The Game Audio Strategy Guide

The Game Audio Strategy Guide PDF

Author: Gina Zdanowicz

Publisher: Routledge

Published: 2019-12-10

Total Pages: 343

ISBN-13: 1351016415

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The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.

Aaron Marks' Complete Guide to Game Audio

Aaron Marks' Complete Guide to Game Audio PDF

Author: Aaron Marks

Publisher: CRC Press

Published: 2017-03-16

Total Pages: 544

ISBN-13: 1317636198

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Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

The Essential Guide to Game Audio

The Essential Guide to Game Audio PDF

Author: Steve Horowitz

Publisher: CRC Press

Published: 2014-03-05

Total Pages: 254

ISBN-13: 1134595379

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The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

Principles of Game Audio and Sound Design

Principles of Game Audio and Sound Design PDF

Author: Jean-Luc Sinclair

Publisher: CRC Press

Published: 2020-04-28

Total Pages: 296

ISBN-13: 1351731130

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Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

Grim Fandango

Grim Fandango PDF

Author: Jo Ashburn

Publisher: Prima Games

Published: 1998

Total Pages: 0

ISBN-13: 9780761517979

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Find your way through the Land of the Dead with solutions to the 80+ puzzles of Grim Fandango, complete lists of each and every item, and descriptions of every diverse environment in all five worlds.

Guitar Hero II Official Strategy Guide

Guitar Hero II Official Strategy Guide PDF

Author: BradyGames Staff

Publisher: BradyGames

Published: 2006-10-31

Total Pages: 168

ISBN-13: 9780744008548

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BradyGames' Guitar Hero II Official Strategy Guide includes the following: Detailed information on the game, including how it was made. Exclusive interviews with RedOctane. Expert strategies for all modes of gameplay. Game secrets revealed! Bonus sticker sheet included for players to decorate their guitar for ultimate customization! Platform: PlayStation 2 Genre: SimulationThis product is available for sale worldwide.

Super Smash Brothers

Super Smash Brothers PDF

Author: Brady Games

Publisher: Robert J. Brady

Published: 1999

Total Pages: 132

ISBN-13: 9781566869003

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BradyGAMES Super Smash Bros. Official Strategy Guide FEatures: All the moves--Every punch, throw, kick, and airborne attack. Learn how to Uncover Every Secret, Complete Every Bonus Level, Defeat Master Hand, and Much Much MORE!

Donkey Kong 64 Official Strategy Guide

Donkey Kong 64 Official Strategy Guide PDF

Author: Tim Bogenn

Publisher: Bradygames

Published: 1999

Total Pages: 164

ISBN-13: 9781566869096

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BradyGames-Donkey Kong 64: Official Strategy Guide Features. COMPLETE WALKTHROUGH - Every level, every character, every golden banana, and MORE! EXPERT BOSS STRATEGY - Defeat every boss, all the way up to K. Rool! DETAILED LEVEL MAPS - Pinpoint everything you need to find and collect! PLUS - Secrets, Bonus Features, Hidden Mini-Games, Exclusive Poster, and MORE!

Star Trek

Star Trek PDF

Author: David Knight

Publisher: Prima Games

Published: 2013

Total Pages: 0

ISBN-13: 9780804161176

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* Discover New Intelligence - A massive database of Star Trek research reveals new Federation Logs, Vulcan Technology and information from the Frontier. * Set Your Course - Fully detailed maps show you the best path to collecting every Tribble, Audio Log and more. * Beam In Support - All upgrades for Kirk and Spock explored with optimum load outs for weapons and gear. * Max Your Gamer Score - Complete list of every Trophy & Achievement with details to unlock all of them. * Explore New Worlds - Extensive concept art gallery including some new exclusive pieces of art.

Game Audio Fundamentals

Game Audio Fundamentals PDF

Author: Keith Zizza

Publisher: CRC Press

Published: 2023-07-03

Total Pages: 348

ISBN-13: 1000899373

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Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.