Conquering Adventure Games

Conquering Adventure Games PDF

Author: Carl Townsend

Publisher:

Published: 1984

Total Pages: 145

ISBN-13: 9780880563505

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Recommends strategies for playing adventure computer games such as Zork, Deadline, and Enchanter and explains how to create an adventure game

The Book of Adventures 2

The Book of Adventures 2 PDF

Author: Gregory Bouthiette

Publisher:

Published: 2016-11-07

Total Pages:

ISBN-13: 9780996276894

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Welcome to another adventure! After his desire to become a nine-year old with a backpack full of underwear becomes a dreams come true, Mason and his buddy Jake must deal with a gauntlet of challenges to become the heroes they were always meant to be. Build portals between Miami and Los Angeles! Become video game masters! And, most dangerous of all, defeat the dreaded Metal Creatures! "Gregory Bouthiette strikes again!" --Zachary T. Owen, author of Burn Down the House and Everyone In It

Fundamentals of Adventure Game Design

Fundamentals of Adventure Game Design PDF

Author: Ernest Adams

Publisher: Peachpit Press

Published: 2014-02-11

Total Pages: 76

ISBN-13: 0133812324

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

The Beginners Guide To Action and Adventure Games

The Beginners Guide To Action and Adventure Games PDF

Author: Cora Pollard

Publisher: IMU Ventures Publishing

Published:

Total Pages: 36

ISBN-13:

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The genres of video games had categorized the game on its own mechanics including other details. Among these video game genres or categories, there are 2 well known genres that are most discussed. These are the Role Playing games and Action/Adventure games. They were around for a long period of time. Each of them has been working on game and plot mechanics, along with one’s respective strength. But this time, people are becoming more indulged with adventure games. There are various aspects surrounding this subject and it is time to have a clear understanding about the reason behind other persons’ great fascination and involvement in this genre. Get all the info you need here. Let Us Know What You Think!

The Book of Games

The Book of Games PDF

Author: Bendik Stang

Publisher: Book of Games

Published: 2007

Total Pages: 397

ISBN-13: 8299737826

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This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.

Adventure Games

Adventure Games PDF

Author: Aaron A. Reed

Publisher: Bloomsbury Publishing USA

Published: 2020-02-20

Total Pages: 240

ISBN-13: 1501346555

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The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.