The Godfather - The Game (Xbox 360/PSP)

The Godfather - The Game (Xbox 360/PSP) PDF

Author: David S. J. Hodgson

Publisher: Prima Games

Published: 2006-09-05

Total Pages: 384

ISBN-13: 0761553681

DOWNLOAD EBOOK →

* Pull out map poster - this huge poster shows every area in the game plus, on the back, a flowchart of the games chapters and story lines * Full Walkthrough - Tips for completing every objective and mini-mission. The game is big and the route to success is long, Prima helps players every step of the way, including the new missions for Xbox 360 and the PSP game. * Increase Your Power - Full info on increasing your respect and character class. Respect is very important and Prima knows how to get it.

The Godfather

The Godfather PDF

Author: David S. J. Hodgson

Publisher: Prima Games

Published: 2005-10

Total Pages: 340

ISBN-13: 9780761551027

DOWNLOAD EBOOK →

An Offer You Can't Refuse... ·All factors for 100% completion: Dominate as the Don of New York City ·Optimal tactics and multiple paths for every mission and contract hit ·Learn all BlackHand attacks, execution styles, and extortion techniques ·Details on every building, business, racket, hub, and compound revealed ·All secrets uncovered; from safes, heists, and film reels to racket trucks and weapon upgrades ·How to maximize your money and respect

Racing the Beam

Racing the Beam PDF

Author: Nick Montfort

Publisher: MIT Press

Published: 2020-02-25

Total Pages: 193

ISBN-13: 0262539764

DOWNLOAD EBOOK →

A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.

Using Computers Games across the Curriculum

Using Computers Games across the Curriculum PDF

Author: Karen Anderson

Publisher: Bloomsbury Publishing

Published: 2013-05-30

Total Pages: 128

ISBN-13: 1441136193

DOWNLOAD EBOOK →

Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.

Men's Health

Men's Health PDF

Author:

Publisher:

Published: 2007-06

Total Pages: 220

ISBN-13:

DOWNLOAD EBOOK →

Men's Health magazine contains daily tips and articles on fitness, nutrition, relationships, sex, career and lifestyle.

A Guide to Movie Based Video Games, 2001 Onwards

A Guide to Movie Based Video Games, 2001 Onwards PDF

Author: Christopher Carton

Publisher: White Owl

Published: 2024-08-30

Total Pages: 274

ISBN-13: 1399048295

DOWNLOAD EBOOK →

Play Along with the Film! When gaming moved from the 16-bit era and into the exciting realm of 3D gameplay, Hollywood properties continued their journey into the interactive medium. Popular home and handheld consoles played host to ambitious titles that sought to bridge the gap between movies and video games, providing fans with scenarios that both replicated and went beyond their favorite stories. Gathered in this book are some of the biggest video games that originated from movies; some being direct adaptations and others that expanded existing universes. With 20 chapters covering over 450 games - including every Lego movie video game and franchises such as Star Wars, Aliens, Disney, Pixar and The Lord of the Rings - A Guide to Movie Based Video Games: 2001-2023 gives readers a chance to revisit and discover the ups and downs of licensed titles across two action-packed decades. Load up the reels, press start, and immerse yourself in timeless adventures!

GameAxis Unwired

GameAxis Unwired PDF

Author:

Publisher:

Published: 2006-05

Total Pages: 56

ISBN-13:

DOWNLOAD EBOOK →

GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.