Author: Zeina Abirached
Publisher: Graphic Universe ™
Published: 2012-09-01
Total Pages: 196
ISBN-13: 1467700479
DOWNLOAD EBOOK →When Zeina was born, the civil war in Lebanon had been going on for six years, so it's just a normal part of life for her and her parents and her little brother. The city of Beirut is cut in two, separated by bricks and sandbags and threatened by snipers and shelling. East Beirut is for Christians, and West Beirut is for Muslims. When Zeina's parents don't return one afternoon from a visit to the other half of the city, and the bombing grows ever closer, the neighbors in her apartment house create a world indoors for Zeina and her brother where it's comfy and safe, where they can share cooking lessons and games and gossip. Together they try to make it through a dramatic day in the one place they hoped they would always be safehome. Zeina Abirached, born into a Lebanese Christian family in 1981, has collected her childhood recollections of Beirut in a warm story about the strength of family and community.
Author: Julia Hargrove
Publisher: Lorenz Educational Press
Published: 2001-03-01
Total Pages: 36
ISBN-13: 1573103128
DOWNLOAD EBOOK →This book is part of an important new series designed to bring America's historic monuments to life for your students. Topics were chosen not only for their historical importance, but also to honor the people of many cultures who have built our nation. Included in this series are the contributions made by Mexican Americans, Native Americans, African Americans and Americans of European descent.
Author: Caroline J. Guevara
Publisher:
Published: 2015
Total Pages: 120
ISBN-13:
DOWNLOAD EBOOK →The use of games for educational, advertising and activist purposes has been increasing in recent years to address social issues ranging from genocide to world hunger. One of the many social problems that need to be addressed is the underlying cause that are forcing thousands of Latino immigrants, mostly children and teenagers from Central America, to seek asylum in the U.S. The reasons are often complex and interrelated and are misunderstood by many. Focusing on this issue by breaking down the various factors that contribute to it through an activist video game may clear up negative misconceptions and persuade audiences to become more empathetic for this underrepresented group. The creation of an activist video game following a persuasive game framework is used to convey the motivations of forced Latino immigration to the U.S. The game places emphasis on both game mechanics and story ensuring that they complement each other. Indemnity aims to educate audiences on the life threatening dangers young Central Americans face on a daily basis. Questionnaires were administered before and after playing the game to collect data on the effectiveness and how to further improve on serious game design principles for future use. The study results con rmed Indemnity was successful by increasing awareness and sympathy for undocumented Latinos who are currently facing hardships in their country. Furthermore, it was able to pique interest in participants to learn more about the social issue. Future work for Indemnity could include more developed characters and storylines as well as testing on a more diverse pool size.
Author: Peter Andreas
Publisher: Cornell University Press
Published: 2000
Total Pages: 180
ISBN-13: 9780801487569
DOWNLOAD EBOOK →Yet the unprecedented buildup of border policing has taken place in an era otherwise defined by the opening of the border, most notably through NAFTA. This contrast creates a borderless economy with a barricaded border.".
Author: Jason Thompson
Publisher: Cambridge Scholars Publishing
Published: 2014-07-18
Total Pages: 285
ISBN-13: 1443864374
DOWNLOAD EBOOK →In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studies—that peculiar multi-, inter-, and trans-disciplinary field wherein international researchers from such diverse areas as rhetoric, computer science, literary studies, culture studies, psychology, media studies and so on come together to study the production, distribution, and consumption of games—has reached an unproductive stasis. Its scholarship remains either divided (as in the narratologists versus ludologists debate) or indecisive (as in its frequently apolitical stances on play and fandom). Thompson and Ouellette firmly hold that scholarship should be distinguished from the repetitively reductive commonplaces of violence, sexism, and addiction. In other words, beyond the headline-friendly modern topoi that now dominate the discourse of Game Studies, what issues, approaches, and insights are being, if not erased, then displaced? This volume gathers together a host of scholars from different countries, institutions, disciplines, departments, and ranks, in order to present original and evocative scholarship on digital game culture. Collectively, the contributors reject the commonplaces that have come to define digital games as apolitical or as somehow outside of the imbricated processes of cultural production that govern the medium itself. As an alternative, they offer essays that explore video game theory, ludic spaces and temporalities, and video game rhetorics. Importantly, the authors emphasize throughout that digital games should be understood on their own terms: literally, this assertion necessitates the serious reconsideration of terms borrowed from other academic disciplines; figuratively, the claim embeds the embrace of game play in the continuing investigation of digital games as cultural forms. Put another way, by questioning the received wisdom that would consign digital games to irrelevant spheres of harmless child’s play or of invidious mass entertainment, the authors productively engage with ludic ambiguities.
Author: Frank M. White
Publisher: Minnesota Historical Society
Published: 2016-02-01
Total Pages: 299
ISBN-13: 1681340054
DOWNLOAD EBOOK →A century before Kirby Puckett led the Minnesota Twins to World Series championships, Minnesota was home to countless talented African American baseball players, yet few of them are known to fans today. During the many decades that Major League Baseball and its affiliates imposed a strict policy of segregation, black ballplayers in Minnesota were relegated to a haphazard array of semipro leagues, barnstorming clubs, and loose organizations of all-black teams—many of which are lost to history. They Played for the Love of the Game recovers that history by sharing stories of African American ballplayers in Minnesota, from the 1870s to the 1960s, through photos, artifacts, and spoken histories passed through the generations. Author Frank White’s own father was one of the top catchers in the Twin Cities in his day, a fact that White did not learn until late in life. While the stories tell of denial, hardship, and segregation, they are highlighted by athletes who persevered and were united by their love of the sport.
Author: Nilesh Nandan
Publisher:
Published: 2022-06-30
Total Pages:
ISBN-13: 9780645322477
DOWNLOAD EBOOK →Immigration is a high-stakes must-win game. In this hugely entertaining companion to The Australia Immigration Game - Visa Rules and Strategies, Nilesh Nandan shares his own experiences, in simple English. Read how some applicants learned the hard way that only the best immigration lawyers will do. Understand how to avoid the dreaded red card of visa refusal. Find out how to get more value when seeking advice from your next immigration expert.