The 12 Biggest Breakthroughs in Gaming Technology

The 12 Biggest Breakthroughs in Gaming Technology PDF

Author: Jamie Kallio

Publisher: 12-Story Library

Published: 2019-01-15

Total Pages: 32

ISBN-13: 9781632355829

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Takes a look at 12 of the biggest breakthroughs in gaming technology. From game consoles and controllers to virtual reality and mobile gaming, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.

K-12 STEM Education: Breakthroughs in Research and Practice

K-12 STEM Education: Breakthroughs in Research and Practice PDF

Author: Management Association, Information Resources

Publisher: IGI Global

Published: 2017-10-31

Total Pages: 1030

ISBN-13: 152253833X

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Education is vital to the progression and sustainability of society. By developing effective learning programs, this creates numerous impacts and benefits for future generations to come. K-12 STEM Education: Breakthroughs in Research and Practice is a pivotal source of academic material on the latest trends, techniques, technological tools, and scholarly perspectives on STEM education in K-12 learning environments. Including a range of pertinent topics such as instructional design, online learning, and educational technologies, this book is an ideal reference source for teachers, teacher educators, professionals, students, researchers, and practitioners interested in the latest developments in K-12 STEM education.

The 12 Biggest Breakthroughs in Video Technology

The 12 Biggest Breakthroughs in Video Technology PDF

Author: Vicki C. Hayes

Publisher: Technology Breakthroughs II

Published: 2019-01-15

Total Pages: 32

ISBN-13: 9781632355881

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Takes a look at 12 of the biggest breakthroughs in video technology. From the video camera tube and video recording machine to VCR's, camcorders and streaming video, the book features historic photos, engaging sidebars, and covers the impact of each breakthrough.

Gamification in Education: Breakthroughs in Research and Practice

Gamification in Education: Breakthroughs in Research and Practice PDF

Author: Management Association, Information Resources

Publisher: IGI Global

Published: 2018-01-05

Total Pages: 677

ISBN-13: 1522551999

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Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.

Turning Silicon into Gold

Turning Silicon into Gold PDF

Author: Griffin Kao

Publisher: Apress

Published: 2020-02-27

Total Pages: 183

ISBN-13: 1484256298

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A few square miles of Northern California contain some of the world’s largest companies whose products affect billions of people every single day. What made these giants of Silicon Valley as impactful as they are? What do their paths to success have in common? Turning Silicon into Gold is a sharp analysis of 25 case studies examining just that. Authors Griffin Kao, Jessica Hong, Michael Perusse, and Weizhen Sheng provide relevant commentary as they explore the stories behind companies such as Apple, Amazon, OpenTable, and many more. These organizations used unique problem-solving strategies to forever change the face of tech—whether it was Facebook’s second mover advantage over MySpace or Nintendo’s leap of faith in the 1980s to revitalize the video game industry. Learn by example as Turning Silicon into Gold divulges the inner workings behind some of the most significant business decisions in tech history. The nuanced ways these companies tackled emerging markets and generated growth in uncertain times is essential knowledge for modern business leaders, innovators, and aspiring founders. Whether you are simply curious about the origins of the world’s tech giants or you are an entrepreneur looking for inspiration, the thoughtful, comprehensive case study collection that is Turning Silicon into Gold belongs on your bookshelf. What You Will LearnUnderstand why companies like Amazon, Facebook, OpenTable and more have made some controversial and strategic decisionsRealize how Big Data is driving the success of many new and mature venturesSee how tech companies are tackling emerging markets and generating growthExamine how capital flows through the tech industry Who This Book is For The book is for people currently in or interested in exploring a career in the intersection of technology and business, such as product management, entrepreneurship, or non-coding positions at a tech company—it’s also great for people generally curious about how the tech industry operates. The book offers case studies in an engaging and approachable way, while still providing important takeaways and probing questions—perfect for the casual reader or even someone trying to prepare for interviews.

Virtual Reality in Education: Breakthroughs in Research and Practice

Virtual Reality in Education: Breakthroughs in Research and Practice PDF

Author: Management Association, Information Resources

Publisher: IGI Global

Published: 2019-04-01

Total Pages: 845

ISBN-13: 1522581804

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Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.

GROUNDBREAKING INVENTIONS IN INFORMATION AND COMMUNICATION TECHNOLOGY

GROUNDBREAKING INVENTIONS IN INFORMATION AND COMMUNICATION TECHNOLOGY PDF

Author: RAJARAMAN, V.

Publisher: PHI Learning Pvt. Ltd.

Published: 2020-08-01

Total Pages: 184

ISBN-13: 938934753X

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Advances in computers and communications have revolutionised the way we live. This has happened in a short span of sixty-five years. Today we wonder how people lived without access to mobile phones and the Internet. • This book seeks to answer the following questions lucidly to a non-specialist general reader: • How did this revolution happen? • What groundbreaking inventions led to this revolution? • Why are they groundbreaking inventions? • Who were the innovators and inventors of these technologies? • What led them to these inventions? Fifteen groundbreaking inventions: Fortran, Integrated Circuits, Relational Database Management Systems, Local Area Networks, Personal Computers, Public Key Encryption, Computer Graphics, Internet, GPS, World Wide Web, Search Engines, Digitisation and Compression of Multimedia, Mobile Computing, Cloud Computing, and Deep Learning (AI) are described cogently by Professor V. Rajaraman, a doyen of Computer Science education and research in India. TARGET AUDIENCE • Students, academicians, professionals in the field of ICT • Anyone who wants to know about ICT

Internet and Technology Addiction: Breakthroughs in Research and Practice

Internet and Technology Addiction: Breakthroughs in Research and Practice PDF

Author: Management Association, Information Resources

Publisher: IGI Global

Published: 2019-06-07

Total Pages: 758

ISBN-13: 1522589015

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Addiction is a powerful and destructive condition impacting large portions of the population around the world, and because of ubiquitous technology, social networking and internet addiction have become a concern in recent years. With all ages affected by the “fear of missing out,” which forces them to stay continually connected in order to stay up-to-date on what others are doing, new research is needed to prevent and treat anxieties caused by internet use. Internet and Technology Addiction: Breakthroughs in Research and Practice is an authoritative resource for the latest research on the social and psychological implications of internet and social networking addiction, in addition to ways to manage and treat this unique form of addiction. Highlighting a range of pertinent topics such as digital addiction, social isolation, and technology servitude, this publication is an ideal reference source for psychologists, cyberpsychologists, cybersociologists, counselors, therapists, public administrators, academicians, and researchers interested in psychology and technology use.

The Big Idea

The Big Idea PDF

Author:

Publisher: National Geographic Books

Published: 2011

Total Pages: 324

ISBN-13: 1426208103

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From the Pythagorean theorem to DNA's double helix, from the discovery of microscopic life-forms to the theory of relativity--the big ideas of science and technology shape an era's worldview. Open this book, grasp the newest ideas from thought leaders of today, then spring off from them to move back through the past, one big idea at a time. Meet the people who gave birth to these ideas--and those who fought against them. Meet the MIT electrical engineer currently developing a way to turn on the lights cordlessly, then move back through Nikola Tesla's visionary concept of the wireless transfer of energy, Thomas Edison's groundbreaking work in developing a nationwide electrical grid, Ben Franklin's experiments to capture electricity, all the way back to ancient Greece, where Thales of Miletus described static electricity as a property of naturally occurring amber. Ingeniously organized and eminently browsable, this richly visual volume is divided into six big sections--medicine, transportation, communication, biology, chemistry, and the environment. Words and images that work together to explain such fascinating and elusive subjects as cloud computing, sunshields to cool the Earth, and self-driving cars. What did it take to get to these futuristic realities? Then, turn the page and follow a reverse-chronological illustrated time line of science and technology. This remarkable illustrated history tells the story of every Big Idea in our history, seen through the lens of where science is taking us today - and tomorrow. With an irresistibly cutting-edge look and original illustrations created by award-winning Ashby Design, paired with the reliable authority and comprehensiveness that National Geographic's world history books always offer, this is a one-of-a-kind trip to the future and back through all time all in one.

Benchmark Games

Benchmark Games PDF

Author: Richmard Cashman

Publisher: Benchmark Games

Published: 2008

Total Pages: 265

ISBN-13: 1876718056

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BENCHMARK GAMES is unique as there has been no previous study of an individual Paralympic Games. The book documents and analyses the new benchmarks that were set at the time of the successful Sydney Paralympic Games. BENCHMARK GAMES explores many questions about the appeal of the Games to the community and disability sport and the place of the disability community in Australian life. This book gives a wonderful insight into the background and running of the Sydney Paralympic Games and the legacy it has left (Karen Tighe, Foreword).