Once, I Laughed My Socks Off - Poems for Kids

Once, I Laughed My Socks Off - Poems for Kids PDF

Author: Steven Attewell

Publisher: Steven Attewell

Published: 2012-04-11

Total Pages: 27

ISBN-13: 1475030452

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A collection of fun and imaginative of poems for fun and imaginative kids (and those adults that still behave like kids). Learn why you should tidy up after yourself, why midnight snacking is not such a good idea, and what to do if you laugh so hard that your socks come off!This delightful book of children's poems contains a host of interesting stories and characters for your kids to enjoy. Each story more fun that the last.Amongst the stories you'll find Melvin the midnight-snacking, sneaking teddy bear who can't wait to get his hands on the rest of the jam. Two collared doves, Ebb and Flo, who narrowly escape a run-in with the cat and fall in love. My socks (which won't stop dancing around). And Desmond, your friendly, but slightly present-obsessed Christmas fairy.This book is suitable for 4 to 50 year-olds.

Making Games

Making Games PDF

Author: Stefan Werning

Publisher: MIT Press

Published: 2021-02-16

Total Pages: 171

ISBN-13: 0262361353

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An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.

Towards a Digital Poetics

Towards a Digital Poetics PDF

Author: James O'Sullivan

Publisher: Springer

Published: 2019-07-31

Total Pages: 146

ISBN-13: 3030113108

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We live in an age where language and screens continue to collide for creative purposes, giving rise to new forms of digital literatures and literary video games. Towards a Digital Poetics explores this relationship between word and computer, querying what it is that makes contemporary fictions like Dear Esther and All the Delicate Duplicates—both ludic and literary—different from their print-based predecessors.

Hit Points Red

Hit Points Red PDF

Author: Aaron Kent

Publisher:

Published: 2021-05-31

Total Pages: 102

ISBN-13: 9781913642648

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Video games and poetry are unlikely bedfellows, if video games are one of the most popular imaginative forms in contemporary culture, then poetry [real poetry as apposed to the kind you find by the sad flowers in service stations] could be one of the most neglected. Hit Point Red, edited by Aaron Kent and Matthew Haigh, shows where these two disparate worlds meet and how good they are for each other. Featuring a selection of the finest voices in contemporary poetry, Hit Point Red will have you gripped until game over.

The Poetics of Aristotle

The Poetics of Aristotle PDF

Author: Aristotle

Publisher: Createspace Independent Publishing Platform

Published: 2017-03-07

Total Pages: 82

ISBN-13: 9781544217574

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In it, Aristotle offers an account of what he calls "poetry" (a term which in Greek literally means "making" and in this context includes drama - comedy, tragedy, and the satyr play - as well as lyric poetry and epic poetry). They are similar in the fact that they are all imitations but different in the three ways that Aristotle describes: 1. Differences in music rhythm, harmony, meter and melody. 2. Difference of goodness in the characters. 3. Difference in how the narrative is presented: telling a story or acting it out. In examining its "first principles," Aristotle finds two: 1) imitation and 2) genres and other concepts by which that of truth is applied/revealed in the poesis. His analysis of tragedy constitutes the core of the discussion. Although Aristotle's Poetics is universally acknowledged in the Western critical tradition, "almost every detail about his seminal work has aroused divergent opinions."

Dual Wield

Dual Wield PDF

Author: Jon Stone

Publisher: Walter de Gruyter GmbH & Co KG

Published: 2022-02-21

Total Pages: 171

ISBN-13: 3110719231

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In recent years, poetry and video games have begun talking to – and taking from – one another in earnest. Poets, ever in pursuit of meaning, now draw inspiration from digital-interactive fantasy worlds, while video game developers aim to enrich their creations by imbuing them with poetic depth. This book investigates the phenomena of poem-game hybrids and other forms of poetic-ludic interplay, making use of both a multidisciplinary critical approach and the author’s own experiments in building and testing hybrid artefacts. What emerges is the suggestion of a future where reading and playing are no longer seen as separate endeavours, where the quests for sensory pleasure and philosophic insight are one and the same.

A Game with the Mind

A Game with the Mind PDF

Author: John A. Fosse

Publisher: Page Publishing Inc

Published: 2022-08-01

Total Pages: 95

ISBN-13: 164701297X

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A Game with the Mind to See What You Can Find reveals what is truly in the mind and heart of the reader. Through the exercises and examples carefully sequenced for progressive learning, one will experience both the why and how of the personal poetic experience. The instructive flow of A Game with the Mind leads the reader through the process of learning about one's innermost self. One will find the advantage of dealing with one's own adversities, emotions, or even successes in a way that will lead to solutions, understandings, and even revelations about oneself. The greatest difficultly about understanding the value of poetry lies in its most valued use. It is not to beautify speech as much as it is to learn of one's innermost thoughts pertaining to any situation that is emotionally, spiritually, or physically felt. The beauty of poetry comes through the illuminating voice of the inner self. This book leads one to this objective. The how of poetry seems to be the most elusive for the beginner. How or where does one begin and how does one continue. This book teaches a simple methodology for the beginner. It points the way to extract feelings from your mind and heart that you are unaware of. It creates an aha for the soul in seeing solutions to problems or finding peace through new understanding. In essence, this book is either a self-help book or an English teacher's textbook for poetry. The book progressively works through assignments from the simple basic poetry on toward most styles of poetry of the last two to three hundred years. It shows how these can be used today to express our varied feelings and emotions.

Poetic Videogames: A Haiku Perspective

Poetic Videogames: A Haiku Perspective PDF

Author: Thomas J. Papa

Publisher: Lulu.com

Published: 2013-11

Total Pages: 50

ISBN-13: 1291667105

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This book was originally submitted to the IT University of Copenhagen as a master's thesis in 2013 under the title of ""Games and Poetry: Player associations with poetic game experiences."" It explores the concept of the poetic videogame, a game that has an imaginative or sensitively emotional style of expression or effect on the player that, as a whole, is different from the kinds of experiences that shape the current videogame landscape. It offers a framework for the creation of poetic videogames by looking at one specific type of poetry; haiku. This is accomplished by applying the forms and conventions of haiku, such as its three elements; when, where, what, or the five-seven-five pattern, to videogames.