20 Fun-filled Games that Build Early Reading Skills

20 Fun-filled Games that Build Early Reading Skills PDF

Author: Caroline Linse

Publisher: Scholastic Inc.

Published: 2001

Total Pages: 76

ISBN-13: 9780439165204

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This delightful collection of easy-to-play games helps kids learn phonemic awareness, sound-letter relationships, sight words, rhymes, word meanings, blends, digraphs, and more. Includes instant, reproducible game boards. For use with Grades K-2.

Designing Online Information Literacy Games Students Want to Play

Designing Online Information Literacy Games Students Want to Play PDF

Author: Karen Markey

Publisher: Rowman & Littlefield

Published: 2014-03-12

Total Pages: 303

ISBN-13: 0810891433

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Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. The authors draw on their experience designing the BiblioBouts information literacy game, deploying it in dozens of college classrooms across the country, and evaluating its effectiveness for teaching students how to conduct library research. The multi-modal evaluation of BiblioBouts involved qualitative and quantitative data collection methods and analyses. Drawing on the evaluation, the authors describe how students played this particular information literacy game and make recommendations for the design of future information literacy games. You’ll learn how the game’s design evolved in response to student input and how students played the game including their attitudes about playing games to develop information literacy skills and concepts specifically and playing educational games generally. The authors describe how students benefited as a result of playing the game. Drawing from their own first-hand experience, research, and networking, the authors feature best practices that educators and game designers in LIS specifically and other educational fields generally need to know so that they build classroom games that students want to play. Best practices topics covered include pre-game instruction, rewards, feedback, the ability to review/change actions, ideal timing, and more. The final section of the book covers important concepts for future information literacy game design.

The Literacy Game

The Literacy Game PDF

Author: John Stannard

Publisher: Routledge

Published: 2007-06-11

Total Pages: 221

ISBN-13: 1134115822

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A vital introduction and critical appraisal for practitioners and students, TheLiteracy Game examines the origins, evolution and impact of the NLS, and provides a fully comprehensive contribution to the teaching of literacy and the management of educational change.

Early Literacy Games

Early Literacy Games PDF

Author: Christine Gallacher

Publisher: R.I.C. Publications

Published: 2000

Total Pages: 68

ISBN-13: 1864003405

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Designed to consolidate and reinforce early literacy skills in the areas of rhyming, phonics, word building and sight vocabulary. Develops phonological awareness, listening and concentration skills. In the wider context they encourage cooperative learning and the development of communication skills.

Classroom Literacy Games

Classroom Literacy Games PDF

Author: Heather Butler

Publisher: Routledge

Published: 2015-05-21

Total Pages: 101

ISBN-13: 1136728848

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Children enjoyed it so much they didn’t realise they were being worked so hard. Jo Miles, Learning Support Assistant at Manor Farm Community Junior School, Hazlemere, Buckinghamshire Great speaking and listening activity-setting-up ideas for the Big Write. The games extended the children’s vocabulary. Purposeful learning – love it! Liz Pilgrim, Senior Teacher at Manor Farm Community Junior School, Hazlemere, Buckinghamshire Educational games played in groups or pairs help develop key language and social skills. Based on a range of material to extend vocabulary, punctuation and cross-curricular creativity, Classroom Literacy Games contains original games with suggestions of how to develop writing tasks after playing them. Each game is differentiated four ways and aims to teach literacy (including vocabularly, connectives, openers and punctuation) to higher KS1, KS2 and lower KS3. Printed with dyslexia-friendly fonts, these cross-curricular games are suitable for mixed-ability classrooms, small groups or one-to-one teaching situations. As either photocopiable resources to be used in the classroom or as homework activities, these games will create situations to generate creative writing and for the children to create their own games. They can also be used for EAL, guided reading and weekly Big Write exercises. With minimal preparation time required and a vast number of games, these user-friendly, pick-up-and-go activities will be of interest to any practicing primary and lower KS3 teacher.

The Literacy Game

The Literacy Game PDF

Author: John Stannard

Publisher: Routledge

Published: 2007-06-11

Total Pages: 383

ISBN-13: 1134115814

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Containing invaluable insights from the original director of the National Literary Strategy (NLS) and its director of training, this book provides the only systematic exploration of the reform programme. A vital introduction and critical appraisal for pracititioners and students, The Literacy Game examines the origins, evolution and impact of the NLS, and provides a fully comprehensive contribution to the teaching of literacy and the management of educational change. This illuminating text: sets out the political background and context to literacy education in England over a decade from 1996 to 2006 explains and appraises the rationale and design underpinning the NLS, thereby rebutting some of the folk-lore that has built up around it provides an example of the principles and practices of large-scale system change links the NLS to wider global research on system change and educational reform evaluates the contribution of the NLS in advancing knowledge of the literacy curriculum in English and the development of pedagogy as a whole considers the impact and consequences of the NLS on standards of literacy. The Literacy Game is an enlightening book which will appeal to all policy makers and academics who are keen to know what did and did not work in the NLS and why.

Literacy Games

Literacy Games PDF

Author: Margaret Grubb

Publisher: R.I.C. Publications

Published: 2000

Total Pages: 118

ISBN-13: 9781864003413

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Designed to consolidate and reinforce early literacy skills in the areas of rhyming, phonics, word building and sight vocabulary. Develops phonological awareness, listening and concentration skills. In the wider context they encourage cooperative learning and the development of communication skills.

Color Photo Games: Early Literacy, Grades PK - K

Color Photo Games: Early Literacy, Grades PK - K PDF

Author: Pamela K. Hill

Publisher: Key Education Publishing

Published: 2012-01-03

Total Pages: 162

ISBN-13: 160268121X

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This book supports: special learning needs; English language development; reading difficulties; early childhood; communication--P. [4] of cover.

Color Photo Games: Early Literacy, Grades PK - K

Color Photo Games: Early Literacy, Grades PK - K PDF

Author: Pamela K. Hill

Publisher: Key Education Publishing

Published: 2012-01-03

Total Pages: 160

ISBN-13: 1602681384

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Instill a love of language in special-education students in grades PK–K using Early Literacy! This 160-page book provides simple, fun, and engaging games that are easy to assemble, fun to play, and designed for individual or small-group use. The book reinforces the concepts of same and different, opposites, syllables, rhyming, matching, uppercase and lowercase letters, and identifying beginning sounds. Each game includes photographic artwork, game strategies with differentiated instruction. The book supports NAEYC standards.

Ludoliteracy

Ludoliteracy PDF

Author: José P. Zagal

Publisher: Lulu.com

Published: 2010

Total Pages: 164

ISBN-13: 0557277914

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On the surface, it seems like teaching about games should be easy. After all, students are highly motivated, enjoy engaging with course content, and have extensive personal experience with videogames. However, games education can be surprisingly complex.