My Life as a Gamer

My Life as a Gamer PDF

Author: Janet Tashjian

Publisher: Henry Holt and Company (BYR)

Published: 2015-04-07

Total Pages: 272

ISBN-13: 0805098658

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Derek Fallon gets the chance of a lifetime—to participate in a gaming company focus group and to test out a new video game called "Arctic Ninja." Together with his friends Carly, Matt, and Umberto, Derek thinks his gaming talents will be showcased. But he soon realizes that everyone has got him beat, including whiz kid El Cid. On top of that, school reading tests have begun and Derek feels doubly off his game. Isn't there anything he's good at?

The Day of the Gamer

The Day of the Gamer PDF

Author: Amanda Vink

Publisher: The Rosen Publishing Group, Inc

Published: 2018-12-15

Total Pages: 32

ISBN-13: 1725301830

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The Power Coders are back and ready for Halloween. To get into an All-State Gaming Competition, the members of the Coding Club have to submit their own computer game. Working with a student graphic novelist, the Coders create a game, complete with a mashed-up Frankenstein monster, to help biology students prepare for an upcoming test. When the graphic novel goes missing before the code's done, it's trouble for everyone! Using real code and step-by-step thinking, this entertaining graphic novel teaches kids fundamentals of computer science. With fun characters and a fast-paced plot, this book also is sure to tickle every coder's funny bone.

The Gamer

The Gamer PDF

Author: Colin R Parsons

Publisher:

Published: 2021-04-20

Total Pages: 176

ISBN-13: 9781912948208

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Drake Banks is a 12-year-old boy who is used to moving from one army camp to another. After the death of his father, Drake and his mother have to get used to living a normal life in the town where she grew up. This proves challenging for Drake as he misses the army life. Drake finds an old arcade in his new town. He loves video games! One day, after arriving at the arcade, Drake discovers a new game called Death Trap. He did not know how his life was about to drastically change. After pressing Start, Drake is sucked into the video game. Upon entering this new world, Drake has to face a series of dangerous challenges and survive if he wants to get back home. But he soon realises that he is not alone. There are two other competitors, Scott Vent and Crystal Moon, who are computer programmes. The race is on! However, it isn't long before they realise that they cannot face these challenges alone. Can they put their differences aside and work together?

Multiplayer

Multiplayer PDF

Author: Thorsten Quandt

Publisher: Routledge

Published: 2013-10-30

Total Pages: 298

ISBN-13: 1134092261

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In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: Social Aspects of Digital Gaming Social Interactions in Virtual Worlds Online Gaming Co-located and Console Gaming Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.

My Perfect Day Wake Up Play Video Games Eat Breakfast Play Video Games Eat Lunch Play Video Games Eat Dinner Play Video Games Sleep

My Perfect Day Wake Up Play Video Games Eat Breakfast Play Video Games Eat Lunch Play Video Games Eat Dinner Play Video Games Sleep PDF

Author: Ich Trau Mich

Publisher:

Published: 2019-11-23

Total Pages: 122

ISBN-13: 9781710965025

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✔ Notebook college ruled line paper ✔ 120 pages ✔ "6x9" inches My perfect day, wake up, play video games, eat breakfast lunch dinner sleep diary. Cool funny humorous planner for video game lovers, gamers, geeks, nerds, gamer girls, pc, console and computer gamers who enjoy humor, jokes, gaming video game, sports and music quotes. Perfect birthday gift for a gamer, player who loves videos games, sports and music and can't stop. Great gift for a gamer who plays video games all day and night instead of going outdoors for sports or other activitie

Gamer Citizens

Gamer Citizens PDF

Author: Ilya Brookwell

Publisher: Taylor & Francis

Published: 2024-06-25

Total Pages: 143

ISBN-13: 1040038956

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This book examines the politics of being a gamer in the digital age with an in-depth study of the communities of gamers who populate live-video streaming sites. This text offers an innovative theoretical and methodological study of gamers in their community. It explores gamers as citizens and asks how gamers are political in view of their activities on stream. Ilya Brookwell examines how gamers live out their daily lives on live-video streams and how they use their associated new platforms and tools, including live-video streams such as Twitch.tv and online web fora, to engage with “live-video politics”. It explores the relationship between gamers, gaming, and streaming, highlighting how gamers develop a notion of self that is fundamentally located in community. Gamers consequently create, inhabit, as well as inherit a political world. With streaming communities offering unique insights into what it means to live in a digital age, the book explores how gamers find hopeful openings, as well as limits, through streaming. The book highlights how gamers can take an active role in politics and democracy in a digital age. Interesting reading for undergraduate students, postgraduate researchers, and academics of media, cultural and communication studies, video game studies, and digital media studies.

Know Thy Gamer

Know Thy Gamer PDF

Author: Drew Dixon

Publisher: B&H Publishing Group

Published: 2022-09-06

Total Pages: 97

ISBN-13: 1087755239

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Between social media platforms, the videos kids watch online, or the television shows they can now stream from anywhere at any time, keeping up with what our kids are doing has become more difficult than ever. Still, there has not been an influence quite like the video gaming world. For a time, video games were as simple as a blue hedgehog running from one side of the screen to the other. Now, video games create grand adventures of secret societies, alien races that have come to destroy entire galaxies, or dark forces that have arrived to destroy ancient kingdoms. Video games can display wondrous environments but can also house blood and gore. They can create adventures that get kids through rainy days but can also trap them in their rooms for untold amounts of time. This leaves many parents with one of two choices. They can either ignore the problems, or they can simply not allow their children to play games at all. Drew Dixon, co-founder of Love Thy Nerd, a ministry that exists to be the love of Jesus to nerds and nerd culture, offers a better way. Let’s face it: the digital age has changed the way we parent. So, instead of ignoring what your children are playing or removing the games altogether, Know Thy Gamer offers an opportunity for parents to understand their children and the kinds of games they are playing. By discussing some of the most important movements in the gaming world, Drew guides parents to understanding and loving their gamers through a Christian lens.

The Gamer's Brain

The Gamer's Brain PDF

Author: Celia Hodent

Publisher: CRC Press

Published: 2017-08-10

Total Pages: 250

ISBN-13: 1498775527

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Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That’s why makers of successful video games like Fortnite and Assassin’s Creed invest both time and money perfecting their UX strategy. These top video game creators know that a bad user experience can ruin the prospects for any game, regardless of its budget, scope, or ambition. The game UX accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the optimal experience they want to deliver, including shipping higher quality games (whether indie, triple-A or "serious" games) and meeting business goals -- all while staying true to design vision and artistic intent. At its core, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with cognitive science knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. "The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design" Is written by Celia Hodent -- a UX expert with a PhD in psychology who has been working in the entertainment industry for over 10 years, including at prominent companies such as Epic Games (Fortnite), Ubisoft, and LucasArts. Major themes explored in this book: Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

The Gamer's Guide to Getting the Girl

The Gamer's Guide to Getting the Girl PDF

Author: Kristine Scarrow

Publisher: Dundurn

Published: 2019-06-21

Total Pages: 208

ISBN-13: 1459744772

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The last thing Zach expected was to find the girl of his dreams at Gamer’s Haven. When a brutal storm hits Saskatchewan, he learns that strategy is the key to winning over the girl and saving the day.

How to win BIG and Make Money on High Limit Slots

How to win BIG and Make Money on High Limit Slots PDF

Author: John F. Kennedy

Publisher: FriesenPress

Published: 2018-10-17

Total Pages: 146

ISBN-13: 1525510142

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This book is about bettering your odds on playing High Limit Slot Machines. There is a myth that you can't make money on slot machines. However, over the years through trial and error, I have discovered a system that has been working for me over several years that has helped me produce almost a million dollars in hand pay jackpots. A system that I have expressively shared in this informational guide. All this information is based on my own personal gambling experiences in various casinos' around the USA. My branded phrase is "flippin your money and dippin into theirs, never using your hard-earned money again!" -hence the meaning behind the phrase "flippin n dippin".