is the perfect companion piece for any aspiring Assassin.

Prince of Persia, the Sands of Time

Prince of Persia, the Sands of Time PDF

Author:

Publisher:

Published: 2010

Total Pages: 71

ISBN-13:

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A behind-the-scenes look at Prince of Persia, the sands of time, a motion picture set in ancient Persia about a prince who teams up with a rival princess to stop an angry ruler from unleashing a sandstorm that could destroy the world.