The Art of Fluid Animation

The Art of Fluid Animation PDF

Author: Jos Stam

Publisher: CRC Press

Published: 2015-11-04

Total Pages: 275

ISBN-13: 1498700217

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Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains how to create fluid animations like water, smoke, fire, and explosions throug

Fluid Frames

Fluid Frames PDF

Author: Corrie Francis Parks

Publisher: CRC Press

Published: 2020-03-27

Total Pages: 528

ISBN-13: 1317665430

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Once the realm of a few stalwart artists, animating with sand, clay, and wet paint is now accessible for all filmmakers with an experimental frame of mind. Created directly under the camera with frame-by-frame stopmotion, this "fluid frame animation" provides a completely unique visual world for animators. While pioneering animators such as Caroline Leaf, Alexander Petrov, and Ishu Patel paved the way, the availability of frame capture programs, compositing software and digital workflow is opening up new avenues of exploration for artists of all experience levels. This book will walk you through setting up your studio, choosing and working with your materials, and combining the physical under-the-camera production with digital compositing and effects to enhance your animation. · Firsthand advice from experimental animation veterans and rising stars in the field · Covers the digital aspects of experimental animation, including the latest techniques in After Effects CC · Tutorials and source files for under-the-camera approaches and After Effects enhancements on the book’s companion website In addition to the practical advice, you’ll find historical and contemporary examples of successful films, step-by-step tutorials for working under the camera and working with the footage digitally, and interviews and tips from artists who are currently pushing the boundaries in these experimental mediums. Stacked with information and images from over 30 artists, this book is an indispensable resource for both the student and professional wishing to get their hands dirty in an increasingly digital world.

Fluid Engine Development

Fluid Engine Development PDF

Author: Doyub Kim

Publisher: CRC Press

Published: 2017-01-20

Total Pages: 273

ISBN-13: 1498719953

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From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer’s perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development.

Flipping Out: The Art of Flip Book Animation

Flipping Out: The Art of Flip Book Animation PDF

Author: David Hurtado

Publisher: Quarto Publishing Group USA

Published: 2016-06-13

Total Pages: 67

ISBN-13: 1633223248

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Learn to create an animated flip book from start to finish! Flipping Out: The Art of Flip Book Animation guides readers through the entire flip book animation process, from brainstorming and storyboarding, to drawing, adding color, and more. Aspiring animators will learn all of the skills to create flip books of their own, including keyframes, in-betweens, animating characters, and binding their animations into a book. Using the enclosed drawing pencil and step-by-step lessons as a guide, readers can then animate and personalize the two blank flip books included inside.

Fluid Simulation for Computer Graphics

Fluid Simulation for Computer Graphics PDF

Author: Robert Bridson

Publisher: CRC Press

Published: 2015-09-18

Total Pages: 269

ISBN-13: 1482232847

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A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

Elemental Magic

Elemental Magic PDF

Author: Joseph Gilland

Publisher: Taylor & Francis

Published: 2011

Total Pages: 359

ISBN-13: 0240814797

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" ... this book is the definitive guide to the classical techniques for creating animated effects."--Page [4] of cover [v. I.].

Physics-based Animation

Physics-based Animation PDF

Author: Kenny Erleben

Publisher:

Published: 2005

Total Pages: 817

ISBN-13: 9781584503804

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The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, programmers need to understand and implement physics-based animation. To provide this understanding, this book is written to teach students and practitioners and theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer. This impressive and comprehensive volume covers all the issues involved in physics-based animation, including collision detection, geometry, mechanics, differential equations, matrices, quaternions, and more. There is excellent coverage of collision detection algorithms and a detailed overview of a physics system. In addition, numerous examples are provided along with detailed pseudo code for most of the algorithms. This book is ideal for students of animation, researchers in the field, and professionals working in the games and movie industries. Topics Covered: * The Kinematics: Articulated Figures, Forward and Inverse Kinematics, Motion Interpolation * Multibody Animation: Particle Systems, Continuum Models with Finite Differences, the Finite Element Method, Computational Fluid Dynamics * Collision Detection: Broad and Narrow Phase Collision Detection, Contact Determination, Bounding Volume Hierarchies, Feature-and Volume-Based Algorithms

Elemental Magic

Elemental Magic PDF

Author: Joseph Gilland

Publisher: Taylor & Francis

Published: 2009

Total Pages: 325

ISBN-13: 0240811631

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" ... this book is the definitive guide to the classical techniques for creating animated effects."--Page [4] of cover [v. I.].

Computational Fluid Mechanics and Heat Transfer

Computational Fluid Mechanics and Heat Transfer PDF

Author: Dale Anderson

Publisher: CRC Press

Published: 2020-12-17

Total Pages: 975

ISBN-13: 1351124013

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Computational Fluid Mechanics and Heat Transfer, Fourth Edition is a fully updated version of the classic text on finite-difference and finite-volume computational methods. Divided into two parts, the text covers essential concepts in the first part, and then moves on to fluids equations in the second. Designed as a valuable resource for practitioners and students, new examples and homework problems have been added to further enhance the student’s understanding of the fundamentals and applications. Provides a thoroughly updated presentation of CFD and computational heat transfer Covers more material than other texts, organized for classroom instruction and self-study Presents a wide range of computation strategies for fluid flow and heat transfer Includes new sections on finite element methods, computational heat transfer, and multiphase flows Features a full Solutions Manual and Figure Slides for classroom projection Written as an introductory text for advanced undergraduates and first-year graduate students, the new edition provides the background necessary for solving complex problems in fluid mechanics and heat transfer.

Experimental Animation

Experimental Animation PDF

Author: Miriam Harris

Publisher: Routledge

Published: 2019-02-14

Total Pages: 272

ISBN-13: 1351788000

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Experimental Animation: From Analogue to Digital, focuses on both experimental animation’s deep roots in the twentieth century, and its current position in the twenty-first century media landscape. Each chapter incorporates a variety of theoretical lenses, including historical, materialist, phenomenological and scientific perspectives. Acknowledging that process is a fundamental operation underlining experimental practice, the book includes not only chapters by international academics, but also interviews with well-known experimental animation practitioners such as William Kentridge, Jodie Mack, Larry Cuba, Martha Colburn and Max Hattler. These interviews document both their creative process and thoughts about experimental animation’s ontology to give readers insight into contemporary practice. Global in its scope, the book features and discusses lesser known practitioners and unique case studies, offering both undergraduate and graduate students a collection of valuable contributions to film and animation studies.