The Dark Side of Game Play

The Dark Side of Game Play PDF

Author: Torill Elvira Mortensen

Publisher: Routledge

Published: 2015-06-05

Total Pages: 280

ISBN-13: 131757446X

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Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?

The Dark Side Sourcebook

The Dark Side Sourcebook PDF

Author: Bill Slavicsek

Publisher:

Published: 2001

Total Pages: 0

ISBN-13: 9780786918492

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In this essential rule book, roleplaying gamers will discover histories of the Sith and other dark side sects, key descriptions of infamous dark side villains, and ideas on how to implement evil player characters into their campaigns.

Those Dark Places

Those Dark Places PDF

Author: Jonathan Hicks

Publisher: Lulu.com

Published: 2007-07-27

Total Pages: 190

ISBN-13: 1847536697

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Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence

Informal Fallacies

Informal Fallacies PDF

Author: Douglas N. Walton

Publisher: John Benjamins Publishing

Published: 1987-01-01

Total Pages: 348

ISBN-13: 9027278903

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The basic question of this monograph is: how should we go about judging arguments to be reasonable or unreasonable? Our concern will be with argument in a broad sense, with realistic arguments in natural language. The basic object will be to engage in a normative study of determining what factors, standards, or procedures should be adopted or appealed to in evaluating an argument as “good,” “not-so-good,” “open to criticism,” “fallacious,” and so forth. Hence our primary concern will be with the problems of how to criticize an argument, and when a criticism is reasonably justified.

Star Wars Knights of the Old Republic

Star Wars Knights of the Old Republic PDF

Author: David S. J. Hodgson

Publisher: Random House Digital, Inc.

Published: 2003

Total Pages: 192

ISBN-13: 0761542299

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Engage in a Golden Age Saga - Strategies for fighting and equipment usage - Exclusive maps for every level, from Endar Spire to the climatic final battle - Strategies for each character class - Details on every NPC and party member - Complete strategies for the card game Pazaak - Comprehensive item, power-up, and weapon lists - Complete walkthrough from Padawan to Jedi Master - Tips for resisting (or receiving) the dark side! - All puzzle solutions, minigames, and side quests revealed

Breakout

Breakout PDF

Author: Jamie Lendino

Publisher: Steel Gear Press

Published: 2023-08-17

Total Pages: 349

ISBN-13: 195793204X

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Atari 8-bit computers are the first machines that truly bridged the divide between video game players and home computer enthusiasts. The Atari 400 and 800 signaled the start of a new era in computing. Breakout: How Atari 8-Bit Computers Defined a Generation is the first book to cover what made Atari's groundbreaking computer line great: its excellent graphics and sound, flexible programming environment, and wide support from the burgeoning home computer community. For those of us coming of gaming age in the 80s, Atari games were simply amazing—and you'll find out what made these titles so much fun to play. Breakout also explores the Atari 8-bit platform as it stands today, with a robust enthusiast and modding community, the increasing value of Atari computers and peripherals, and how to get started with one now or get your old one running again. With fully revised and updated sections on emulation, mods, and add-ons, plus new community sites, podcasts, and detailed write-ups of 170 Atari 8-bit games (60 more than before), this second edition of Breakout is a must-buy for every vintage computer or gaming enthusiast.

Games: Purpose and Potential in Education

Games: Purpose and Potential in Education PDF

Author: Christopher Thomas Miller

Publisher: Springer Science & Business Media

Published: 2008-10-22

Total Pages: 270

ISBN-13: 0387097759

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The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.

Lunabean's Star Wars

Lunabean's Star Wars PDF

Author: Allison Schubert

Publisher: Lunabean, LLC

Published: 2004

Total Pages: 163

ISBN-13: 097494839X

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This extensive strategy guide includes both our Light Side and Dark Side KOTOR II Strategy guide. It will take you through the game as a Light or Dark Side Jedi. Comprehensive walkthrough and strategy guide, covering all levels and planets. 163 pages. 660 KB. In Adobe PDF format. Free Adobe Reader required, if you do not already have it. Lunabean's Star Wars Knights of the Old Republic II: The Sith Lords Walkthrough and Strategy Guide was written with one goal in mind: To get you through the game. This is a difficult task as how this game is played determines how the game plays out. For example, you will often have to choose sides through the game. If you choose to help a certain group, your tasks will be different than had you have chosen to help the other group. For that reason, this COMBO guide contains both the Light Side and the Dark Side versions of our Guide.

Designing Games for Ethics: Models, Techniques and Frameworks

Designing Games for Ethics: Models, Techniques and Frameworks PDF

Author: Schrier, Karen

Publisher: IGI Global

Published: 2010-12-31

Total Pages: 406

ISBN-13: 160960122X

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"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.