The A-Z of Cool Computer Games
Author: Jack Railton
Publisher: Allison and Busby
Published: 2005
Total Pages: 0
ISBN-13: 9780749082062
DOWNLOAD EBOOK →Entertaining and diverse computational nostalgia for every computer nerd on your gift list!
Author: Jack Railton
Publisher: Allison and Busby
Published: 2005
Total Pages: 0
ISBN-13: 9780749082062
DOWNLOAD EBOOK →Entertaining and diverse computational nostalgia for every computer nerd on your gift list!
Author: Blair Carter
Publisher: Nova Publishers
Published: 2002
Total Pages: 182
ISBN-13: 9781590335260
DOWNLOAD EBOOK →Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Author: Kogan Page Editorial
Publisher: Kogan Page Publishers
Published: 2018-05-03
Total Pages: 377
ISBN-13: 0749482311
DOWNLOAD EBOOK →From accountant to zoologist, this new edition of The A-Z of Careers and Jobs is your one-stop guide for insightful guidance on more than 300 different career areas in the UK. This book is a quick and informative way to find out about what jobs and careers are out there, from traditional roles to brand new opportunities in the digital world. For those looking for their first job after school or university, or for anyone considering a change of career, this book provides reliable and up-to-date advice on a wide range of professions to help you choose the right path for you. The A-Z of Careers and Jobs covers the practical issues you need to understand, such as the extent of job opportunities in each industry, what personal skills are needed, what experience is required, entry qualifications, training, as well as typical earnings and starting salaries. In an ever more competitive and changing job market, information will help maximize your chances of success. This book is designed to help identify what personal strengths fit to what kinds of work, what skills you should highlight on a CV and what you need to know about each job. The A-Z of Careers and Jobs is also a valuable resource for careers advisers working in schools, colleges and universities who need to keep track of new developments - such as new roles and routes of entry, professional associations and exams - to offer the very best guidance to today's job hunters.
Author: DAgustino, Steven
Publisher: IGI Global
Published: 2012-12-31
Total Pages: 331
ISBN-13: 1466627018
DOWNLOAD EBOOK →Technology has had direct impact on education in increasing the way that society continues to learn. Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education. Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education brings together current research and performance in trends in education. While examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities aim to improve teaching and enhancing learning.
Author: Leonard Herman
Publisher:
Published: 2017-07-15
Total Pages: 868
ISBN-13: 9780964384804
DOWNLOAD EBOOK →A year-by-year complete history of videogames from the late '50s through 2016.
Author: Helen Routledge
Publisher: Springer
Published: 2016-01-26
Total Pages: 215
ISBN-13: 1137448989
DOWNLOAD EBOOK →By tapping into the same psychology that keeps gamers glued to Minecraft or World of Warcraft, innovative organizations are creating their own engaging and flexible learning experiences. They're called Serious Games. This is a practical toolkit for those who want to learn about more serious games and how to apply them in the workplace.
Author: Ananda Mitra
Publisher: Infobase Publishing
Published: 2010
Total Pages: 129
ISBN-13: 0816067864
DOWNLOAD EBOOK →Discusses the origins of computer games, the technology behind them, types of games, how they are marketed, their effects on society, and possible future developments.
Author: Ken S. McAllister
Publisher: University of Alabama Press
Published: 2004
Total Pages: 250
ISBN-13: 0817314180
DOWNLOAD EBOOK →Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political power. In considering how the languages, images, gestures, and sounds of video games influence those who play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation or tolerate enslavement, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion. Overall, by making and managing meanings, computer games—and the work they involve and the industry they spring from—are also negotiating power. This book sets out a method for "recollecting" some of the diverse and copious influences on computer games and the industry they have spawned. Specifically written for use in computer game theory classes, advanced media studies, and communications courses, Game Work will also be welcome by computer gamers and designers. Ken S. McAllister is Assistant Professor of Rhetoric, Composition, and the Teaching of English at the University of Arizona and Co-Director of the Learning Games Initiative, a research collective that studies, teaches with, and builds computer games.