The Anime Companion 2

The Anime Companion 2 PDF

Author: Gilles Poitras

Publisher: Stone Bridge Press

Published: 2005-06-01

Total Pages: 170

ISBN-13: 1880656965

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Become an expert on cultural details commonly seen in Japanese animation, movies, comics and TV shows.

Anime Essentials

Anime Essentials PDF

Author: Gilles Poitras

Publisher: Stone Bridge Press, Inc.

Published: 2001

Total Pages: 0

ISBN-13: 9781880656532

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The prequel to the incredibly successful Anime Companion.

The Rising of the Shield Hero Volume 07

The Rising of the Shield Hero Volume 07 PDF

Author: Aneko Yusagi

Publisher: SCB Distributors

Published: 2020-11-08

Total Pages: 164

ISBN-13: 1944937536

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"If you refuse to fight, I'll have to kill you all." Naofumi and his friends meet Fitoria, the queen of the filolials. But in order to fulfill her own objectives, Fitoria challenges Filo to battle! What's more, the Spear Hero, Motoyasu, utters something absolutely shocking. In the midst of despair, when all seems lost, what will Naofumi do?

Understanding Manga and Anime

Understanding Manga and Anime PDF

Author: Robin E. Brenner

Publisher: Bloomsbury Publishing USA

Published: 2007-06-30

Total Pages: 356

ISBN-13: 0313094489

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Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. In 2003 the manga (Japanese comics) market was the fastest growing area of pop culture, with 75-100% growth to an estimated market size of $100 million retail. The growth has continued with a 40-50% sales increase in bookstores in recent years. Teens especially love this highly visual, emotionally charged and action-packed media imported from Japan, and its sister media, anime (Japanese animation); and libraries have begun purchasing both. Chock full of checklists and sidebars highlighting key points, this book includes: a brief history of anime and manga in Japan and in the West; a guide to visual styles and cues; a discussion of common themes and genres unique to manga and anime; their intended audiences; cultural differences in format and content; multicultural trends that manga and anime readers embrace and represent; and programming and event ideas. It also includes genre breakdowns and annotated lists of recommended titles, with a focus on the best titles in print and readily available, particularly those appropriate to preteen and teen readers. Classic and benchmark titles are also mentioned as appropriate. A glossary and a list of frequently asked questions complete the volume.

I, Otaku Vol 2

I, Otaku Vol 2 PDF

Author: Jiro Suzuki

Publisher: Seven Seas

Published: 2008-05-27

Total Pages: 0

ISBN-13: 9781933164915

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There's a new fandom comedy in town! Meet closet "otaku" Sota, a seemingly normal high school student with a secret obsession for the dog-eared anime character Papico. During one fateful trip to Akihabara, Sota's life took an unexpected turn when the crazed owner of a collectibles shop forces Sota to come out in all his fanboy glory. Talk about being in the wrong place at the wrong time, when the editor-in-chief of "Boy's Heaven," Kanari Momoe, shows up at Otakudo Headquarters looking for two young male interns...it's Sota and his friend Kenji that get roped into helping out! And to make matters worse, "Boy's Heaven" is a yaoi magazine! Dun dun duuuun!!

Producing Animation

Producing Animation PDF

Author: Catherine Winder

Publisher: Taylor & Francis

Published: 2012-11-12

Total Pages: 360

ISBN-13: 1136136053

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You have a useful library of books covering the tools, techniques and aesthetics of animation, but you've been asked to put your production and creative skills to the test to produce a theatrical feature film or to deliver 52 episodes of a television series with only 18 months in the schedule. Producing Animation is your answer. Written by Catherine Winder and Zahra Dowlatabadi and edited by Tracey Miller-Zarneke, Producing Animation is a comprehensive guide to the production industry. Already a relied upon resource by professionals and students alike, this book covers the process from script to screen while defining the role of the producer at each phase. The second edition features new content such as sidebars on key topics from industry experts, discussions on CG, 2D and stereoscopic production processes, and an overview on marketing and distributing your project. The companion website provides access to sample tables, templates and workflow outlines for CG and 2D animation production.

Historical Dictionary of Japanese Business

Historical Dictionary of Japanese Business PDF

Author: Stuart D.B. Picken

Publisher: Rowman & Littlefield

Published: 2016-12-19

Total Pages: 533

ISBN-13: 1442255897

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Japan, although now listed as the world’s third-largest economy after that of the United States and China, has been too readily dismissed in the late 20th century as a spent force. This is as unfortunate as it is incorrect for a number of reasons. First, while the Peoples’ Republic of China. is indeed growing and its markets are expanding, an enormous amount of the impetus for development as well as logistical support is coming from large numbers of Japanese corporations operating in the PRC. Major Japanese enterprises such as Toyota, Sony, and Honda are already in China or are in the process of establishing a presence there. The export of Japanese technology remains an important contribution to China’s development. The benchmark of product quality within Asia and in some areas beyond has been set by Japanese industrial standards. This second edition of Historical Dictionary of Japanese Business contains a chronology, an introduction, appendixes, and an extensive bibliography. The dictionary section has over 800 cross-referenced entries on important personalities, Japanese businesses, politics, and economy,. This book is an excellent access point for students, researchers, and anyone wanting to know more about Japanese Business.

Frames of Anime

Frames of Anime PDF

Author: Tze-Yue G. Hu

Publisher: Hong Kong University Press

Published: 2010-04-01

Total Pages: 244

ISBN-13: 9622090982

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"Frames ofAnime provides a wonderfully concise and insightful historical overview of Japanese animation; more importantly, Tze-yue G. Hu also gives the reader a much-needed frame of reference--- cultural and historical --- for understanding its development." - Harvey Deneroff, Savannah College of Art and Design, Atlanta, Georgia "This is a valuable study that transcends most of its predecessors by situating Japanese anime in its cultural context and providing detailed insight into the lives and works of some of Japan's most prominent animators and their struggles to establish it as a legitimate form of cinema and television media. Its authorship by an Asian scholar also conversant with Chinese and Southeast Asian cinema and comic book culture gives it a unique comparative character."-John Clammer, United Nations University Japanese anime has long fascinated the world, and its mythical heroes and dazzling colors increasingly influence popular culture genres in the West. Tze-yue G. Hu analyzes the "language-medium" of this remarkable expressive platform and its many socio-cultural dimensions from a distinctly Asian frame of reference, tracing its layers of concentric radiation from Japan throughout Asia. Her work, rooted in archival investigations, interviews with animators and producers in Japan as well as other Asian animation studios, and interdisciplinary research in linguistics and performance theory, shows how dialectical aspects of anime are linked to Japan's unique experience of modernity and its cultural associations in Asia, including its reliance on low-wage outsourcing. Her study also provides English readers with insights on numerous Japanese secondary sources, as well as a number of original illustrations offered by animators and producers she interviewed.

Japanese Visual Culture

Japanese Visual Culture PDF

Author: Mark W. MacWilliams

Publisher: Routledge

Published: 2014-12-18

Total Pages: 446

ISBN-13: 1317466993

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Born of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace.This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, "cute" (kawali) subculture and comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization.