Borderland Provinces - Swords & Wizardry

Borderland Provinces - Swords & Wizardry PDF

Author: Matthew J. Finch

Publisher:

Published: 2018-05

Total Pages: 252

ISBN-13: 9781622835171

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The Borderland Provinces are balanced on the knife's edge of history, as a decadent declining empire that retreats slowly, clinging to power, even as it unravels. This book contains the history of the Borderland Provinces region, descriptions of the countries, cities (some with maps), towns, important places, major geographical features, lairs, and extensive encounter tables for the ancient Hyperborean roads crisscrossing the Provinces. For those familiar with Lost Lands geography, the campaign book covers the Western part of our Sinnar Coast Region map, and area in great peril, located only a few hundred miles from Bard's Gate and directly adjacent to the Sundered Kingdoms. For Swords & Wizardry.

Cyclopean Deeps Volume 1 - Swords & Wizardry

Cyclopean Deeps Volume 1 - Swords & Wizardry PDF

Author: Matt Finch

Publisher:

Published: 2018-05

Total Pages: 162

ISBN-13: 9781622835225

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Deep beneath the ground, in those regions where the echoes of mankind's feet are seldom heard, where even firelight is a bizarre intruder from a long-forgotten place, the foes of mankind breed and multiply. It is a realm of dark chaos - for these creatures of the echoing deeps count each other as rivals and enemies. It is a place without peace, a place without virtues, a place where every countenance of evil is to be found in sluggish torpor, stirring restlessly in dreams of cruelty and hatred. These dark and deadly provinces are known as the Under Realms. Most named regions in the Under Realms are quite distinct from each other, whether by geological formation or by the types of inhabitants that have established themselves in strategically important areas. Characters who enter this area expecting to find drowic elves, deep gnomes, and other "normal" features of the Under Realms will swiftly discover the error of their thinking. The Vaults of the Sunless Sea, located to the north of the Cyclopean Deeps, might fit that description, but the Cyclopean Deeps are a different and decidedly more unpleasant area into which the denizens of the Vaults seldom venture. This series of adventures forms a mini-campaign in the depths of the earth, suitable for a party of 4+ characters with an average level of 10-12, or 8+ characters with an average level around 7. For Swords & Wizardry.

White Box

White Box PDF

Author: Charlie Mason

Publisher:

Published: 2017

Total Pages: 140

ISBN-13: 9781545516485

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White Box: Fantastic Medieval Adventure Game is an easy to learn role-playing game inspired by the original edition by Gygax and Arneson. It is compatible with Swords & Wizardry WhiteBox.

Swords and Wizardry Continual Light

Swords and Wizardry Continual Light PDF

Author: Erik Stiene

Publisher: Createspace Independent Publishing Platform

Published: 2017

Total Pages: 24

ISBN-13: 9781978276918

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You remember, don't you? The sounds of battle heard through the clatter of dice? The shuffling of character sheets? The war stories shared with fellow campaigners? There is a longing in the soul of every adventurer and though it sometimes fades to a whisper, you still hear it. Swords & Wizardry Continual Light marks your return to fantasy roleplaying - or if you're curious what fantasy gaming is all about, this is the perfect introduction. This book, a twenty-sided die, and a few six-sided dice are all you need to return to the table, recall those halcyon days of heroism, and forge brand new legends! Welcome back!

BLUEHOLME™ Prentice Rules

BLUEHOLME™ Prentice Rules PDF

Author: Michael Thomas

Publisher: Lulu.com

Published: 2014-12-07

Total Pages: 62

ISBN-13: 138744994X

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Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?