The Brain is the Screen

The Brain is the Screen PDF

Author: Gregory Flaxman

Publisher: U of Minnesota Press

Published: 2000

Total Pages: 430

ISBN-13: 9780816634460

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In the nearly twenty years since their publication, Gilles Deleuze's books about cinema have proven as daunting as they are enticing -- a new aesthetics of film, one equally at home with Henri Bergson and Wim Wenders, Friedrich Nietzsche and Orson Welles, that also takes its place in the philosopher's immense and difficult oeuvre. With this collection, the first to focus solely and extensively on Deleuze's cinematic work, the nature and reach of that work finally become clear. Composed of a substantial introduction, twelve original essays produced for this volume, and a new English translation of a personal, intriguing, and little-known interview with Deleuze on his cinema books, The Brain Is the Screen is a sustained engagement with Deleuze's cinematic philosophy that leads to a new view of the larger confrontation of philosophy with cinematic images.

The Brain is the Screen

The Brain is the Screen PDF

Author: Gregory Flaxman

Publisher: U of Minnesota Press

Published: 2000

Total Pages: 410

ISBN-13: 9780816634477

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The first broad-ranging collection on Deleuze’s essential works on cinema. In the nearly twenty years since their publication, Gilles Deleuze’s books about cinema have proven as daunting as they are enticing—a new aesthetics of film, one equally at home with Henri Bergson and Wim Wenders, Friedrich Nietzsche and Orson Welles, that also takes its place in the philosopher’s immense and difficult oeuvre. With this collection, the first to focus solely and extensively on Deleuze’s cinematic work, the nature and reach of that work finally become clear. Composed of a substantial introduction, twelve original essays produced for this volume, and a new English translation of a personal, intriguing, and little-known interview with Deleuze on his cinema books, The Brain Is the Screen is a sustained engagement with Deleuze’s cinematic philosophy that leads to a new view of the larger confrontation of philosophy with cinematic images.Contributors: Éric Alliez, U of Vienna; Dudley Andrew, U of Iowa; Peter Canning; Tom Conley, Harvard U; András Bálint Kovács, ELTE U, Budapest; Gregg Lambert, Syracuse U; Laura U. Marks, Carleton U; Jean-Clet Martin, Collége International de Philosophie, Paris; Angelo Restivo; Martin Schwab, U of Michigan; François Zourabichvili, Collége International de Philosophie.Gregory Flaxman is a doctoral student in the Program of Comparative Literature and Literary Theory at the University of Pennsylvania.

Flicker

Flicker PDF

Author: Jeffrey M. Zacks

Publisher: Oxford University Press, USA

Published: 2015

Total Pages: 361

ISBN-13: 0199982872

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How is it that a patch of flickering light on a wall can produce experiences that engage our imaginations and can feel totally real? From the vertigo of a skydive to the emotional charge of an unexpected victory or defeat, movies give us some of our most vivid experiences and most lasting memories. They reshape our emotions and worldviews--but why? In Flicker, Jeff Zacks delves into the history of cinema and the latest research to explain what happens between your ears when you sit down in the theatre and the lights go out. Some of the questions Flicker answers: Why do we flinch when Rocky takes a punch in Sylvester Stallone's movies, duck when the jet careens towards the tower in Airplane, and tap our toes to the dance numbers in Chicago or Moulin Rouge? Why do so many of us cry at the movies? What's the difference between remembering what happened in a movie and what happened in real life--and can we always tell the difference? To answer these questions and more, Flicker gives us an engaging, fast-paced look at what happens in your head when you watch a movie.

Reset Your Child's Brain

Reset Your Child's Brain PDF

Author: Victoria L. Dunckley, MD

Publisher: New World Library

Published: 2015-06-23

Total Pages: 384

ISBN-13: 1608682854

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Increasing numbers of parents grapple with children who are acting out without obvious reason. Revved up and irritable, many of these children are diagnosed with ADHD, bipolar illness, autism, or other disorders but don’t respond well to treatment. They are then medicated, often with poor results and unwanted side effects. Based on emerging scientific research and extensive clinical experience, integrative child psychiatrist Dr. Victoria Dunckley has pioneered a four-week program to treat the frequent underlying cause, Electronic Screen Syndrome (ESS). Dr. Dunckley has found that everyday use of interactive screen devices — such as computers, video games, smartphones, and tablets — can easily overstimulate a child’s nervous system, triggering a variety of stubborn symptoms. In contrast, she’s discovered that a strict, extended electronic fast single-handedly improves mood, focus, sleep, and behavior, regardless of the child’s diagnosis. It also reduces the need for medication and renders other treatments more effective. Offered now in this book, this simple intervention can produce a life-changing shift in brain function and help your child get back on track — all without cost or medication. While no one in today’s connected world can completely shun electronic stimuli, Dr. Dunckley provides hope for parents who feel that their child has been misdiagnosed or inappropriately medicated, by presenting an alternative explanation for their child’s difficulties and a concrete plan for treating them.

A Biography of the Pixel

A Biography of the Pixel PDF

Author: Alvy Ray Smith

Publisher: MIT Press

Published: 2021-08-03

Total Pages: 560

ISBN-13: 0262542455

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The pixel as the organizing principle of all pictures, from cave paintings to Toy Story. The Great Digital Convergence of all media types into one universal digital medium occurred, with little fanfare, at the recent turn of the millennium. The bit became the universal medium, and the pixel--a particular packaging of bits--conquered the world. Henceforward, nearly every picture in the world would be composed of pixels--cell phone pictures, app interfaces, Mars Rover transmissions, book illustrations, videogames. In A Biography of the Pixel, Pixar cofounder Alvy Ray Smith argues that the pixel is the organizing principle of most modern media, and he presents a few simple but profound ideas that unify the dazzling varieties of digital image making. Smith's story of the pixel's development begins with Fourier waves, proceeds through Turing machines, and ends with the first digital movies from Pixar, DreamWorks, and Blue Sky. Today, almost all the pictures we encounter are digital--mediated by the pixel and irretrievably separated from their media; museums and kindergartens are two of the last outposts of the analog. Smith explains, engagingly and accessibly, how pictures composed of invisible stuff become visible--that is, how digital pixels convert to analog display elements. Taking the special case of digital movies to represent all of Digital Light (his term for pictures constructed of pixels), and drawing on his decades of work in the field, Smith approaches his subject from multiple angles--art, technology, entertainment, business, and history. A Biography of the Pixel is essential reading for anyone who has watched a video on a cell phone, played a videogame, or seen a movie. 400 pages of annotations, prepared by the author and available online, provide an invaluable resource for readers.

Screen-Free Playtime Activity Book

Screen-Free Playtime Activity Book PDF

Author: Glenda Horne

Publisher: Castle Point Books

Published: 2020-06-23

Total Pages: 128

ISBN-13: 9781250274717

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Say goodbye to screens and hello to fun! There’s no better way for kids to put down their devices and fire up their creativity than with this engaging workbook of colorful, kid-friendly activities. The Screen-Free Playtime Activity Book from Glenda Horne is bursting with puzzles and games guaranteed to chase the boredom away. Inside you’ll find dozens of on-the-page adventures including dot-to-dots, wordfinds, crosswords, coloring pages, drawing pages, find-the-differences, mazes, and more! • More than 100 different activities to fill their day with creativity and learning • Enriching puzzles and games for brain-building, screen-free breaks • A convenient way to entertain kids at home and on the go

The Neuro-Image

The Neuro-Image PDF

Author: Patricia Pisters

Publisher: Stanford University Press

Published: 2012-07-11

Total Pages: 388

ISBN-13: 0804782849

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Arguing that today's viewers move through a character's brain instead of looking through his or her eyes or mental landscape, this book approaches twenty-first-century globalized cinema through the concept of the "neuro-image." Pisters explains why this concept has emerged now, and she elaborates its threefold nature through research from three domains—Deleuzian (schizoanalytic) philosophy, digital networked screen culture, and neuroscientific research. These domains return in the book's tripartite structure. Part One, on the brain as "neuroscreen," suggests rich connections between film theory, mental illness, and cognitive neuroscience. Part Two explores neuro-images from a philosophical perspective, paying close attention to their ontological, epistemological, and aesthetic dimensions. Political and ethical aspects of the neuro-image are discussed in Part Three. Topics covered along the way include the omnipresence of surveillance, the blurring of the false and the real and the affective powers of the neo-baroque, and the use of neuro-images in politics, historical memory, and war.

Image and Mind

Image and Mind PDF

Author: Stephen Michael Kosslyn

Publisher: Harvard University Press

Published: 1980

Total Pages: 524

ISBN-13: 9780674443662

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Kosslyn makes an impressive case for the view that images are critically involved in the life of the mind. In a series of ingenious experiments, he provides hard evidence that people can construct elaborate mental images, search them for specific information, and perform such other internal operations as mental rotation.

The Power of Movies

The Power of Movies PDF

Author: Colin McGinn

Publisher: Vintage

Published: 2008-12-10

Total Pages: 226

ISBN-13: 0307489736

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How is watching a movie similar to dreaming? What goes on in our minds when we become absorbed in a movie? How does looking “into” a movie screen allow us to experience the thoughts and feelings of a movie’s characters? These and related questions are at the heart of The Power of Movies, a thoughtful, invigorating, and remarkably accessible book about a phenomenon seemingly beyond reach of our understanding. Colin McGinn–“an ingenious philosopher who thinks like a laser and writes like a dream,” according to Steven Pinker–enhances our understanding of both movies and ourselves in this book of rare and refreshing insight.

What's Going on in There?

What's Going on in There? PDF

Author: Lise Eliot

Publisher: Bantam

Published: 2010-06-16

Total Pages: 546

ISBN-13: 0307575381

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As a research neuroscientist, Lise Eliot has made the study of the human brain her life's work. But it wasn't until she was pregnant with her first child that she became intrigued with the study of brain development. She wanted to know precisely how the baby's brain is formed, and when and how each sense, skill, and cognitive ability is developed. And just as important, she was interested in finding out how her role as a nurturer can affect this complex process. How much of her baby's development is genetically ordained--and how much is determined by environment? Is there anything parents can do to make their babies' brains work better--to help them become smarter, happier people? Drawing upon the exploding research in this field as well as the stories of real children, What's Going On in There? is a lively and thought-provoking book that charts the brain's development from conception through the critical first five years. In examining the many factors that play crucial roles in that process, What's Going On in There? explores the evolution of the senses, motor skills, social and emotional behaviors, and mental functions such as attention, language, memory, reasoning, and intelligence. This remarkable book also discusses: how a baby's brain is "assembled" from scratch the critical prenatal factors that shapebrain development how the birthing process itself affects the brain which forms of stimulation are most effective at promoting cognitive development how boys' and girls' brains develop differently how nutrition, stress, and other physical and social factors can permanently affect a child's brain Brilliantly blending cutting-edge science with a mother's wisdom and insight, What's Going On in There? is an invaluable contribution to the nature versus nurture debate. Children's development is determined both by the genes they are born with and the richness of their early environment. This timely and important book shows parents the innumerable ways in which they can actually help their children grow better brains.