The Illusions, digital original edition

The Illusions, digital original edition PDF

Author: Lev Manovich

Publisher: MIT Press

Published: 2014-01-10

Total Pages: 48

ISBN-13: 0262318008

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This BIT offers an excerpt from a book that has shaped the study of new media. In The Language of New Media, Lev Manovich offered the field's first systematic and rigorous theory. Here, Manovich considers the computer as illusion generator, addressing such questions as the “reality effect” of new media images and the comparative illusionism of new media, photography, film, and video.

Are Dreams Disembodied Experiences?, digital original edition

Are Dreams Disembodied Experiences?, digital original edition PDF

Author: Jennifer M. Windt

Publisher: MIT Press

Published: 2015-08-03

Total Pages: 82

ISBN-13: 026233030X

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Dreams, conceived as conscious experience or phenomenal states during sleep, offer an important contrast condition for theories of consciousness and the self. In this BIT, Jennifer Windt considers how the phenomenology of (dis)embodied selfhood in dreams relates to the sleeping, physical body and the brain.

Being No-Self and Being Nice, digital original edition

Being No-Self and Being Nice, digital original edition PDF

Author: Owen Flanagan

Publisher: MIT Press

Published: 2014-01-10

Total Pages: 64

ISBN-13: 0262318881

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Can there be a Buddhism without karma, nirvana, and reincarnation that is compatible with the rest of knowledge—a “naturalized” Buddhism? In this BIT, Flanagan connects Buddhist wisdom to the compassion and lovingkindness that Buddhism endorses—linking Buddhism's metaphysics to its ethics.

Digital Illusion

Digital Illusion PDF

Author: Clark Dodsworth

Publisher: Addison-Wesley Professional

Published: 1998

Total Pages: 594

ISBN-13:

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Digital Illusion is the future of entertainment. That future, as seen in this book, is at the intersection of show business and interactivity. It is a future where games, theme-park attractions, and networked virtual worlds are built with seamless, interactive, computer technology, and where exciting new kinds of experience and enjoyment are made possible. It's a future that has already begun! Clark Dodsworth has participated for years in this convergence of the computer and entertainment industries. Here, he gathers prominent contributors from both worlds to describe the design and implementation of computer-based entertainment applications. With striking examples, they show what has been accomplished and preview what is yet to come.

When Your Eyes Are Closed, What Do You See?, digital original edition

When Your Eyes Are Closed, What Do You See?, digital original edition PDF

Author: Eric Schwitzgebel

Publisher: MIT Press

Published: 2014-01-10

Total Pages: 67

ISBN-13: 0262318636

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What do we know about our inner life, our stream of conscious experience? In this BIT, Eric Schwitzgebel investigates some of our singularly inaccurate judgments about conscious experience. He considers unattended stimuli (does unremembered mean unexperienced?) and our visual experience when our eyes are closed.

Fantasy and the Virtual Mind, digital original edition

Fantasy and the Virtual Mind, digital original edition PDF

Author: Andre Nusselder

Publisher: MIT Press

Published: 2014-01-10

Total Pages: 42

ISBN-13: 0262318792

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In this BIT, André Nusselder uses the core psychoanalytic notion of fantasy to examine our relationship to computers and digital technology. Lacanian psychoanalysis considers fantasy to be an indispensable “screen” for our interaction with the outside world; Nusselder argues that, at the mental level, computer screens and other human-computer interfaces incorporate this function of fantasy: they mediate the real and the virtual.

Laws and Freedom, digital original edition

Laws and Freedom, digital original edition PDF

Author: Steven Horst

Publisher: MIT Press

Published: 2014-01-10

Total Pages: 58

ISBN-13: 0262319721

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If the mind and the world are entirely governed by natural laws, there seems to be no room left for free will to operate. In this BIT, Steven Horst offers an account of laws that is compatible with claims for libertarian free will. He argues that one can embrace the truth of individual laws, or indeed any set of such laws, without any implication of determinism, because the idealization conditions of each law are essentially open-ended.

Stella and Combat, digital original edition

Stella and Combat, digital original edition PDF

Author: Nick Montfort

Publisher: MIT Press

Published: 2014-01-10

Total Pages: 61

ISBN-13: 0262316447

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The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. This BIT examines the interplay between computation and culture in the Atari emulator Stella and the Atari VCS game Combat.

Illusions in Motion

Illusions in Motion PDF

Author: Erkki Huhtamo

Publisher: MIT Press

Published: 2013-02-22

Total Pages: 461

ISBN-13: 0262018519

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Tracing the cultural, material, and discursive history of an early manifestation of media culture in the making. Beginning in the late eighteenth century, huge circular panoramas presented their audiences with resplendent representations that ranged from historic battles to exotic locations. Such panoramas were immersive but static. There were other panoramas that moved—hundreds, and probably thousands of them. Their history has been largely forgotten. In Illusions in Motion, Erkki Huhtamo excavates this neglected early manifestation of media culture in the making. The moving panorama was a long painting that unscrolled behind a “window” by means of a mechanical cranking system, accompanied by a lecture, music, and sometimes sound and light effects. Showmen exhibited such panoramas in venues that ranged from opera houses to church halls, creating a market for mediated realities in both city and country. In the first history of this phenomenon, Huhtamo analyzes the moving panorama in all its complexity, investigating its relationship to other media and its role in the culture of its time. In his telling, the panorama becomes a window for observing media in operation. Huhtamo explores such topics as cultural forms that anticipated the moving panorama; theatrical panoramas; the diorama; the "panoramania" of the 1850s and the career of Albert Smith, the most successful showman of that era; competition with magic lantern shows; the final flowering of the panorama in the late nineteenth century; and the panorama's afterlife as a topos, traced through its evocation in literature, journalism, science, philosophy, and propaganda.

The Routledge Handbook of Remix Studies and Digital Humanities

The Routledge Handbook of Remix Studies and Digital Humanities PDF

Author: Eduardo Navas

Publisher: Routledge

Published: 2021-02-14

Total Pages: 761

ISBN-13: 1000346722

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In this comprehensive and highly interdisciplinary companion, contributors reflect on remix across the broad spectrum of media and culture, with each chapter offering in-depth reflections on the relationship between remix studies and the digital humanities. The anthology is organized into sections that explore remix studies and digital humanities in relation to topics such as archives, artificial intelligence, cinema, epistemology, gaming, generative art, hacking, pedagogy, sound, and VR, among other subjects of study. Selected chapters focus on practice-based projects produced by artists, designers, remix studies scholars, and digital humanists. With this mix of practical and theoretical chapters, editors Navas, Gallagher, and burrough offer a tapestry of critical reflection on the contemporary cultural and political implications of remix studies and the digital humanities, functioning as an ideal reference manual to these evolving areas of study across the arts, humanities, and social sciences. This book will be of particular interest to students and scholars of digital humanities, remix studies, media arts, information studies, interactive arts and technology, and digital media studies.